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Others happen to enjoy it, and revel in the mass slaughter of the bugs
And that's what these are, math equations. Boring ones.
Lets say the M1000 with no Overclocks does 5x the damage of your other weapons (which can... be a very common occurence). Then you get the overclock making it Electric, or the overclock giving you +100% damage +100% reload speed -25% damage -25% reload speed for other guns. Now every point of fire rate and crit on the M1000 is so exponentially large in firepower that the other guns don't matter. The problem is that you can't reliably get overclocks that have that large impact.
And every paint job you take is an opportunity cost in hopes to get a large payoff for the overclock but you can roll snake eyes. And if you take a paint job without it giving you the overclock immediately you can sacrifice killing speed which will lower your total levels.
So... I agree with you, just don't agree with your decision making.
That's the fun thing. Currently you don't choose. There's no choise between 10% dmg on one of your guns vs 10% to ALL of your guns. What choise?
Again, when you have 10% reload on one of your guns and progress to an overclock or 3% reload on all of your guns, it's a choise. Current systm isn't it.
Compare that to Hades, where there's actual effects that are unique and "wrong options" aren't so clear cut that they can be put in a calculator.
lets look at that.
10% damage to a specific gun VS 10% damage to all guns.
!0% damage also LEVELS UP YOUR WEAPON.
10% damage to all guns does absolutely NOTHING for leveling a weapon.
Congrats. You just made getting to an overclock that much harder
And yet, while Overclocks can absolutely destroy the enemies so fast that it makes the game a joke, they also can give you trash options that Salvaging is a better choice.
You gotta make a choice
That seems more like an edge case scenario. You're not only betting everything on a single gun with supposedly 3 other slots filled with utility only, you're somehow expecting to survive until this big pay off? With M1000 i really want some backup like Boomstick and that's already 2 weapons that can benefit from any projectile upgrades. And they both pull their weight. Let's even say last two slots are Cryo Grenade and THOR for utility that wouldn't benefit. I would still take projectile dmg over dmg for a single weapon, assuming both upgrades are of the same tier.
In any way, all of my runs where i just picked 3-4 weapons with the same tag and spammed this tag upgrades went far far far smoother than any attempt on chasing overclocks. The only case where it wouldn't be the case is if your single weapon literally deals 90% of total damage and able to deal with all enemies from all directions. Idk, BRT7 maybe? With piercing overclock and death spiral. But even then you need like lvl 35-40 to even get to this point. And you're most likely starting as Recon Scout, so just spam Light upgrades instead.
Don't you see it's my entire problem?
By going boring you're getting much more power right now and make it much easier to get further. By trying to go for an overclock, you're getting far less impact now in hopes that in the final 2 minutes of the run you will be able to see some cool lvl18 overclock. Most likely you will fail the run, because trying to focus on a single gun will leave you too weak to even progress further. Or even if you do reach the lvl18, you'll get a dud instead of an overclock you were hoping for.
I have several completed hazard 4 runs where I literally don't have a single weapon with level above ~10-12. And they were significantly easier than trying to hit 18 on even a single gun.
And on top of it, if you want to get some weapons to 18, you need to sift throught and endless sea of upgrades you have no interest in. 8 levels, 2 shops and 7 reroll later and you still don't see an upgrade for your lvl 17 gun. Fun, right?
its up to you.
I think the solution is to split the upgrades in to 2 'sections' You get 6 upgrades to pick from per level, 3 are a 'dwarf' upgrade(movement speed, health, mining, a keyword upgrade) and the other 3 are weapon levels, And you pick one from each section. Sure they'd have to buff badguys but I'd rather have more oomph and the badguys be incresed to compensate.
Also, ignore the cor guy, he's trolling.
I've just finished a Hazard 4 run on Scout Marksman with M1000 fully Overclocked by... midway through Stage 4, I think? All my other weapons were merely for support and all Lv6 or less (Boomstick for close-range clearout, Cryogrenade for crowd control, Nishanka because... well, it didn't really matter at that point). I did pick a bunch of tag and global upgrades, but they were all to boost my M1000's damage, making its maximum Overclock (the short-range multishot option) synergise really well with my Electric Boomstick to get that sweet, sweet crit. It feels like dual-wielding sawn-offs and it's great. The M1000 ended the run with RIDICULOUS overall damage, more than all the other weapons put together by a wide margin.
I don't think I've ever had a run in which I've gotten two weapons to max Overclock, but if you build right you don't need it: you make your 1st or 2nd weapon your Overclock focus, pour levels into it (sometimes even when there are better options, unless they're WAY better) and build all your other weapons to support or complement your build. Sometimes the number of Common upgrades you have to take to get a weapon to max Overclock can be fixed later by taking tag or global buffs, which makes them a nice way to patch up your build after the fact.
I would not be against a game mode in which tag or global stat buffs are dumped completely in favour of going MAXIMUM OVERCLOCK. It would be a chaotically fun way of playing the game, although it almost certainly wouldn't be balanced.