Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

View Stats:
The latest patch is the worst thing that's happened to the game.
The developers are trying hard to make something different from other games just to be different. Weapon rebalancing and enemy buffs force you to play according to the meta, killing variability. There are no new perks or other ways to improve your character. I want to play an auto shooter, not something like Super Meat Boy, where the key mechanic is dodging on time.
< >
Showing 1-13 of 13 comments
optOut Apr 15 @ 11:03pm 
bro wants to play an idler but instead got skill checked. pouring one out for op.
It's not about skill, it's about fun. If you want to «test your might», go for the advanced difficulty modes that were added in previous patches.
Originally posted by Penguin Isaac:
It's not about skill, it's about fun. If you want to «test your might», go for the advanced difficulty modes that were added in previous patches.

Fun is subjective and there's nothing forcing you to go up in hazard if you're not having fun. There's no meta progression locked behind beating all biomes in haz 5.
Hazard 5 is way too easy. 100% skill issue
Perplex Apr 16 @ 12:05pm 
I just do not get why they nerfed the gold and nitra scanners. What was the point of that?
Originally posted by Perplex:
I just do not get why they nerfed the gold and nitra scanners. What was the point of that?
I'm guessing it was part of the balancing for Endless. Not really a nerf currently, with the exception of the gold scanner on Salt Pits Biome Mastery.
BANISHED Apr 16 @ 4:24pm 
What meta? Gotta get good.
Originally posted by BANISHED:
What meta? Gotta get good.

DRG:S wasn't about «get good». It was calm and relaxing. Now it's about grinding, leveling up passives and dodging non-stop. Obviously, the developers simply don't have enough ideas to hold back the player's progression. They think that the game will quickly become boring and will be abandoned, leaving a negative review.
Originally posted by Penguin Isaac:
Originally posted by BANISHED:
What meta? Gotta get good.

DRG:S wasn't about «get good». It was calm and relaxing. Now it's about grinding, leveling up passives and dodging non-stop.

that's how it was before too. Not sure why you think it suddenly did a 180° turn, because it really didn't.
Originally posted by Ser Pounce:

that's how it was before too. Not sure why you think it suddenly did a 180° turn, because it really didn't.

This isn't about a 180 degree turn. This is about the devs making the bad aspects of the game even worse.
Last edited by Penguin Isaac; Apr 18 @ 9:51pm
Yasahi Apr 19 @ 12:49am 
Originally posted by Penguin Isaac:
Originally posted by Ser Pounce:

that's how it was before too. Not sure why you think it suddenly did a 180° turn, because it really didn't.

This isn't about a 180 degree turn. This is about the devs making the bad aspects of the game even worse.

Each update has refined the game and made it significantly better. Doing a normal Hazard 5 dive is way easier than it ever was, while we also have several anomaly modes and the daily/weekly contracts for those who want a challenge.

Most of the crowd have been complaining about the difficulty being too high since the beginning. The devs have addressed that while keeping it interesting for the rest of us too.
Last edited by Yasahi; Apr 19 @ 12:50am
What Meta? I beat H5 with every single weapon. I want game modifiers like "single weapon runs" and frequently play weird combos just to see different configurations of pretty colours. Not sure what the problem is. I have my favourite OP builds, but I'm yet to find an impossible primary weapon-dominant style.

The only thing I HATE is the nerf to the scanners. I do not agree with restrictions on my power curve in a SINGLE PLAYER GAME. If I want to play the odd game where I stack gold scanners and gold tipped bullets, that should be my decision. Not some arbitrary rule "just because".
Originally posted by Penguin Isaac:
Originally posted by BANISHED:
What meta? Gotta get good.

DRG:S wasn't about «get good». It was calm and relaxing. Now it's about grinding, leveling up passives and dodging non-stop. Obviously, the developers simply don't have enough ideas to hold back the player's progression. They think that the game will quickly become boring and will be abandoned, leaving a negative review.

I'm not sure what game you've been playing, but DRGS has always been about nonstop dodging and winning by the skin of your teeth. The only time it was calm and relaxing is if you intentionally played on a lower hazard level to keep things easy. That option is still open to you if you want to turn your brain of and vibe.
Last edited by Wheredoyoukeepthechocolate?; Apr 19 @ 2:46am
< >
Showing 1-13 of 13 comments
Per page: 1530 50