Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

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Shroom Feb 14, 2024 @ 5:22am
4
6
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Game Difficulty Seems Too hard
I can't even manage to get to the third dive. What am I missing, Any tips for this game?
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Showing 46-60 of 207 comments
Cerveyio Feb 14, 2024 @ 9:34am 
Maybe it's a balance problem with classes and weapons? It seems that gunner is far more powerful than the other starting class... and weapons are not equal, too.
AceMaster Feb 14, 2024 @ 9:34am 
Originally posted by Shroom:
I can't even manage to get to the third dive. What am I missing, Any tips for this game?

Welcome to Roguelike games. I don't want easy. There is no satisfaction when you complete the objective when it's easy. It's all about incremental improvements through each play through, with upgrading your skills, weapons, character level etc.
se05239 Feb 14, 2024 @ 9:36am 
Originally posted by DAZUK74:
I thought the same, it's like doing an Elite Deep Dive. I am loving it though.
Apart from the constant bug swarms after the objectives are done, I've been enjoying myself too.
I wish they'd disable 'em at the Dreadnaught fight cause you can't really burst him down and the constant onslaught and reinforcement of bugs makes it so unnecessarily difficult.
VonHenry Feb 14, 2024 @ 10:03am 
Old man here...I agree it seems a bit over-tuned (did not play demo...). I don't mind dying from dumb mistakes I make (not enough map awareness etc), but...you know I think my biggest gripe is 'the clock', it's a bit aggressive - ramps up a bit too quickly IMO.

yes, as you grind over and over and over and....you get it, it gets easier, but the progression just feels a bit 'slow'. Anyway - probably somewhat due to the fact I'm much more 'casual' with games these days - but I love DRG and I'm happy to support this game too at this price point.
Last edited by VonHenry; Feb 14, 2024 @ 10:03am
Moonny Feb 14, 2024 @ 10:23am 
I played "Soulstone Survivors", "Vampire Survivors", "Halls of torment" and "Fatalzone" before.

Completed my first scout dive after 3.6 hrs. My key of success here was M-1000 with overclock making it have only one very strong bullet in a clip + ignition overclock + movespeed bonuses to dodge the boss jump + sending a pod with ammo on top of his head.

I must say that I managed to get to boss many times before but had no luck without M-1000 "oneshot" upgrade.
Finear Feb 14, 2024 @ 10:26am 
Originally posted by AceMaster:
Originally posted by Shroom:
I can't even manage to get to the third dive. What am I missing, Any tips for this game?

Welcome to Roguelike games. I don't want easy. There is no satisfaction when you complete the objective when it's easy. It's all about incremental improvements through each play through, with upgrading your skills, weapons, character level etc.
There are mutliple hazard levels, there is no reason for the first one to be so frustrating and grindy to beat
Moonny Feb 14, 2024 @ 10:29am 
Originally posted by финеар:
There are mutliple hazard levels, there is no reason for the first one to be so frustrating and grindy to beat
True!
Dwarfurious Feb 14, 2024 @ 10:35am 
Originally posted by se05239:
Originally posted by DAZUK74:
I thought the same, it's like doing an Elite Deep Dive. I am loving it though.
Apart from the constant bug swarms after the objectives are done, I've been enjoying myself too.
I wish they'd disable 'em at the Dreadnaught fight cause you can't really burst him down and the constant onslaught and reinforcement of bugs makes it so unnecessarily difficult.
yeah i remember in the last version you could usually beat the first haz1 on first run but this one took 3, at some point it started to be clearer sailing though
MeGa Feb 14, 2024 @ 10:47am 
Yes, its a problem because I gauged the game's difficulty with the demo, which was kinda easy for a genre noob like me.

It sent me the message that I didnt need to get sweaty / tryhard to start getting familiar with the game / genre and slowly unlock stuff.
Metaquil Feb 14, 2024 @ 10:50am 
I enjoyed the demo more. It's not even like the levels being hard, it more or less feels like I'm wasting my time than having fun on some runs... if I get too many grey/greens I know it's going to be a wash on the final boss because my DPS can't keep up with the waves chasing me down, then I also don't hit the boss so I can't win unless I get lucky and my shots manage to pierce or ricochet into him.
Corvac Feb 14, 2024 @ 10:50am 
This genre lives from the time span of feeling weak to become extremely powerful/godlike. Being able to complete everything in first or second try would make it kinda lame for any experienced player.
meLo Feb 14, 2024 @ 10:51am 
Skill Issue, after 4-5 runs you're base stats should be upgraded enough to beat hazard 1 with ease.
Ken Feb 14, 2024 @ 10:52am 
after 3hr in and unlocked driller, i still haven't clear hazard 1 lol ...
MeGa Feb 14, 2024 @ 10:52am 
Originally posted by meLo:
Skill Issue, after 4-5 runs you're base stats should be upgraded enough to beat hazard 1 with ease.
Skill issue, dwarfurious said 3, not 4-5.

Also, im not a base, im a player. Maybe you meant "your"? XDD
MeGa Feb 14, 2024 @ 10:54am 
Originally posted by Ken:
after 3hr in and unlocked driller, i still haven't clear hazard 1 lol ...
Main question then: had fun so far?
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Date Posted: Feb 14, 2024 @ 5:22am
Posts: 207