God of War Ragnarök

God of War Ragnarök

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Ragnarok is boring ?
gow 2018 I am someone who does not like , the story is too cliché, I can't continue after 2 hours, Ragnarok is good, do you think Ragnarok is boring, is it worth buying? Would someone who does not like 2018 like Ragnarok?
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Showing 1-15 of 27 comments
dino__serenity Dec 26, 2024 @ 12:16pm 
I like Ragnarok, same with 2018. The only thing I did dislike is the amount of backtracking that was needed. But in the end, managed to 100% the realms at last. Did take me close to 40 hours
Peter_Evol1 Dec 28, 2024 @ 6:25pm 
If the first part douen't like you, Ragnarok isn't for you, it's more of the same
BeefoTheBold Dec 28, 2024 @ 10:24pm 
Only the Atreus sections. Those are VERY boring.
Dr. Peppermill Dec 29, 2024 @ 1:30pm 
For me it’s better than the first game.
But if someone didn’t like the first game, the chance to like this one is very low.
Last edited by Dr. Peppermill; Dec 29, 2024 @ 1:32pm
GHosT Jan 4 @ 12:49pm 
I loved GoW from 2018 but cant stand Ragnarök.

It is so freaking boring.
They really messed up the mix between slow story and fast action parts imo.

I´m in Ironwood now and simply just cant force myself to keep playing because this is by far the slowest and most boring part of a game i´ve played in a long time.

I guess this is a me problem and the story is interessting, but I simply dont like it.
Originally posted by BeefoTheBold:
Only the Atreus sections. Those are VERY boring.

Just played through the Angrboda section and that was miserable. I was constantly hoping that it would end and it kept going on and on and on and on and on and on. Whenever I thought it would stop it just continued.

Up that that point the game had been pretty fun, but that was horrible. Only around 30% of that section was actual gameplay rest was walking sim nonsense. They could have given the same story beats with much less fluff and filler.
Halvos Jan 4 @ 7:10pm 
God of War Ragnarok?
More like Bore Ragnarok, am I right lads?
1. Abundant spoiling of every puzzle/navigational solution, and the constant nagging of characters, like, "Kratos, you're on fire!" does get on ones nerves.

2. Level scalling. Man... not this again... Makes the feeling of progression rare. What stands up instead of upgrading damage/armor is learning and applying well-placed special attacks and combos.

3. This time around, something's got profoundly wrong with the combat. Monsters get staggered inconsistently as heck. Sometimes you stagger them with a light attack, sometimes not even with heavy attack and they just continue attacking you, despite being hit with an axe the weight of a battering-ram, no less. I'd understand that with the heaviest of enemies, but dammit, all of them?!

Why it can't be like in any other *sane* action game; light attack is for kitting and stopping enemy's attack if you risk it and hit the narrow sweet spot, and heavy attack staggers all the time, all except most stubborn enemies, but is making your prone to getting hit yourself if timed incorrectly. No, nothing like this in Ragnarok. The result is that half of the fights are a convoluted, frustrating mess of a combat in which you more often than not can't rely on any constant except "dodge, dodge, hit, hit, dodge, dodge, hit, hit" rinse and repeat. Because, on hard or GoW difficulty, even in the latest stages of the game, you can get one or two -shotted to death every other fight.

-----

Despite this criticism, I'd still call it a great game because of all its telling, lush environments, well-thought-out exploration, cool lore semi-true to actual Nordic mythology (you can learn a lot), and at least half of the tough fights can be fun. E.g. you don't expect bosses, semi-bosses, trolls, etc., to flinch under your attacks at all, so the item n.3 doesn't really apply—and there's a lot of fights like that.
Last edited by Nikanuur; Jan 5 @ 2:59pm
Originally posted by Nikanuur:
Why it can't be like in any other *sane* action game; light attack is for kitting and stopping enemy's attack if you risk it and hit the narrow sweet spot, and heavy attack staggers all the time.

This kind of specific unimaginative split between light and heavy attacks has never been a major thing in *sane* or rather good action games. That's particularly true for the genre of Devil May Cry derivatives which were lauded for their excellent combat and which the original GoW games also belonged to.

Often in action games whether light attacks or heavy attack stagger is dependent on enemy type or specific stagger mechanics like hidden stagger weapon damage values and stagger thresholds for the enemies. It's not unthinkable that slowly moving high damage weapon deals more stagger damage with it's light attacks than a fast weapon with it's heavy attacks and sometimes the light and heavy attack split isn't even a thing and rather Light and Heavy attack "buttons" are just functionally two different buttons with different weapon specific properties and allow you to string combos together.
Viscera Jan 6 @ 3:59am 
It's more interesting in pacing that the first one, definitely less clunky with the combat, some things you do have to come back to later but I don't mind the progression mechanic

Has more characters for you to interact, explores a lot of each characters story and their reasoning in game, it gets pretty dramatic in a good way

Downside is the constant puzzle hints but you can just mod those out as well as turn on reduced hints
Krypto Jan 6 @ 4:19am 
The story is hit and miss, more so than the first game where it was one giant puzzle to be solved, with the player and Kratos uncovering the secrets together. Ragnarok goes for a more direct way of telling its story. There's very little mystery and it's pretty straightforward. It also feels really rushed in the back half since they had to wrap up everything that began in GOW 2018, and it really should have been 3 games, but the director stated it would have taken too long.

You can almost pinpoint exactly what part of the story where it starts rushing to the end.
HeFast Jan 7 @ 10:36am 
No:steambored:
TTVNOED Jan 7 @ 3:06pm 
The build up didn't feel worth the ending i preferred Thor to kratos in this he felt more believable and relatable they turned the god of war soft was a good mix in the first one i mean they made him smile in this one, anyone who played the other gow games knows this did not feel like Kratos and have turned his dial down play gow 3 then come back you will see what i mean
Ari Jan 8 @ 10:51am 
yep. Game is boring. They destroyed a Franchise. They should have kept the mystery of the 2018 game and never finished the story. Better leave it that way than what they did with Ragnarok
Originally posted by Jill valentine:
gow 2018 I am someone who does not like , the story is too cliché, I can't continue after 2 hours, Ragnarok is good, do you think Ragnarok is boring, is it worth buying? Would someone who does not like 2018 like Ragnarok?
In my opinion, GoW 2018 was so much better than this game. The story is somewhat interesting but it's extremely boring, and the level design is very linear. I'm hoping it gets better as I'm only 15 hours in but I have a hard time for playing more than 45 minutes at a time
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