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It helps to hunt them down as they spawn, so you don’t end up with a lot of them alive at once.
You sound like you’re on the right track. Along with the small exploders, they are probably the enemies that force you to change up your tactics the most.
You probably already know this, but the damage reduction lingers for a couple second even after bugs leave the field. If you have a large ball of enemies being protected by one or more wardens, your best bet is probably to slowing kite the enemies in one direction. The goal is to go just fast enough that the warden never stops to set up the damage reduction field, but fast enough that you're not outrunning the enemies. Finding the right speed is tricky, but once you do, the wardens aren't too bad. If you have AOE turrets that can be dropped into the swarm, this strategy is especially effective.
If you fly over any part of a warden's field while in the air from a jump pad, it will cause the warden to deactivate and move away. This can sometimes shut one down in situations where it would have otherwise been impossible to reach it. Mobility is key to isolating wardens and taking them out. Often, just circling around a ball of enemies to target the wardens in the back is effective enough.
Wardens are tough, but you've got this. Rock and stone!
It actually deals no damage at all, and doesn't even knock them back like it does other smaller bugs.
Trampoline landings only kill loot bugs.
This does sound like the best approach. Even if trampolines aren't always conveniently placed, it's still a lot better than nothing. Appreciate the advice.
Possible tricks againts them(may or may not be true):
1. They reduce dmg only from projectiles => anything that is not projectile(beams, explosions) deal normal dmg
2. they reduce dmg from outside sources, anything attacking them inside deal normal dmg(turrets etc.)
3. they dont reduce indirect dmg(elemental stacks, stacks effects and dmg over time)
4. Higher penetration reduce their effectivness
Actual trick:
1. Get good movespeed(most maps are quite big), walk in big circle on map and have "free" hits on anything behind you(since they keep follow you, they have no time to deploy), with this any weapon "works"
Sometimes you need lots of bullets or lots of area coverage. Wardens are like the spitters cowards in the back you often cant deal with.
Damage over time from elemental effects used to be unaffected by the warden's shield, but they changed that in the most recent hotfix.