Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

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Magnet Artefact?
I don't know how much interest there would be in such a thing but I was thinking it would be nice to add some kind of magnet artefact. Something that would either massively extend your collection range, or pull in loose XP orbs at the end of a level but give less XP per orb for balance.
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Showing 1-7 of 7 comments
ARTSQ Feb 26, 2024 @ 7:07am 
Originally posted by Sora Hasuki:
I don't know how much interest there would be in such a thing but I was thinking it would be nice to add some kind of magnet artefact. Something that would either massively extend your collection range, or pull in loose XP orbs at the end of a level but give less XP per orb for balance.
My thoughts exactly. End of the level option seems the best. And I don't think it should reduce the amount of xp. Some classes just cannot collect xp properly
fbane Feb 26, 2024 @ 7:10am 
No.

People need to quit trying to make this game easier. The difficulty is fine. A magnet artifact? No thanks.
Originally posted by fbane:
No.

People need to quit trying to make this game easier. The difficulty is fine. A magnet artifact? No thanks.

There are four builds I aim for that make even Haz 3 a cake walk. Also artefacts are optional, you don't have to use them.
Zi Feb 26, 2024 @ 7:30am 
Coming from Soulstone Survivor I expected the XP to get collected at the end of a stage, I was a little disappointed this isn't a thing in DRP:S.
But the game is still in EA, maybe this will change. :)
fbane Feb 26, 2024 @ 7:33am 
Originally posted by Sora Hasuki:
Originally posted by fbane:
No.

People need to quit trying to make this game easier. The difficulty is fine. A magnet artifact? No thanks.

There are four builds I aim for that make even Haz 3 a cake walk. Also artefacts are optional, you don't have to use them.

You are essentially making it so that you can progress faster by using that artifact and grabbing excess XP that you missed during your run.

This game isn't about getting everything you can. Its a run and get out type.
Cotaks Feb 26, 2024 @ 7:50am 
use the legenadary +60% pickup range, more then enough to collect it all while kiting. no artifact needed. But sometimes ur just screwed by the timer, did not want to kill boss but it died to quickly, so an option to absorb all xp when entering dropship would be great at reduced xp gain, like 33% of the xp it's worth.

This way you collect all xp at heavy reducted price, but also it's not exploitable. Giving full xp is just not right, 50% is also enough to ignore a lot, so 33% seems a good value, good to get to low to abuse the system.
andynnos Feb 26, 2024 @ 8:15am 
I would actually make a secondary boss fight / per level that is tougher than the main boss. The reward would be to drop 1 magnet. If you decide to go for it, it will take time from mining/ finishing side quest so it would be a decision made by the player what to sacrifice. I would hate any other form of easy exp collection.
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Date Posted: Feb 26, 2024 @ 6:22am
Posts: 7