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Those giant menus and that FOV are designed for consoles and big TV screens with players sitting 3 meters away, they're not comfortable for PC monitors and players being much closer to the screen.
PC port is not just about recompiling your project so it runs on win 11. It's about redesigning the UI and the controls so they actually make sense and are playable on PC.
[Settings]
Adapter=AMD Radeon RX 7900 XT
Monitor=0 ; Range: 0 - 0
DisplayMode=Fullscreen ; Values: Windowed, Fullscreen
WindowPosition=0, 0
WindowSize=2560 x 1440
Vsync=1 ; Values: Off, 1, 1/2, 1/3, 1/4
AspectRatio=Auto ; Values: Auto, 16:9, 16:10, 17:9, 21:9, 21.5:9, 32:9
ScalerMethod=AMD_FSR3 ; Values: SMS_TAA, AMD_FSR3, INTEL_XESS
ScalerQuality=Native ; Values: Native, Quality, Balanced, Performance, UltraPerformance
DynamicScalingMode=Off ; Values: Off, FPS_30, FPS_40, FPS_60, FPS_120
LatencyReductionMode=Off ; Values: Off
FrameRateLimit=0 ; Range: 0 - 120
FrameGen=Off ; Values: Off, AMD_FSR_FG
PresetQuality=Ultra ; Values: Low, Medium, High, Ultra, Custom
TextureQuality=Medium ; Values: Low, Medium, High, Ultra
ModelQuality=Medium ; Values: Low, Medium, High, Ultra
LightingQuality=Medium ; Values: Low, Medium, High, Ultra
AnsioQuality=Medium ; Values: Low, Medium, High, Ultra
ShadowQuality=Medium ; Values: Low, Medium, High, Ultra
ReflectionQuality=Medium ; Values: Low, Medium, High, Ultra
AtmosphereQuality=Medium ; Values: Low, Medium, High, Ultra
OcclusionQuality=Medium ; Values: Low, Medium, High, Ultra
TesselationQuality=Medium ; Values: Low, Medium, High, Ultra
Mouse X&Y axes are not 1:1, to get closer to this ratio, set the values to something around X=5, Y=8 or 9 (up to you to test). Anyway, it's the same song as always and people here, in Steam forums, who are saying the port is a good one, drastically lack knowledge ... it's obvious we rely fully on controller input while the game is heavily advertised as PC ready with full options !!! Which options ??? DLSS and FrameGEN ? LOL, do you realize that you, the people who are saying the game is well-optimized, are at the very beginning of the game and it's a corridor map which is so small that even a crappy computer could run it full 144 FPS ??? I bet later on you will have larger areas that will give you troubles.
Also, as always, SPRINT is tied to the stupid CONSOLE CONTROLER design and it's a TOGGLE ! Are you just serious ? KB users don't need to push & toggle a stupid uncomfortable stick to do that ! It's easy for us to HOLD the SHIFT key !
And last but not least, the game is claimed to be fluid & optimized, well but it's without any kind of Ray Tracing ... At least Star Wars Outlaws (even with its very crappy & uninteresting gameplay loop) is much more next-gen and is giving you much better reasons to brag about 4090 and also because the map is much much larger, full of objects compared to the very small corridor map of GoW:R ... well yes, people with 4090 or 7900XT or XTX are the only ones having VRAM enough to comfortably run RT games. Oh come on, you suddenly realized RT is VRAM eater ... CP2077 was pushing you to buy 6 or 8Gb VRAM NVidia GPUs ??? Hu-hu ... for sure, with DLSS and frame gen - no other way to offset the VRAM disaster.
EDIT = so it's a typo, but it's an actual var name
other variables are HDR HFR and UltraPlus quality you may use