Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

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Lycon Nov 25, 2024 @ 3:26pm
man, grenade driller is horrible....
cant kill dreads cause... i guess nading that 1 lonly enemy with your entire arsenal is more important than nading a whole swarm and the ♥♥♥♥♥♥♥ retarded OP as ♥♥♥♥ twins? fk off man, this ♥♥♥♥ is horrible. god. this game is seriously, SERIOUSLY unfun beyond anything haz 3, ♥♥♥♥♥♥♥♥♥. no.
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Showing 1-15 of 27 comments
OREGRIM Nov 25, 2024 @ 4:14pm 
Gonna find 100 people that agree with you and 4 that will post here you are just bad at the game. Hope balance is addressed more fully before 1.0 release. For now just mindlessly run around hazard 3 and top off your meta upgrades.
Metro Nov 25, 2024 @ 7:26pm 
Originally posted by OREGRIM:
Gonna find 100 people that agree with you and 4 that will post here you are just bad at the game. Hope balance is addressed more fully before 1.0 release. For now just mindlessly run around hazard 3 and top off your meta upgrades.

Count me as one of the 4 and the 100 would be wrong, as always.


https://steamcommunity.com/sharedfiles/filedetails/?id=3372159796
The crux of this game is slowly improving through the hazards unlocking meta-upgrades and biome bonuses. You don't even need to many of those, either. Without looking at screenshots I'm going to guess OP's main problem is he isn't aware of synergies like acid stacking and apparently that you don't have to go pure grenade build on Strong Arm Driller (which is what I'm assuming he's referring to as there isn't a "grenade" driller).

Anyway, yes, another example of people unfamiliar with mechanics exaggerating the game's difficulty. The balance is fine.
Last edited by Metro; Nov 25, 2024 @ 7:28pm
OREGRIM Nov 25, 2024 @ 8:11pm 
Are all of your abilities up to mastery 5? I just got wrecked on hazard 3 with your build.
I'm having fun on Hazard 4. I keep getting booty slammed on Lethal Contracts, but I'm still working on my weapon and biome masteries which I do for fun anyway, so I'm sure eventually I'll crack that nut.
Lycon Nov 26, 2024 @ 7:24am 
Originally posted by OREGRIM:
Are all of your abilities up to mastery 5? I just got wrecked on hazard 3 with your build.
yeah ikr? DoT driller is piss easy on haz 3, then you try the grenade driller (wich a lot of pl say is OP) and its utter ♥♥♥♥. IDK how ppl think this grenade build is good, maybe if the grenades actually aimed properly on the HVTs...
Lycon Nov 26, 2024 @ 7:33am 
Originally posted by They're Eating The Dogs:
I'm having fun on Hazard 4. I keep getting booty slammed on Lethal Contracts, but I'm still working on my weapon and biome masteries which I do for fun anyway, so I'm sure eventually I'll crack that nut.
how do weapon masteries have any noteworthy effect? I just checked, flamethrower gets +15% range WOOHOO big fking deal. I can get that with 1 upgrade... and u have to do 3 stages on haz ♥♥♥♥♥♥♥ 5 with just a flamethrower if u want the full effect lmfao. like who came up with this game and its grind? its such a cool concept, but they worked REALLY hard to make it as unfun as possible....
Lycon Nov 26, 2024 @ 7:36am 
also, who do the guns not just shoot at bugs? nah, make em slowly turn around or slowly shoot backwards lmfao. why.... why..... why?
Yasahi Nov 26, 2024 @ 8:05am 
Originally posted by Lycon:
Originally posted by OREGRIM:
Are all of your abilities up to mastery 5? I just got wrecked on hazard 3 with your build.
yeah ikr? DoT driller is piss easy on haz 3, then you try the grenade driller (wich a lot of pl say is OP) and its utter ♥♥♥♥. IDK how ppl think this grenade build is good, maybe if the grenades actually aimed properly on the HVTs...

What grenade build? Strong Armed Driller is just the class. What are you actually building with it? It's not really the best class mod for a grenade focused build anyways. You want the Demolitionist Engineer for that as the class mod bonus is way better than what the Strong Armed offers.

Grenade builds generally rely on a couple of things. Focusing one or two main weapons, getting cluster grenade overclocks and stacking tons of reload speed and all the possible explosion radius upgrades you can get.

With high enough reload speed it does not matter where the grenades go since the whole screen will be covered in explosions anyway.

Originally posted by Lycon:
how do weapon masteries have any noteworthy effect? I just checked, flamethrower gets +15% range WOOHOO big fking deal. I can get that with 1 upgrade... and u have to do 3 stages on haz ♥♥♥♥♥♥♥ 5 with just a flamethrower if u want the full effect lmfao. like who came up with this game and its grind? its such a cool concept, but they worked REALLY hard to make it as unfun as possible....

You'll have several levels worth of stats for the weapons thanks to the mastery bonuses. That is always worth it. More range means your flamer covers more area which means it hits that many more enemies. It's one of the biggest DPS boosts a passive can give.

As for the ones that increase damage, they're worth more than weapon upgrades due to the damage calculation formula. Meta upgrades, artifacts, general upgrades and masteries > weapon upgrades when calculating their worth.

Originally posted by Lycon:
also, who do the guns not just shoot at bugs? nah, make em slowly turn around or slowly shoot backwards lmfao. why.... why..... why?

All the weapons have clearly defined targeting preferences. If you want a weapon that shoots at the closest bugs, choose those weapons. They fill different roles and have synergies with other weapons.

This game is all about movement. Your weapons play a part in it too since depending on what you have, you might need to change how you kite the swarm for example. Many of the weapons can also be "targeted" by moving in a specific way.
Lycon Nov 26, 2024 @ 9:37am 
Originally posted by Yasahi:
Originally posted by Lycon:
yeah ikr? DoT driller is piss easy on haz 3, then you try the grenade driller (wich a lot of pl say is OP) and its utter ♥♥♥♥. IDK how ppl think this grenade build is good, maybe if the grenades actually aimed properly on the HVTs...

What grenade build? Strong Armed Driller is just the class. What are you actually building with it? It's not really the best class mod for a grenade focused build anyways. You want the Demolitionist Engineer for that as the class mod bonus is way better than what the Strong Armed offers.

Grenade builds generally rely on a couple of things. Focusing one or two main weapons, getting cluster grenade overclocks and stacking tons of reload speed and all the possible explosion radius upgrades you can get.

With high enough reload speed it does not matter where the grenades go since the whole screen will be covered in explosions anyway.

Originally posted by Lycon:
how do weapon masteries have any noteworthy effect? I just checked, flamethrower gets +15% range WOOHOO big fking deal. I can get that with 1 upgrade... and u have to do 3 stages on haz ♥♥♥♥♥♥♥ 5 with just a flamethrower if u want the full effect lmfao. like who came up with this game and its grind? its such a cool concept, but they worked REALLY hard to make it as unfun as possible....

You'll have several levels worth of stats for the weapons thanks to the mastery bonuses. That is always worth it. More range means your flamer covers more area which means it hits that many more enemies. It's one of the biggest DPS boosts a passive can give.

As for the ones that increase damage, they're worth more than weapon upgrades due to the damage calculation formula. Meta upgrades, artifacts, general upgrades and masteries > weapon upgrades when calculating their worth.

Originally posted by Lycon:
also, who do the guns not just shoot at bugs? nah, make em slowly turn around or slowly shoot backwards lmfao. why.... why..... why?

All the weapons have clearly defined targeting preferences. If you want a weapon that shoots at the closest bugs, choose those weapons. They fill different roles and have synergies with other weapons.

This game is all about movement. Your weapons play a part in it too since depending on what you have, you might need to change how you kite the swarm for example. Many of the weapons can also be "targeted" by moving in a specific way.
well as i said, the flamer mastery gioves +15% range...15%? How is that several levels worth of upgrades? Unless im missing something?

And I know about the targetting weapons its just that every other, EVERY other *fun* game like this has weapons that just shoot at the enemies, no BS running in stupid circles trying to keep your flamer on target.

And as for the grenade build, it gave grenade bonusses etc so i thought id build grenades on him, with indeed, tons of reload speed and cluster nades.
Gin Kenshin98 Nov 26, 2024 @ 11:10am 
Originally posted by Yasahi:

As for the ones that increase damage, they're worth more than weapon upgrades due to the damage calculation formula. Meta upgrades, artifacts, general upgrades and masteries > weapon upgrades when calculating their worth.

I was wondering about this. In a few wep mas missions I did, I sometimes get a choice between 2 upgrades that on the surface give the same amount of bonus, but one is a green wep specific upgrade and the other is a purple all weps upgrade.

So in that case, getting the all wep upgrade is better duo to how the calculations are...calculated.
Last edited by Gin Kenshin98; Nov 26, 2024 @ 11:10am
Metro Nov 26, 2024 @ 9:39pm 
Originally posted by OREGRIM:
Are all of your abilities up to mastery 5? I just got wrecked on hazard 3 with your build.

As I said: "The crux of this game is slowly improving through the hazards unlocking meta-upgrades and biome bonuses." If you're struggling on a Hazard level, go unlock some of that level's meta upgrades.
Metro Nov 26, 2024 @ 9:42pm 
Originally posted by Lycon:
And as for the grenade build, it gave grenade bonusses etc so i thought id build grenades on him, with indeed, tons of reload speed and cluster nades.

So knowing you needed single-target damage to beat the level/kill the juggernaut, you just went all AoE?
OREGRIM Nov 26, 2024 @ 9:57pm 
Focus one weapon that is direct damage. All other weapons to level 5 and are support. Now run in circles as the bugs eventually chip away at your health pool. Invest over 100 hours and you might beat hazard 5. This game puts the "niche" in the word niche.
Metro Nov 26, 2024 @ 10:11pm 
Originally posted by OREGRIM:
Focus one weapon that is direct damage. All other weapons to level 5 and are support. Now run in circles as the bugs eventually chip away at your health pool. Invest over 100 hours and you might beat hazard 5. This game puts the "niche" in the word niche.
So you should be able to beat Hazard 5 within 10 hours?

Anyway, here's Vanilla Mode (no meta upgrades or perks) on Hazard 2 (for some reason there's no Hazard 3 or above in that mode). Beat this easily with mediocre artifacts and acid weapons. Hardly anything special.

https://steamcommunity.com/sharedfiles/filedetails/?id=3372662670

Bottom line: learn the mechanics before you make sweeping generalizations on balance.
Last edited by Metro; Nov 26, 2024 @ 10:13pm
Lycon Nov 27, 2024 @ 6:03am 
Originally posted by Metro:
Originally posted by OREGRIM:
Focus one weapon that is direct damage. All other weapons to level 5 and are support. Now run in circles as the bugs eventually chip away at your health pool. Invest over 100 hours and you might beat hazard 5. This game puts the "niche" in the word niche.
So you should be able to beat Hazard 5 within 10 hours?

Anyway, here's Vanilla Mode (no meta upgrades or perks) on Hazard 2 (for some reason there's no Hazard 3 or above in that mode). Beat this easily with mediocre artifacts and acid weapons. Hardly anything special.

https://steamcommunity.com/sharedfiles/filedetails/?id=3372662670

Bottom line: learn the mechanics before you make sweeping generalizations on balance.
why are u bragging about beating haz 2? haz 2 is stupidly easy...
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Date Posted: Nov 25, 2024 @ 3:26pm
Posts: 27