Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

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GIRL Feb 18, 2024 @ 1:21pm
How bad is Juggernaut Gunner?
Buffs that only benefit you when you get hit (which you're supposed to avoid doing) and the downside being a massive -50% weapon range looks atrocious on paper. Is it as bad as I think it is? Classic Gunner seems so much better.
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Showing 1-15 of 21 comments
Cor. Feb 18, 2024 @ 1:23pm 
Bugs always get close, so I dont mind the range.

The buffs open up other choices when you get powerups early, so its a little win win.
snakeman07 Feb 18, 2024 @ 1:30pm 
I love armor.....
Talon Rose Feb 18, 2024 @ 2:12pm 
Not too bad, actually. Certainly more useful than the worthless 8-directional pew shot after every 100 bullets.
Plus, if you tactically get hit by weak stuff around boss waves, that is a largely free 10-50% damage boost for a few seconds. That stuff is *powerful*. If you get clipped by a detonator or anything, bonus 10% damage boost per damage source.
GIRL Feb 18, 2024 @ 2:47pm 
Originally posted by Talon Rose:
If you get clipped by a detonator or anything, bonus 10% damage boost per damage source.
Yo... are there detonators in this version of DRG? :slimescared: Unless you mean exploders...
Cor. Feb 18, 2024 @ 2:49pm 
Originally posted by Femboy Thighs:
Originally posted by Talon Rose:
If you get clipped by a detonator or anything, bonus 10% damage boost per damage source.
Yo... are there detonators in this version of DRG? :slimescared: Unless you mean exploders...
Never seen an exploder the size of a Praetorian, or a Detonator as small as a Praetorian.

Both fit?
GIRL Feb 18, 2024 @ 4:00pm 
Honestly hope they add Detonators, that would be awesome. And terrifying. I hope most DRG enemies make it in eventually.

Dreadnought variants would of course, spice up stage 5 significantly.
Cor. Feb 18, 2024 @ 4:03pm 
Waiting to see if they add different bosses.

Can you imagine Twins, or the Hiveguard?
GIRL Feb 18, 2024 @ 4:05pm 
I think this would also be a good time for them to experiment with new bosses, like a Mactera Dreadnought or the cut Acid Spitter Queen from the alpha of DRG.
Cor. Feb 18, 2024 @ 4:06pm 
Originally posted by Femboy Thighs:
I think this would also be a good time for them to experiment with new bosses, like a Mactera Dreadnought or the cut Acid Spitter Queen from the alpha of DRG.
STINGTAILS!
Mobscene Feb 18, 2024 @ 4:08pm 
I used it to get the 2000 damage taken Achievement.

Could basically just run into entire groups, and take pretty minor damage. Offsets the chance of just getting instagibbed by a pack of exploders(which I was running straight into on purpose).

Grabbed the dodge Artifact as well and I was basically just not even trying to avoid any bugs. Run around looking for Red Sugar while trying to get myself damaged enough to use it all up, lol.
HealthBar Feb 18, 2024 @ 4:51pm 
Juggernaut's practically required to beat Hollow Bough, Hazard 5. Even one of the Challenge Stars demand you to score Level 60 on the Juggernaut.

In Hollow Bough, Red Vines block paths and generate more dead ends. Walls reinforced by Regenerating Vines significantly slow down mining speed. On the other hand, a large contingent of Macteras can bypass any obstacles, becoming a major threat in this biome.

Without the Juggernaut's additional 20 Armor, you take approximately 50% more damage from bugs. Most other classes can't withstand this amount of damage in this stage, only Juggernaut can.
HAZARD-bot Feb 18, 2024 @ 4:55pm 
I find he's really effective on the lava map. Don't know if it's just because of how much armor I've unlocked, but lava only does 1-2 damage per pip. So I can just sit my butt down in some lava and rack up those 5 stackable damage boosts for just a few pips of health!
Badger Feb 18, 2024 @ 5:00pm 
The whole subclass identity is being a heavy tank, you have a good stack of armor from the get go so you're taking less damage and the idea is that you need to be up close and personal with the bugs not afraid of taking damage (hence the -50% range).

The damage when hit passive is alright, it's a niche little extra since you avoid getting damaged by bugs but when you do you get a good damage boost which is nice.

The range penalty is not an issue imo, specially in hazard 4 and beyond, those haz levels have bugs swarms constantly, you won't even notice the -50% range, bugs are always close and personal.

I personally prefer the Juggernaut for anything >Haz3 and the classic for Classic for Haz1 & 2.
Æsir Feb 18, 2024 @ 5:03pm 
Originally posted by Femboy Thighs:
Buffs that only benefit you when you get hit (which you're supposed to avoid doing) and the downside being a massive -50% weapon range looks atrocious on paper. Is it as bad as I think it is? Classic Gunner seems so much better.

Jugg is actually useful for the speed and the armor. I'm starting to get a feel for what this game is. It's a fast in and out extraction game. You don't want to linger too much. You'll farm with the Interrogator anyway.

Jugg is a better Recon. Fast, armor, and powerful kinetic weapons.
Bran - The Impaler Jun 10, 2024 @ 11:53am 
Juggernaut is completely useless in Haz5, especially in Hollow Bough. It does absolutely nothing good except mitigate — little — damage
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Date Posted: Feb 18, 2024 @ 1:21pm
Posts: 21