Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

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Driller's best weapons?
I've been wondering what are some of Driller's best weapons/best builds in the game? I've usually been wondering to myself about this when playing as Driller in a haz 5 dive and feel like I may have chosen some bad weapon options.

I feel like Impact Axes, Sludge Pump, and Cryo Cannon are some of the best contenders with good damage and crowd control but are there any other hidden gems I missed?
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Impact axes are great as long as you get the acid or fire overclock.
Cryo cannon is one of the best weapons in the game for making sure enemies don't reach you. Just don't expect it to carry your damage unless you can get the frost burn overclock.
The wave cooker is excellent if you build it for potency, especially on the interrogator.
The subata is quite solid, especially with the acid overclock, and is one of the best weapons in the game for focusing fire on a single target.
The krakatoa turrets are pretty strong especially with the extra beams overclock.
The acid drones are great at killing nearby enemies and for boosting damage with acid. They aren't the best at carrying your damage late in the run though.
The neurotoxin grenade is quite solid, especially with the cluster grenade overclock

For builds, I'd say the foreman is pretty flexible. It's quite feasible to have an all acid build or all fire build. Just be sure to have enough crowd clear and enough single target damage to take care of both swarms and bosses.

The interrogator basically forces you into a DOT build. Potency is always king for this sub-class. My favorite build is an all fire build that uses the wave cooker as the main source of damage (nano-waves is a must take overclock on the interrogator). The cryo cannon is very much at home here since it can get fire damage off the frost burn overclock.

Since the strong armed driller has access to all thrown weapons, you might think that an all thrown or all explosive build is ideal. I think this is a bit of a trap for two reasons. One, most of these weapons don't really benefit from the extra range since it only affects their targeting range and not explosion radius. Two, most thrown or explosive weapons are poor at single target damage, so the build often struggles with killing bosses. Instead, I would focus on weapons that benefit from the range bonus more. +20% range is huge on most beam weapons, particularly the wave cooker, krakatoa turrets, and cryo cannon.
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