Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ok so lets look at it a different way. Fire and Acid can apply a status of "burn" to give a DOT until either the status effect wears off or the target dies.
If we think about what freezing can do.. it can also burn but it can also cause death by stopping the heart. So maybe instead of a status effect we look at it more like a way to provide a different means of damage.
If "target" is frozen chance to "shatter" may happen so then you wouldn't have a DOT but instead if you froze them they could be more prone to be "shattered".
That would make the freeze effect be worth something.
I agree.. but its not enough to be honest. Freeze needs something else to make it feel like its a viable thing to use.
And since ice isn't a status effect.. the bonus perks to make status effects last longer don't work and so the freeze always last the same.