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It definitely needs some changes and balancing
There are rarer upgrades with larger bonuses, it's why increasing Luck is a factor. I'm not sure what's strange or confusing about the upgrades to you.
The "git gud" argument doesn't hold much water when I can progress so quickly in the other games, but it's sloooooow going in this one. It's not like my skill level suddenly changes when I play this.
Compared to other games in the genre, they're weak and insignificant. Very pricey for minimal increases. When you're played a bit, luck and overclocks definitely stands out as where the missing power is that you're looking for in the passive upgrade menu
VS is basically a slot machine (hell the dev even worked on slot machines before VS) where you can turn off your brain and get some dopamine pumped in. But this is a strategic game, asking you to learn and master it. If that isn't for you that is fine but that doesn't make it bad.
This is at the heart of the current issue. There seems to be a bit of a disconnect, on the one hand people saying "this is like VS, it's supposed to be grindy!" and then other folks like you expecting this to be more like DRG itself. The game can't succeed at being both, I think it needs to pick a lane.
Are we supposed to wade into the mobs with high dps and crazy upgrades like VS, or constantly digging and running away from mobs while using tactics and strategy to avoid being killed like in DRG?
The added mechanics are what I appreciate most about the game. They innovate on the formula in a good way and make you balance time between killing the horde to keep it manageable and mining (just like in DRG) to do well, you can both(!) just not at the same time (unless you are engineer which can kinda do both at the same time XD).
And I think they failed at both. This game is neither like DRG nor Vampire Survivors. They tried to do both but failed at both. They have to decide if they want to make it more like DRG (more time between waves to mine and explore) or like VS (constant waves, standing afk death machine).
Getting up to hazard 3 and 4 it gets pretty hard. You can't really clean up a mob because it will send in the new mob quickly and from the current escape path.
I agree that the terrain such as lava and mining makes the directional weapons much less useful. Sometimes you can face the enemies when mining a single block, but then that just snowballs to a quicker death.
Once the player gets behind, it just gets away from a possible win rather quickly.
At higher levels, the player can't use the drop pod trick to destroy an area of enemies or the boss because of the overwhelming amount of enemies.