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I've done some epic builds doing 30k damage crits that deletes the entire screen (on hazard 4). And to me, the difference between the classes feels quite pronounced as evident by the amount of players who say they prefer one class over another.
This argument in gaming has been had ad nauseam. You don't need to play a game front to back, 1000 hours, and multiple playthroughs to know if you like it or not. It's just not that deep, man. It's a roguelike, bullet hell and I think they did a pretty good job. I've seen much, much worse titles in this genre get praise that I thought were fairly bare bones and underdeveloped. I don't think DRG Survivors is one of those games.
A good lesson in life is:
If you look to your left and see an ♥♥♥♥♥♥♥, then you look to your right and see an ♥♥♥♥♥♥♥. Maybe it isnt them...
The game has a good base, and its early acces for a reason
When I start reading the elemental effects and doing some combos, it became easier to create OP builds
OR
it's very positive because people are enjoying it?