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Also, sometimes a weapon is just one level shy of a breakpoint and I never get that last friggin upgrade. I wish one my greys had been a blue paintjob instead as overclocks can be far more impactful than any 2 minor perks. And the earlier I get to them, the better
Played a few more rounds and I cannot see paintjobs as a waste. Just sitting in a round where I got a purple and a blue paint job for my engi turrets which were enough extra levels to achieve two overclocks on the first stage, which is a good spike in power. If I manage to get the unstable overclock in stage 2, I will be set for most of the run.
If a weapon is paintjob reliant or receives a huge boost in output/utility, I truly believe Paintjobs are better than any combination of lower tier upgrades you could pick
Or in other words, does the weapon level increase the weapons performance in any way, aside from unlocking overclocks at certain level thresholds?
Sadly, no. Weapon levels only serve the purpose of netting you overclocks. Thus, paintjobs are excellent until you hit 18 with the weapon and then serve no real purpose. That does not make them a waste tho (just because I didn't think of this particular case in my previous comment... I never saw paintjobs after "maxing" a weapon tho. Probably just RNG.)
If you want to hit breakpoints and spikes in power early, paintjobs are imo the way to go (exceptions apply for potential legendary upgrades). If you encounter any after grabbing your unstable OC, pick literally anything else.
Since some weapons overclocks nerf that weapon to buff your other weapons these are ideal ones to paint job rush.