God of War Ragnarök

God of War Ragnarök

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Rastlaff Sep 19, 2024 @ 10:21am
PC ready, they said ...
First of all, controls are totally counter intuitive: H (to tag on map) one key for the menu to access all the other menus like the map from inside that one because for sure it's impossible to have five dedicated keys on a PC keyboard ! Your are limited to the number of buttons of the stupid console controller. Now jumping over things is so intuitive by using F (action) or space if you reverse in settings but then you will use space for all the actions instead of the usual F or E.

OK, so I won't continue, it's blind stupid the way they defined controls for PC release. But here I've got an idea. We will replace keyboards those developers use to make their game with console controllers and they will have to program, draw, etc only with it ... or even better, because we are gentlemen, we will let them use the keyboard and mouse but they will use special ones where keys are totally in disorder ...

On top of that the game is asking for PSN account and collecting your data ... (making money). Wait a bit, I did buy the game full price & they want to collect my data ? Are they serious ...

I liked the PS4 version of GOW and it was a good game for its time. The new game looks the same but the graphics feel outdated nowadays. Textures are meh at native 1440p with every setting maxed out. Kratos looks good, fantastic even, compared to Freya who looks like she came from a PS3 era ... but well, given the FOV they use (I feel like being by a horror game), it's literally mocking people when saying it's PC ready ! Ah, and that evade roll ! Everywhere, in every game, even when you're playing a huge guy with a big axe and he looks ridiculous when rolling. Cartoonish flying enemies feel outdated too, especially considering the darker tone of the game.

Will test for the few minutes left I've got ... and will probably refund it.
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Showing 1-6 of 6 comments
wasteland_ghost Sep 19, 2024 @ 10:30am 
I wonder if Sony forces their employees to use PS5 to browse the Internet with the controller, so they forget completely how normal menu navigation with the mouse works.

Those giant menus and that FOV are designed for consoles and big TV screens with players sitting 3 meters away, they're not comfortable for PC monitors and players being much closer to the screen.

PC port is not just about recompiling your project so it runs on win 11. It's about redesigning the UI and the controls so they actually make sense and are playable on PC.
Rastlaff Sep 19, 2024 @ 10:37am 
Maybe they want people to give up on PC ! One thing for sure : I will never buy a console anymore, not even for GTASix.
wasteland_ghost Sep 19, 2024 @ 10:44am 
Ah, and spartan rage... OK, it was working well with controllers: you grip your controller with both hands, you push both sticks with passion, you're in ra-a-age! But for the keyboard... still tying it to simultaneous press of two buttons... c'mon, it doesn't work at all, it's not the same!
Rastlaff Sep 19, 2024 @ 11:20pm 
Do be careful about your IN-GAME settings: if they rely on settings.ini located inside the main game folder, then, even if you've got all set to ULTRA in game, that file will still have a lot of options set to MEDIUM ... Also, they rely on Steam Input.

[Settings]
Adapter=AMD Radeon RX 7900 XT
Monitor=0 ; Range: 0 - 0
DisplayMode=Fullscreen ; Values: Windowed, Fullscreen
WindowPosition=0, 0
WindowSize=2560 x 1440
Vsync=1 ; Values: Off, 1, 1/2, 1/3, 1/4
AspectRatio=Auto ; Values: Auto, 16:9, 16:10, 17:9, 21:9, 21.5:9, 32:9
ScalerMethod=AMD_FSR3 ; Values: SMS_TAA, AMD_FSR3, INTEL_XESS
ScalerQuality=Native ; Values: Native, Quality, Balanced, Performance, UltraPerformance
DynamicScalingMode=Off ; Values: Off, FPS_30, FPS_40, FPS_60, FPS_120
LatencyReductionMode=Off ; Values: Off
FrameRateLimit=0 ; Range: 0 - 120
FrameGen=Off ; Values: Off, AMD_FSR_FG
PresetQuality=Ultra ; Values: Low, Medium, High, Ultra, Custom
TextureQuality=Medium ; Values: Low, Medium, High, Ultra
ModelQuality=Medium ; Values: Low, Medium, High, Ultra
LightingQuality=Medium ; Values: Low, Medium, High, Ultra
AnsioQuality=Medium ; Values: Low, Medium, High, Ultra
ShadowQuality=Medium ; Values: Low, Medium, High, Ultra
ReflectionQuality=Medium ; Values: Low, Medium, High, Ultra
AtmosphereQuality=Medium ; Values: Low, Medium, High, Ultra
OcclusionQuality=Medium ; Values: Low, Medium, High, Ultra
TesselationQuality=Medium ; Values: Low, Medium, High, Ultra

Mouse X&Y axes are not 1:1, to get closer to this ratio, set the values to something around X=5, Y=8 or 9 (up to you to test). Anyway, it's the same song as always and people here, in Steam forums, who are saying the port is a good one, drastically lack knowledge ... it's obvious we rely fully on controller input while the game is heavily advertised as PC ready with full options !!! Which options ??? DLSS and FrameGEN ? LOL, do you realize that you, the people who are saying the game is well-optimized, are at the very beginning of the game and it's a corridor map which is so small that even a crappy computer could run it full 144 FPS ??? I bet later on you will have larger areas that will give you troubles.

Also, as always, SPRINT is tied to the stupid CONSOLE CONTROLER design and it's a TOGGLE ! Are you just serious ? KB users don't need to push & toggle a stupid uncomfortable stick to do that ! It's easy for us to HOLD the SHIFT key !

And last but not least, the game is claimed to be fluid & optimized, well but it's without any kind of Ray Tracing ... At least Star Wars Outlaws (even with its very crappy & uninteresting gameplay loop) is much more next-gen and is giving you much better reasons to brag about 4090 and also because the map is much much larger, full of objects compared to the very small corridor map of GoW:R ... well yes, people with 4090 or 7900XT or XTX are the only ones having VRAM enough to comfortably run RT games. Oh come on, you suddenly realized RT is VRAM eater ... CP2077 was pushing you to buy 6 or 8Gb VRAM NVidia GPUs ??? Hu-hu ... for sure, with DLSS and frame gen - no other way to offset the VRAM disaster.
Last edited by Rastlaff; Sep 19, 2024 @ 11:32pm
wasteland_ghost Sep 19, 2024 @ 11:40pm 
Thank you for that, textures look suspiciously blurry at supposedly naive res, now I see why. Also... AnsioQuality? It looks like a typo, so I wonder if this line is taken into account at all. And I also wonder how many of other typos those devs responsible for the PC port were making when writing the code...
Rastlaff Sep 19, 2024 @ 11:55pm 
If you're having doubts, you can add a line with AnisoQuality=Medium ; Values: Low, Medium, High, Ultra.

EDIT = so it's a typo, but it's an actual var name

other variables are HDR HFR and UltraPlus quality you may use
Last edited by Rastlaff; Sep 20, 2024 @ 12:30am
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Date Posted: Sep 19, 2024 @ 10:21am
Posts: 6