Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

View Stats:
BunnyBunny Feb 19, 2024 @ 5:13am
Top 3 Worst Weapon
My top 3 weapon I hate so much I didn't bother trying overclocking to see if they can be good later :

- Projectile grenades (leadburster) : a grenade that shoot slow bullets. Seems bugged when u throw grenade on top of drillable walls. Dps seems very low, inconsistant because of aiming and almost inexistant far away. Visuals are just goofy. Useless against boss.
- Flamethrower : somehow the flamethrower is super underwhelming. Visualy it doesn't make sense. Damage is honest. Rotating speed is both too fast to maintain dps on target and too slow for cleaning your path forward when u need it.
- Subata (aka the ass gun) : stupidest gun ever. Even if for driller it makes sense and the damage, rate, aim, etc.. make it kinda good. The concept is just stupid. It could have been a robotic arm or something like that, and retrieve dropped xp it would have been cool...

I can forgive a weapons that sucks but, damn, I need the cool factor at least.

Don't hesitate to put your list.
Last edited by BunnyBunny; Feb 19, 2024 @ 5:45am
< >
Showing 46-60 of 73 comments
The Yeen Queen Feb 25, 2024 @ 10:29am 
Originally posted by Knavenformed:
Originally posted by Tyyne:
Subata can be very good when you upgrade it. Having a gun to kill the bugs while you run away is amazing.

You lose out on controlling the mission progress and the bugs that die behind you in a swarm are essentially a lot of wasted XP

Very unsatisfying

You're aware you can circle back and collect that XP, right? Or a magnet will slurp it up, but those are pretty rare. I tend to have no problem "orbiting" swarms, dipping in and away close enough to set off the exploding bugs but getting away fast enough to be out of the blast and that puts big dents in the swarm. Especially when you get a chain reaction of them.
WolfWings Feb 25, 2024 @ 11:40am 
Honestly Subata + Flamethrower + Acid sprayer is my favorite trifecta so far. Subata gives you super controllable targeting compared to almost everything else, and the flame + acid keeps bugs from flanking and lets me bully them a little to scoop up XP gems far easier.
HO ANU Feb 25, 2024 @ 11:44am 
I dont like the Voltaic shock fence. I never pick it because its damage is underwhelming.
Basphomet Feb 25, 2024 @ 12:02pm 
Incendiary Grenade covers the screen with so much ♥♥♥♥ that blocks you from seeing bugs and spitter attacks. ♥♥♥♥♥♥♥ awful weapon purely because of that.
BadScientist Feb 26, 2024 @ 9:25am 
I hate the "smart"-gun and the two 4-way auto-pistols because they just have almost zero damage output. I end up dying to an unmanageable horde before I can even level them up because I just can't kill anything. The smart-gun needs its reload speed doubled or tripled and the 4-way pistols either need their damage doubled or at the very least they need piercing. Currently at base level, an entire burst of bullets can only kill 2 or 3 of the little crawlers (so 8-12 if you're unlucky enough to be completely surrounded). Even if you get the reload speed high enough that they fire almost constantly, the damage is so bad they still take forever to kill crowds of the little crawlers and they just don't kill the larger bugs at all. Even the elemental upgrades do almost nothing to help. I actually liked them in H1, but in H3+ they are completely useless.
Kamenik Feb 26, 2024 @ 9:30am 
All what use engineer :)
Big Mad Wolf Feb 26, 2024 @ 9:31am 
Originally posted by BadScientist:
I hate the "smart"-gun and the two 4-way auto-pistols because they just have almost zero damage output. I end up dying to an unmanageable horde before I can even level them up because I just can't kill anything. The smart-gun needs its reload speed doubled or tripled and the 4-way pistols either need their damage doubled or at the very least they need piercing. Currently at base level, an entire burst of bullets can only kill 2 or 3 of the little crawlers (so 8-12 if you're unlucky enough to be completely surrounded). Even if you get the reload speed high enough that they fire almost constantly, the damage is so bad they still take forever to kill crowds of the little crawlers and they just don't kill the larger bugs at all. Even the elemental upgrades do almost nothing to help. I actually liked them in H1, but in H3+ they are completely useless.

BRT gets super strong when you get the penetration Overclock, it easily outdamaged even M1000 that way

It is the issue with most of those light weapons, that they lack penetration and therefore deal much less damage compared to the M1000 which has penetration by default
DerpyPannycake Feb 26, 2024 @ 10:08am 
Had a level 24 flamethrower and i couldnt kill ♥♥♥♥ on H3 .-. i hate it here
Rye Encoke Jul 14, 2024 @ 4:17am 
Voltaic Shock Fence is worst
Tyyne (Banned) Jul 14, 2024 @ 5:07am 
Originally posted by Rye Encoke:
Voltaic Shock Fence is worst
Wrong. Try HE 'nade and/or Shredders at H5 weapon mastery :P
Zerathorne Jul 14, 2024 @ 4:08pm 
I don't think I've ever seen so many bad takes in a single thread.

Top 3 worst weapons are:

1) Thunderbird drones
2) Shredder grenades
3) Frag grenades
Yasahi Jul 15, 2024 @ 2:31am 
Originally posted by Beefcannon:
I don't think I've ever seen so many bad takes in a single thread.

Top 3 worst weapons are:

1) Thunderbird drones
2) Shredder grenades
3) Frag grenades

The thread is quite old, most of the posts are from 01. 02 with the Potency and Piercing upgrades etc. changed the balance quite a lot. 03 with masteries and new meta upgrades changes it further.

But yeah, there's many weapons that can be debated and often it comes to expectations and build. The three you listed are at the bottom, yeah. Especially if we're talking about them in a mastery setting. Thunderbird works more as a supporting weapon and High-Explosive Grenades need lots of time to get anywhere decent. They work okay in a explosive build, but on their own mixed in with projectile weapons etc. they're really lackluster compared to the other grenades.
BigRowdy Jul 15, 2024 @ 2:57am 
Originally posted by BareNakedSlayer:
Yeah, there are some pretty bum weapons in the game. I hate that basically every driller weapon is this close range DOT or grenade variant. He is the best for getting resources, but he levels so slow when I play as him. He takes WAY too long to start popping off.
How is that you get experience for mining too. And ain't nobody mines like the driller.
PixelDemise Jul 15, 2024 @ 8:33am 
Originally posted by Yasahi:
Originally posted by Beefcannon:
I don't think I've ever seen so many bad takes in a single thread.

Top 3 worst weapons are:

1) Thunderbird drones
2) Shredder grenades
3) Frag grenades

The thread is quite old, most of the posts are from 01. 02 with the Potency and Piercing upgrades etc. changed the balance quite a lot. 03 with masteries and new meta upgrades changes it further.

But yeah, there's many weapons that can be debated and often it comes to expectations and build. The three you listed are at the bottom, yeah. Especially if we're talking about them in a mastery setting. Thunderbird works more as a supporting weapon and High-Explosive Grenades need lots of time to get anywhere decent. They work okay in a explosive build, but on their own mixed in with projectile weapons etc. they're really lackluster compared to the other grenades.

Honestly, I feel like with High Explosive Grenades, a large chunk of their issues come down to the fact that they never hit the things you want to hit. Just about every other throwable can either quickly become insanely spammable, or applies an area and/or DOT effect, but not the high explosive grenades. I genuinely failed my first attempt at it's Haz1 mastery because I genuinely could not get them to actually target and hurt the first stage elite.

Plus, after unlocking them, for very obvious reasons I decided to try using them as a Thrower Driller, since you know, a throwing weapon on THE throwing class. Except because of his range boost, he ends up throwing the grenades over enemies in most cases, often straight off the map.

They're already pretty weak overall, so having the class that seems most blatently obviously designed for them make them not just weaker, but outright unusable is really not the best showcase of whatever strengths they might have.

I feel like making it so that the HE grenades explode the instant they hit the ground, rather than bouncing around a bit, would make them more viable since you can reliably just get close to a bug and insta-detonate them. And/Or make them actually high explosive, having a far larger AOE blast but make their damage radius have falloff, so the point-blank enemies take a ton of damage, and the further away an enemy is from the center, the weaker the damage becomes.

In base DRG, they have amazing armor penetration and can be cooked in your hand to control when they detonate, so since the Gunner's sticky bombs which were the go-to "direct hit explosives" aren't in Survivor, making the HE Grenades fill that role would be best I think.
< >
Showing 46-60 of 73 comments
Per page: 1530 50