God of War Ragnarök

God of War Ragnarök

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blasillous Oct 15, 2024 @ 1:53am
Stuck in the reckoning
I find a bug in this phase. I cannot conitune 'cause the button B doesn't appears after fighting with a kind of lions

I realoaded from the begining but the bug continues
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Showing 1-6 of 6 comments
Olaf D. Oct 17, 2024 @ 12:22pm 
I have the same problem. It doesn't work with an older savegame either.
Last edited by Olaf D.; Oct 17, 2024 @ 12:24pm
Cali-FPV Oct 28, 2024 @ 1:00pm 
Same here.... This is absolutely terrible
Seranad Dec 25, 2024 @ 8:40am 
In case anyone is still stuck or at some point in the future will be stuck at that point again, I just had the same problem and found the solution.
I had the feeling the fight wasn't over and that's what got me stuck. So I watched a few videos of that point and noticed that everyone had fought 6 enemies but I only had 5.
The 6th enemy also seemed to come from the direction where Freya is sitting on a branch.
So I think the problem is this: After the initial 3 enemies are dead (or almost all of them are dead) there spawns one new enemy behind you, a little bit later another jumps from the ravine above and than the 6th spawns further in. So either you have to move further into the arena from the start (be careful of the exploding plant) or you have to take more time to kill the second wave of enemies. I did both things, moving further inside and just generally taking more time to kill everything. Hope it helps anyone.
Last edited by Seranad; Dec 25, 2024 @ 8:41am
jaywats01 Jan 12 @ 11:34pm 
I am stuck in the same place. Was this issue ever resolved? I tried moving further inside. Low and behold the last enemy is jumping thru the ground, I can not hit him before he jumps or after he's already thru the map.
Kevin Jan 17 @ 11:45am 
I had the same problem with the enemy falling through the ground before I could hit it. I tried reloading at various points but it was always the same, and it seems like it's invulnerable during its entrance animation so timing a hit didn't work either.

What did work the first time was changing the graphics profile from low to high. I had a hunch it might help since in theory the mesh for the ground would have fewer polygons with the lower setting. That or the lower frames per second meant it wasn't able to get close enough or something? Either way, it's worth a shot for anyone else running into this.
Yes what Kevin said is so right the reason this bug is occurring is because the 5th wolf is jumping through the ground and hitting an invisible wall. Turn your graphics to ultra and fps to the max then try and attack the wolf before it jumps down.
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Showing 1-6 of 6 comments
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