God of War Ragnarök

God of War Ragnarök

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D3va Oct 29, 2024 @ 9:51am
Give me god of war rant.
I just wanted t say that whoever was in charge of balancing the game and figuring out the difficulties is really bad at their job. GMGOW is so broken but at the same time its necessery to make boss fights fun. The issue is that every fight that consists of more than 1 individual becomes a chore since you have to be aware of every attack since everytthing 1 shot you basicly. Early on i thought it would get better with synergies and gear but oh boy no matter what lvl you are you always get one shot. Do i really need to go for full vit-def build to die in more hits? I think even then you would still die 2 hits max.
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Showing 1-15 of 22 comments
Frag Maniac Oct 29, 2024 @ 10:04am 
So this is the God of War Rantalot thread? (joking)

I've never had the balls to try GoW 2018 or Ragnarok on anything more than GMB. I DID watch a very good full game GMGOW walkthrough of 2018 by a guy called All The Shinies, and part of his Ragnarok one as well. Mind you I only watch segments I've already beaten, and was merely looking for something confidence inspiring to maybe eventually work my way up to a harder mode.

What makes this guy good is he is able to adapt even to places where he doesn't do so well. He also picks good weapon upgrades and attack skills. I'm finding in GMGOW, it's essential to minimize the number of enemies that buff, which he is very good at. However he is also good at adapting to situations where he doesn't stop them from buffing in time.

This guy's walkthroughs are also 100% "Let's Play" type, so basically a first play blind. He narrates them as well, and I find it informative and also often humorous.
https://www.youtube.com/watch?v=oHJzCwa1llA&list=PLB6x_4-4tcYOkw98Kx7obuVGWx9xgzcnE
I don't care if anyone calls me out for looking at guides, because games where you need to time parries, blocks, dodges, and attacks well, are not my forte, and I am 66, so I tend to need some help with them. Apologies if you find my suggestion of a guide unacceptable, but if you feel it's unbalanced, maybe not?
Last edited by Frag Maniac; Oct 29, 2024 @ 10:12am
D3va Oct 29, 2024 @ 10:14am 
i will check it out because i am losing my mind over here. Also who cares if you check guides, especialy when it comes to side content with no story elements.
Frag Maniac Oct 29, 2024 @ 10:19am 
Originally posted by D3va:
i will check it out because i am losing my mind over here. Also who cares if you check guides, especialy when it comes to side content with no story elements.
I agree, but Steam is full of those who call such things cheating, even if they secretly use other forms of help!

I have done a few guides myself, but never on these types of games. I did ones of Ghost Recon Wildlands on Extreme with no HUD or upgrades, and The Evil Within on Akumu with no upgrades, locker keys, or DLC weapons.

I'm at the age where it matters more if I have fun, than whether I break anyone's idea of SP rules. At some point one has to acknowledge their, or the game's, limitations!
Shock_&_Awe Oct 29, 2024 @ 12:16pm 
The only way you are getting 1 shot outside of bosses is if you aren’t upgrading your gear to match the enemies.Most of the challenge comes from knowing how to kite enemies, which to prioritize, when you commit to an attack, and keeping enemies in your sights (by kiting). Outside of that, it really is just keeping your gear leveled.
JorgeJunior Oct 29, 2024 @ 12:52pm 
Originally posted by D3va:
... who cares if you check guides, especialy when it comes to side content with no story elements.
So you accept suggestions. Good!
I play on GMGOW too.
When possible, do the fights with more than one enemy only after you've done what the Norns predicted you would do. You'll be better equipped.

This is my armor:
  • Lunda's Cuirass - Unarmed attacks deal poison damage and momentarily reduce the enemy's level by 1.
  • Gauntlets and Belt of Radiance - Last-second dodge activates Realm Shift (slow time)
My amulets:
  • Emblem of the Nine Realms - Increases melee damage during Realm Shifts.
  • 3 Alfheim amulets - Also increase melee damage during Realm Shifts.
  • Emblem of Elusion - Increases your speed while evading.
  • 3 Vanaheim OR Niflheim amulets - One increases melee damage if health is above 75%. The other, against status-afflicted enemies. If you use the Niflheim amulet, don't forget to unsheathe your weapon during realm shift.)
That's it! With this gear, it's really not that hard; even when the boss is not alone.
My game is in Portuguese, so I'm not sure if the names are correct. 👍🏽
Last edited by JorgeJunior; Oct 29, 2024 @ 12:57pm
Pegula Oct 29, 2024 @ 2:57pm 
...as one man told me - GIT GUD.

But all jokes aside, it's actually greatly balanced...but you REALLY need to learn enemy moveset and plan your builds and runics to match your playstlyle.

I can say I was trying to beat GNA 4 days in a row...and she fell only on the 5th day when I tried to slow things down and learn.

For me, GoW is only difficulty to play on - with AIM assist OFF and Target lock OFF.

Hope you have patience, friend!

...and good luck :)
BoogieMan Oct 29, 2024 @ 3:33pm 
I think the difficulty in the game is erratic. In GOW 2018, On standard difficulty I found relatively easy other than Valkyries for most of the game some of which were extremely annoying.

In Ragnarok, I felt it was too difficult until about mid way through, then it swung back to a far bit towards easy again. Other than most of the berserkers. Those cheesy bastards can masticate a bag of genitalia.

However, the devs utterly failed at the story mode difficulty in both games - which is far too hard for people who aren't good at these kinds of game. My wife 100% both games other than any that exist for difficulty levels, but struggled a lot.

However I don't find max difficulty in most games enjoyable, so I have no experience with that. Being a wet paper bag fighting tanks isn't my idea of fun.
Last edited by BoogieMan; Oct 29, 2024 @ 3:39pm
acowsik Oct 29, 2024 @ 10:10pm 
Originally posted by Frag Maniac:
So this is the God of War Rantalot thread? (joking)

I've never had the balls to try GoW 2018 or Ragnarok on anything more than GMB. I DID watch a very good full game GMGOW walkthrough of 2018 by a guy called All The Shinies, and part of his Ragnarok one as well. Mind you I only watch segments I've already beaten, and was merely looking for something confidence inspiring to maybe eventually work my way up to a harder mode.

What makes this guy good is he is able to adapt even to places where he doesn't do so well. He also picks good weapon upgrades and attack skills. I'm finding in GMGOW, it's essential to minimize the number of enemies that buff, which he is very good at. However he is also good at adapting to situations where he doesn't stop them from buffing in time.

This guy's walkthroughs are also 100% "Let's Play" type, so basically a first play blind. He narrates them as well, and I find it informative and also often humorous.
https://www.youtube.com/watch?v=oHJzCwa1llA&list=PLB6x_4-4tcYOkw98Kx7obuVGWx9xgzcnE
I don't care if anyone calls me out for looking at guides, because games where you need to time parries, blocks, dodges, and attacks well, are not my forte, and I am 66, so I tend to need some help with them. Apologies if you find my suggestion of a guide unacceptable, but if you feel it's unbalanced, maybe not?

While Shinies is pretty decent tbh and I did consider using his videos for collectibles especially, I found Parmedal to be a lot more organized and has very minimal backtracking (unless absolutely necessary). Also he covers all possible side missions that can be done before progressing with the main story quests so you get all possible loot there is as early as possible.

However one thing I did which these guys dont seem to do and idk if others have used to their advantage is to travel to Niflheim whenever possible after unlocking new weapon skills to grind out the skill labors. This way you dont have to focus on remembering which new skills you have to keep repeating in upcoming fights and just use your trusted moves instead to keep moving along in the game.
Frag Maniac Oct 30, 2024 @ 8:33am 
Originally posted by acowsik:
While Shinies is pretty decent tbh and I did consider using his videos for collectibles especially, I found Parmedal to be a lot more organized and has very minimal backtracking (unless absolutely necessary). Also he covers all possible side missions that can be done before progressing with the main story quests so you get all possible loot there is as early as possible.
Yeah I don't generally take the time to scour for best guides, and I was only watching his guides for combat tactics. And I also feel his guides encourage even mainstreamers (which is what I am in this genre), because he shows how to adapt even when you're not doing so well. I've never been a 100%er, and I only loot as much as I need to for adequate upgrading, but I DO typically get in all side quests. I find I usually wind up with more resources than I need to upgrade though.
D3va Oct 30, 2024 @ 4:40pm 
When i made this post i was frustrated because i was trying to beat Svipdagr the cold, which is an insanly hard fight, and i was frustrated with it. Thanks for the advice even tho i am already following a few builds, i might try to switch to something else.

Now for the people here saying that my gear is not lvled or that the game is balanaced you are just wrong. I wont say that everything is broken but some things clearly are. For starters my gear is lvl8-lvl9 so i am good on that part. The main story difficulty is a joke. Its too easy, i just finished the main story and the bosses at the end were not even close to being as strong as the weakest Berserker. And thats the reason i play at the last difficulty because those fights are the coolest but at the same time the easiest. Thats why i want to increase the challenge as much as possible and yet it still fails. I mean why do you need mid fight check points that not only heal you but also reset your cooldowns.

On the other hand the open world fights and the side content are brutal. You fight min. 3 enemies at the same time and you are 2-3 hits from dying(if you have full hp). You can cheese it by only using specific attacks and playing safe but thats not fun. The issue is that enemies dont react every time the same way when you attack them. For example some times runic attacks stagger enemies but some times it doesnt and i dont get why. Also 2 attacks might hit at the same time which would basicly kill you or stagger you.
On top of that the camera is so close to the character that you cant see much and kratos covers half the screen too. Things like that is what i am talking about when i say its frustrating at times. Now i dont know if with a vitality / defence build you can tank more but with my luck / str build its 2-3 hits max.

Also the svipdagr fight is just broken. You cant lock to the target because in doing so it can screw you by swapping targets might fight. The camera is so close that you lack the vision, so you cant see the attacks and the visual indicators are not helpful at all. Knowing a red attack is coming from left doesnt help you if you dont know which attack it is. Also attacks can hit at the same time, (a red and a yellow attack) meaning you cant do ♥♥♥♥.

Now even tho i vent a lot i do like the feelings the fights give you once you beat them. Its just that it could have been handled better. The clearly had in mind to make the story fights as easy as possible while making the side content hard. With that said i think the worse are behind me, at least Gna and The Berserker King are 1v1 fights

Also i would like to say that Gow 2018 and Ragnarok are completly different. The 2018 gameplay is much slower compared to ragnarok.
Frag Maniac Oct 31, 2024 @ 3:13pm 
Originally posted by D3va:
Thanks for the advice even tho i am already following a few builds, i might try to switch to something else

Also the svipdagr fight is just broken. You cant lock to the target because in doing so it can screw you by swapping targets might fight.
Yeah I hate it when enemy target lock doesn't work well. I've had similar problems in some of Ubi's AC games where it would either switch or not stay locked. I also had troubles not seeing what attack was coming in time in the Valkyrie Queen fight in 2018.

Sounds like you have the right idea, maybe tweak the build a bit. Personally I never choose a build that is part luck based because when I'm struggling to beat a tough enemy, the last thing I want is having to rely on luck.

That said, I've yet to use a Runic attack in this game. At my age, the more keys and combos I have to use, the more complicated it gets, and the more confused I get. LOL
Last edited by Frag Maniac; Oct 31, 2024 @ 3:19pm
Pegula Nov 1, 2024 @ 1:29pm 
Originally posted by D3va:
When i made this post i was frustrated because i was trying to beat Svipdagr the cold, which is an insanly hard fight, and i was frustrated with it. Thanks for the advice even tho i am already following a few builds, i might try to switch to something else.

Now for the people here saying that my gear is not lvled or that the game is balanaced you are just wrong. I wont say that everything is broken but some things clearly are. For starters my gear is lvl8-lvl9 so i am good on that part. The main story difficulty is a joke. Its too easy, i just finished the main story and the bosses at the end were not even close to being as strong as the weakest Berserker. And thats the reason i play at the last difficulty because those fights are the coolest but at the same time the easiest. Thats why i want to increase the challenge as much as possible and yet it still fails. I mean why do you need mid fight check points that not only heal you but also reset your cooldowns.

On the other hand the open world fights and the side content are brutal. You fight min. 3 enemies at the same time and you are 2-3 hits from dying(if you have full hp). You can cheese it by only using specific attacks and playing safe but thats not fun. The issue is that enemies dont react every time the same way when you attack them. For example some times runic attacks stagger enemies but some times it doesnt and i dont get why. Also 2 attacks might hit at the same time which would basicly kill you or stagger you.
On top of that the camera is so close to the character that you cant see much and kratos covers half the screen too. Things like that is what i am talking about when i say its frustrating at times. Now i dont know if with a vitality / defence build you can tank more but with my luck / str build its 2-3 hits max.

Also the svipdagr fight is just broken. You cant lock to the target because in doing so it can screw you by swapping targets might fight. The camera is so close that you lack the vision, so you cant see the attacks and the visual indicators are not helpful at all. Knowing a red attack is coming from left doesnt help you if you dont know which attack it is. Also attacks can hit at the same time, (a red and a yellow attack) meaning you cant do ♥♥♥♥.

Now even tho i vent a lot i do like the feelings the fights give you once you beat them. Its just that it could have been handled better. The clearly had in mind to make the story fights as easy as possible while making the side content hard. With that said i think the worse are behind me, at least Gna and The Berserker King are 1v1 fights

Also i would like to say that Gow 2018 and Ragnarok are completly different. The 2018 gameplay is much slower compared to ragnarok.


I must say that one thing you mentioned - GAMEPLAY SPEED - did seem strange to me sicne I finished GoW and immediately went to Ragnarok.

And the diference was really noticable.

Things became more familiar turning off aim assist and lock on...but still. like everything in Ragnarok is multiplied with 1,5 :/
D3va Nov 1, 2024 @ 7:35pm 
Originally posted by Pegula:
I must say that one thing you mentioned - GAMEPLAY SPEED - did seem strange to me sicne I finished GoW and immediately went to Ragnarok.

And the diference was really noticable.

Things became more familiar turning off aim assist and lock on...but still. like everything in Ragnarok is multiplied with 1,5 :/

Its pretty obvious even tho i played the first one on release. The difference is that you only had the axe basicly for half the game and when you got the blades they were worse for bosses so you had to play around the slow axe attakcs. In this game other than swapping to use runic attacks on the axe or to fight fire enemies i didnt use it at all. Slower attacks for basicly the same dmg as the blades or the spear its just aint worth it. And to be honest if it wasnt in the game at all i wouldnt mind.




Originally posted by Frag Maniac:
That said, I've yet to use a Runic attack in this game. At my age, the more keys and combos I have to use, the more complicated it gets, and the more confused I get. LOL

Yea i can see that happening. The build i follow requires you to use relic into 3 runic attacks(1 from each weapon) in a row to prop an amulet buff. And then playing around the cooldown reduction from hits based on luck. When it works its fun when you fail you just die haha
D3va Nov 1, 2024 @ 7:38pm 
Ok so i 100% the base game and i am heading into the dlc. Turns out the both Gna and Berserker king are easier fights than Svipdagr which still remains the hardest in the game. Gna and King are just longer fights that require you to be focused. Overall i would say that once you get to lvl 8-9 everything stays at lvl 6 so side content becomes easier and some bosses too.
Nilus Nov 2, 2024 @ 3:05am 
I played GMGOW - great fights with bosses, but terrible with groups of enemies.

I played on STORY MODE - great fights with groups of enemies, but terrible with bosses.

I think they should mix it up. Leave the enemy groups weak, as they should be for Kratos, and crank up the bosses to GMGOW levels to make them exciting.
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Date Posted: Oct 29, 2024 @ 9:51am
Posts: 22