Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

View Stats:
SKurj Mar 30, 2024 @ 6:28am
newb... do i just suck?
seen lots of the advice here, but after 3 hrs i have yet to complete the 1st dive. Is this the norm? do i need to do this much farming before i can expect to progress? I think i am lvl 12 scout or there abouts, lvl 1 gunner.
I've made it to the 3rd level maybe once... usually get to 2nd before i fail.
Last edited by SKurj; Mar 30, 2024 @ 6:30am
< >
Showing 16-28 of 28 comments
Black Hammer Apr 2, 2024 @ 5:20am 
Originally posted by Monadnock:
Plus, the 30 second desperate run to the rig after the level is over leaves essentially zero time to collect anything, at least at the start. It's really frustrating when starting. I'm sure it probably gets marginally fun later, but your power level relative to the amount of bugs is so lopsided that it's just laughable.

The problem is that the game feels less about killing the boss and more about stretching it out as long as possible to farm more XP and resources.
Gamer Mickey Apr 2, 2024 @ 6:26am 
Originally posted by Typheus:
Originally posted by Metro:
^ Don't listen to this guy. Everything in this game can be beaten with the right upgrade selection assuming you've unlocked them. And most will be unlocked simply attempting the biome goals.
^ Don't listen to this guy. This game REALLY needs some balance patches and fundamental weapon design reworks.

Nope, you're wrong and the other dude is correct. The game only seems unbalanced until you unlock the meta weapons and overclock them. The gunner with all weapons unlocked (my gunner is rank 30) shreds everything, even on Hazard 5. Also avoid fire weapons as fire is poor compared to acid or electric.
Last edited by Gamer Mickey; Apr 2, 2024 @ 6:28am
grifterspawn Apr 2, 2024 @ 6:41am 
Took me a little while..but this is all my first game of this style. I spent too much time trying to kill all the mobs and not enough time avoiding and collecting. Also starting with fewer weapons and having to get overclocks sucks. I would do runs JUST to unlock and overclock and grab minerals, so when I died, I'd accomplished something to help me on later runs.
Gamer Mickey Apr 2, 2024 @ 6:55am 
An overclocked Tactical Leadburster is your best friend
Lu2 Apr 2, 2024 @ 6:58am 
take gunner instead
Black Hammer Apr 2, 2024 @ 6:59am 
Originally posted by grifter_spawn:
Took me a little while..but this is all my first game of this style. I spent too much time trying to kill all the mobs and not enough time avoiding and collecting. Also starting with fewer weapons and having to get overclocks sucks. I would do runs JUST to unlock and overclock and grab minerals, so when I died, I'd accomplished something to help me on later runs.

Yeah, the progression is a bit tedious. Seems like I'll be playing Scout and leaning into M1000 and cryo grenade for my first 5-10 runs.
Runner Apr 2, 2024 @ 7:31am 
This was a legit complaint over in the "refunded" thread, but since apparently moderators do not enjoy anything other than blind fanboy enthusiasm, it was locked. (Good reminder - I still have to give this game a review)

Yes, its absolutely normal that the scout cannot manage to beat the first "easy" dive.
I got to 90% health gone on boss with the heavy gunner and killed him the first time with the third class unlock, the engineer.
No idea why the game intentionally forces you into a harrowing, frustrating and slow initial experience. Vampire Survivor's initial class already had the potential to becomes strong enough to kick butt in just a fun runs and you could directly feel that progression, too.
Here everything still needs some serious balancing to be made.
Last edited by Runner; Apr 2, 2024 @ 7:32am
Bahrman74 Apr 2, 2024 @ 4:47pm 
Originally posted by Runner:
Here everything still needs some serious balancing to be made.

Many of the permanent upgrades feel like they have little effect on a per upgrade basis. 1% move speed... seriously? Sure the net effect when you have a bunch into one of them gets to be noticeable but with it being so granular advancement feels watered down and glacially slow
Bahrman74 Apr 2, 2024 @ 4:55pm 
Originally posted by SKurj:
seen lots of the advice here, but after 3 hrs i have yet to complete the 1st dive. Is this the norm? do i need to do this much farming before i can expect to progress? I think i am lvl 12 scout or there abouts, lvl 1 gunner.
I've made it to the 3rd level maybe once... usually get to 2nd before i fail.

Focus on mining, especially nitro. ESPECIALLY NITRO!!

Between stages don't be afraid to use gold on rerolls for good weapon upgrades before buying the general upgrades that gold spends on.

When leveling focus on improving weapons over the general upgrades unless your shooting for an achievement. Getting those overclocks is a key to success.
Lu2 Apr 2, 2024 @ 11:20pm 
Originally posted by Kylix:
I am a veteran in this genre, playing everything from Vampire Survivors, HoloCure, 20 Minutes Till Dawn, Halls of Torment, Soulstone Survivors, Gatekeeper and Death Must Die (plus a bunch of others) and I can confirm that DRGS is by far the most difficult out of them all. Not because it's unique or clever in any kind of way though, it's because the game balance is totally out of whack, so don't feel too bad about dying a lot. It's just how the devs (accidentally?) made it.
well this game requires more brain usage then other games . lets say rts elements, planning in advance

dont get me wrong i lke halls of torment but this game requires more player imput in strategy , for some wird reason reminds me starcraft (mining) and dungeon keeper(creating chokepoints trough digged walls) lol

maybe they should add first person mode for ♥♥♥♥ and gigles similar to dungeon keeper possesion
Last edited by Lu2; Apr 2, 2024 @ 11:23pm
Millimidget Apr 3, 2024 @ 12:45am 
It probably took me 12 runs to finally beat Crystalline Caverns Hazard 1.

I just beat Hollow Bough Hazard 5 using the foreman driller's 4x acid build, which is one of the hardest accomplishments in the game.
Jman Apr 3, 2024 @ 1:41am 
One thing I noticed that I don't like is the faster you kill the faster it releases the swarms and bosses. You are punished for killing the monsters. Best to run around and not kill anything to get gold and nitra for more upgrades. Really annoying because some weapons like turrets you can't prevent from killing. That's the only tip I can offer. Hopefully they make it fun one day.
DJDiceZ Apr 3, 2024 @ 1:50am 
Yes, it's kind of a skill issue.
< >
Showing 16-28 of 28 comments
Per page: 1530 50

Date Posted: Mar 30, 2024 @ 6:28am
Posts: 29