Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've never had the balls to try GoW 2018 or Ragnarok on anything more than GMB. I DID watch a very good full game GMGOW walkthrough of 2018 by a guy called All The Shinies, and part of his Ragnarok one as well. Mind you I only watch segments I've already beaten, and was merely looking for something confidence inspiring to maybe eventually work my way up to a harder mode.
What makes this guy good is he is able to adapt even to places where he doesn't do so well. He also picks good weapon upgrades and attack skills. I'm finding in GMGOW, it's essential to minimize the number of enemies that buff, which he is very good at. However he is also good at adapting to situations where he doesn't stop them from buffing in time.
This guy's walkthroughs are also 100% "Let's Play" type, so basically a first play blind. He narrates them as well, and I find it informative and also often humorous.
https://www.youtube.com/watch?v=oHJzCwa1llA&list=PLB6x_4-4tcYOkw98Kx7obuVGWx9xgzcnE
I don't care if anyone calls me out for looking at guides, because games where you need to time parries, blocks, dodges, and attacks well, are not my forte, and I am 66, so I tend to need some help with them. Apologies if you find my suggestion of a guide unacceptable, but if you feel it's unbalanced, maybe not?
I have done a few guides myself, but never on these types of games. I did ones of Ghost Recon Wildlands on Extreme with no HUD or upgrades, and The Evil Within on Akumu with no upgrades, locker keys, or DLC weapons.
I'm at the age where it matters more if I have fun, than whether I break anyone's idea of SP rules. At some point one has to acknowledge their, or the game's, limitations!
I play on GMGOW too.
When possible, do the fights with more than one enemy only after you've done what the Norns predicted you would do. You'll be better equipped.
This is my armor:
My game is in Portuguese, so I'm not sure if the names are correct. 👍🏽
But all jokes aside, it's actually greatly balanced...but you REALLY need to learn enemy moveset and plan your builds and runics to match your playstlyle.
I can say I was trying to beat GNA 4 days in a row...and she fell only on the 5th day when I tried to slow things down and learn.
For me, GoW is only difficulty to play on - with AIM assist OFF and Target lock OFF.
Hope you have patience, friend!
...and good luck :)
In Ragnarok, I felt it was too difficult until about mid way through, then it swung back to a far bit towards easy again. Other than most of the berserkers. Those cheesy bastards can masticate a bag of genitalia.
However, the devs utterly failed at the story mode difficulty in both games - which is far too hard for people who aren't good at these kinds of game. My wife 100% both games other than any that exist for difficulty levels, but struggled a lot.
However I don't find max difficulty in most games enjoyable, so I have no experience with that. Being a wet paper bag fighting tanks isn't my idea of fun.
While Shinies is pretty decent tbh and I did consider using his videos for collectibles especially, I found Parmedal to be a lot more organized and has very minimal backtracking (unless absolutely necessary). Also he covers all possible side missions that can be done before progressing with the main story quests so you get all possible loot there is as early as possible.
However one thing I did which these guys dont seem to do and idk if others have used to their advantage is to travel to Niflheim whenever possible after unlocking new weapon skills to grind out the skill labors. This way you dont have to focus on remembering which new skills you have to keep repeating in upcoming fights and just use your trusted moves instead to keep moving along in the game.
Now for the people here saying that my gear is not lvled or that the game is balanaced you are just wrong. I wont say that everything is broken but some things clearly are. For starters my gear is lvl8-lvl9 so i am good on that part. The main story difficulty is a joke. Its too easy, i just finished the main story and the bosses at the end were not even close to being as strong as the weakest Berserker. And thats the reason i play at the last difficulty because those fights are the coolest but at the same time the easiest. Thats why i want to increase the challenge as much as possible and yet it still fails. I mean why do you need mid fight check points that not only heal you but also reset your cooldowns.
On the other hand the open world fights and the side content are brutal. You fight min. 3 enemies at the same time and you are 2-3 hits from dying(if you have full hp). You can cheese it by only using specific attacks and playing safe but thats not fun. The issue is that enemies dont react every time the same way when you attack them. For example some times runic attacks stagger enemies but some times it doesnt and i dont get why. Also 2 attacks might hit at the same time which would basicly kill you or stagger you.
On top of that the camera is so close to the character that you cant see much and kratos covers half the screen too. Things like that is what i am talking about when i say its frustrating at times. Now i dont know if with a vitality / defence build you can tank more but with my luck / str build its 2-3 hits max.
Also the svipdagr fight is just broken. You cant lock to the target because in doing so it can screw you by swapping targets might fight. The camera is so close that you lack the vision, so you cant see the attacks and the visual indicators are not helpful at all. Knowing a red attack is coming from left doesnt help you if you dont know which attack it is. Also attacks can hit at the same time, (a red and a yellow attack) meaning you cant do ♥♥♥♥.
Now even tho i vent a lot i do like the feelings the fights give you once you beat them. Its just that it could have been handled better. The clearly had in mind to make the story fights as easy as possible while making the side content hard. With that said i think the worse are behind me, at least Gna and The Berserker King are 1v1 fights
Also i would like to say that Gow 2018 and Ragnarok are completly different. The 2018 gameplay is much slower compared to ragnarok.
Sounds like you have the right idea, maybe tweak the build a bit. Personally I never choose a build that is part luck based because when I'm struggling to beat a tough enemy, the last thing I want is having to rely on luck.
That said, I've yet to use a Runic attack in this game. At my age, the more keys and combos I have to use, the more complicated it gets, and the more confused I get. LOL
I must say that one thing you mentioned - GAMEPLAY SPEED - did seem strange to me sicne I finished GoW and immediately went to Ragnarok.
And the diference was really noticable.
Things became more familiar turning off aim assist and lock on...but still. like everything in Ragnarok is multiplied with 1,5 :/
Its pretty obvious even tho i played the first one on release. The difference is that you only had the axe basicly for half the game and when you got the blades they were worse for bosses so you had to play around the slow axe attakcs. In this game other than swapping to use runic attacks on the axe or to fight fire enemies i didnt use it at all. Slower attacks for basicly the same dmg as the blades or the spear its just aint worth it. And to be honest if it wasnt in the game at all i wouldnt mind.
Yea i can see that happening. The build i follow requires you to use relic into 3 runic attacks(1 from each weapon) in a row to prop an amulet buff. And then playing around the cooldown reduction from hits based on luck. When it works its fun when you fail you just die haha
I played on STORY MODE - great fights with groups of enemies, but terrible with bosses.
I think they should mix it up. Leave the enemy groups weak, as they should be for Kratos, and crank up the bosses to GMGOW levels to make them exciting.