Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
btw, i hate it when mimir yells some combat hints like "use your shield, brother!!!", etc. it's just awful
Maybe we're going to get a mod. I know that Horizon: Forbidden West has got one already. "Shut up Aloy" it's called. And it does exactly the thing we were reffering to—making away with all the solution spoilers. This game had it even worse, though. You were presented a solution literally 2 seconds and every time after you've taken a look at a part of a puzzle. Playing it with the said mod is an absolute heaven-sent.
PS: The creator was considerate enough to retain all the other, usual, non-puzzle-related banter. He thought that Aloy being chatty to herself is on point, story-wise. I second that notion, even though some people voted for completely silent Aloy.
1. atreus parts (currently in iron wood and it's such a sh1t show to say the least)
2. i still don't see improvements in combat, only downgrades. i heavily don't like this "charging" ability on both weapons, because it's slow and breaks float of combat. it becomes useful only on 6th level of axe. i'm currently 12 hours in and i'm on 4th. it seems, this game starts gaining speed even more slower than previous one.
i'd say overall it's a huge downgrade from a previous game (even ♥♥♥♥♥♥♥ UI). i can admit that only music, level desing of arenas (only in svartalfheim lol) and detailing got better. what are your thoughts?
And I feel that during roughly half of the puzzles, I was given time to come up with something on my own. The other half, Atreus, Mimir, or both (?!) immediately started shouting how this is different, or that I should try this or that, and I was like, wtf... I have Reduced Puzzle Hints on, Mimir... Atreus...?! :D
And it feels like it comes in bunches. I mean, like, one island comes almost entirely without an advice, and I'm like, cool, finally some challenge. And as soon as I hit another shore, I get showered with constant advice about everything. Weird.
Idk, I don't find it bad per-se, but yeah, definitely slower, indeed.
Just today, I reminsced my post here, because I've been stuck at Mines for around 15 minutes not knowing what to do, and Atreus had mere one quote, something about how we need to get across. And I was like, "Nice, here the reduced hints actually work pretty well."
and now, I'm not really sure how far progression wise I'm at since i like to play slowly, but I'm about 70hrs in and still I'm getting solutions to puzzles within the very second it opens up or when I look right at the solution. At first i kept thinking maybe it's puzzles we've seen for the first time, so they want to nudge us in the right direction, but nope. it's so bad i honestly don't see how it can be worse than this. I question if the feature is even working.
i can only imagine that not having the option of "reduced puzzle hints" on means that the companions will point out that in the next area there will be a puzzle and you have to do so and so when you get to it, because with it on it takes them about 2 seconds before they say anything, sometimes i haven't even seen there was a puzzle yet because i opened a nearby chest first