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Look at Riot Games: they have a single launcher where their worlds are connected and you can play different genres from that alone, never leaving their circle. Your friends play League? You will see it while you play their card game, Valorant, their upcoming fighting game, etc.
Same for Epic Games and Fortnite: a single platform which has tons of features to keep people engaged, never leaving their grasp.
That's also the reason why they don't mind crossplay as much anymore, even pushing it in some cases: they want to reinforce their community by any means possible, so you keep paying inside their system.
Microsoft tried it back in the day around the time Halo 2 for Vista came out. During the awful Games For Windows Live days.
They tried to have paid multiplayer on PC. From what I remember they put cross play (PC to 360) MP behind the GFWL Gold sub but left PC to PC MP free. But put things like voice chat and some others behind the sub.
The backlash was quite big and fast. They reversed the whole thing pretty quick. And as we all know thankfully GFWL is long gone.
If Sony was dumb enough to try something like that I think it would go down the same way.
I think the PSN account linking thing is more about gathering data than anything else like you said.
And when it comes to that you are either fine with it or not. All I'll say is actually look at the TOS for almost any modern game.
A LOT of which have been using Epic's "Epic Online Services" platform (which devs can use on all platforms/stores etc). Which collects gameplay data. I've noticed that become a common thing (how many games are using EOS). EOS can do things from matchmaking, cross play, anti-cheat (via Easy Anti Cheat which Epic owns) etc. I've gotten use to seeing a message about collecting gameplay data on first launch with new games.
https://dev.epicgames.com/en-US/services
I thought this would be a low effort troll and it's something I've been writing about lately almost on every point. I absolutely agree. It's obvious with the lack of console profitability that investors expect now that everything is digital and essentially still unregulated money pits. Consoles have to actually be manufactured and sold at a loss to make money on the back end. This is a very well written post.
I wish people actually were more open to speculation that doesn't just end in comments saying it's all overthinking and whatnot. Erosion of ownership is a huge issue and always has but now more than ever.
I strongly believe we are barely at a tipping point with recent game studio closures. There has been so much terrible misuse of data privacy for so long that only now somewhat gets attention from European privacy laws and regulations under GDPR.
The multi billion dollar skin scandals of just csgo and cs2 alone would be enough to seriously hurt valve and jeopardize platform viability if it was properly exposed. Most minors don't even legally have ability to consent to the misuse of data collection that isn't properly defined, let alone adults who can even select "Opt out." So many game studios legally have to give these options for certain types of data collection outside of fundamental bug fixes. It just isn't taken seriously but now fines are being imposed.
Time will tell and I think there's a fair chance some of this stuff may actually cause serious rewriting of what DRM is and is not. I think the consequences to these studios will continue to happen and it may not make studios happy. We shall see.
You are really giving them a lot of credit. Amazing how much give people are willing to bend until it happens.
Its only a theory until it becomes reality.
That is part of it, and everyones emails and any other information they can sell. Multiplayer seems like a starting point of them throwing on some sort of subscription.
People do not seem to care if its not affecting them immediately and then complain once its set in place. This mentality needs to change. Its about preventing things not waiting for it to happen then seeing the results.