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Hope you have fun too.
I didn't unlock overclocks like many on haz1. I went to haz3+ from the start. And in this case, it's a little boring to unlock everything.
ps: It's funny when a casual who unlocked everything on haz1 tells you that you don't know how to play.
This isn't to say the game is perfect, but it is in early access, and people are new to the game. I think people should rack up at least 50 hours before coming to any conclusions about balance issues.
Not elitism, I'm new to the game as well - I just recognize that it's a common occurrence for newbie frustrations to be mistaken for actual criticisms with new games.
I don't necessarily think all the over clocks for each weapon should be totally free, it shouldn't be too hard to add a grind that is kind of fun. Taking some inspiration from Deep Rock Galactic shouldn't be too hard. If they could add a 3rd mission or instead of the secondary missions giving xp and gold, offer blank cores that can be turned in and you can pick one of 3 over clocks to unlock. I would hope this is communicated through the UI somehow in a easy fashion. I suppose they could probably keep the current empty hexagon with a exclamation point to communicate whether a weapon has over clocks yet or not, but if unlocking over clocks goes down a route like this then the UI should easily communicate this to know if at least 3 over clocks are available or not.
I thought this at first, but I've killed the Dreadnought with three never-used weapons stuck at level 12(mini-gun, turrets and warthog) on my second Gunner run, and once I unlocked Juggernaut did it again with a never-levelled lead burster grenade, fire grenade and revolver. It's not that big a deal and you're denying yourself interesting new weapon tutorials.
You're a dorf. The mechanic as it stands encourages and punishes greed. Its both thematic and great.
For instance you can do a Driller's corrosive fire builds where all your weapons are AoE attacks around you. Sure you can't kill a boss that fast, but you can sure damage every single horde on screen with Damage Over Time, and eventually wipe em out which clears space to spawn more hordes.
Some combos, like the Gunner's machine gun and the engineer's auto-shotgun, are great combinations to do single target DPS like crazy... You can mow down waves of enemies due to high fire rate and high reload speeds of the auto-shotgun alone.
If overclocked properly for the engineer, you can deploy like 7 turrets out at once, and raising fire rate on all of them won't make them expire faster, they rather dish out even more dps.
I literally had a group of turrets kill a elite boss on floor 5 hazard one within a few seconds because that's how powerful they got. But the main idea is: If you can wipe out groups of hordes, then you have the space to juke the boss.
Oh yeah I chose the bough region when I did that, managed to do turret + flame turret + smart smg + electric smg. Went overkill on the turrets basically.
When people fail at more established games its harder to blame the game (maybe they'll blame something else who knows), but with early access games these types of people instead externalize their problems by assuming the game is at fault, because it couldnt possibly be them.
Newbie frustrations are one thing. The differentiation here is the complete lack of introspection and the immediate assumption that the game is wrong.
I'm not disagreeing with you, I just think your opinion doesnt go far enough.
That seems quite condescending. You are aware people can refund the game in the first 2 hours?
Ignoring complaints of New players can alienate a lot of them.
Locking Feedback behind 50 hours of gameplay will automatically filter out nearly all the critique, because no one is going to play 50 hours if it isnt fun for them. And the few honest souls remaining will get shouted down by the 100 people not caring.
This game provides the exact kind of thing that veterans of this genre love. Catering to new players who haven't stuck around long enough to have an opinion beyond "The start sucks" is how you end up with a game that nobody likes. See most AAA swill lately.
First and foremost, this will appear as a drg game. So it will attract players who like drg.
It can also keep its difficulty for higher levels while providing some easier entry for people new to this type of game.
And unnecessary slog like leveling each single weapon to 12 once to finally being able to really use it, certainly needs some changes.
Besides, even darksouls has easy Mode build in. You can disable invaders, focus on magic, slowly farm the enemy spawns away until you just have to go to the Boss again once you die.
You also can play it on hardcore naked with a bad weapon.
Or make it way easier by summoning partners who do most of the work for you.
The timer after the boss is way too short sometimes because of the bugs that can be blocking your way up the ramp. It's either have enough firepower to plough through 'em or take a bunch of unnecessary damage to get intot the drop pod.
The constant "the aliens are growing stronger" waves that happen as you're fighting the boss aren't fun. Some bad luck in your run and you're just doomed to fail because you can't overcome the dps check. I can understand WHY it exist but that doesn't mean I have to like it.