Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I saw the explosion bug still did the usual 25 damage to me.
Don't know the details outside of the the fact that it's percentage based and you get less return the more you stack it but it's definitely helpful to reduce damage.
You've determined incorrectly. Like, hysterically incorrectly.
I see no damage reduction when picking up armor upgrades. Let alone any significant reduction especially when the damage output become double by stage 5 on Haz 4. The armor point value does nothing to explain what it actually does when taking it.
I mean, others have already given pretty solid reasoning, do you want me to just parrot them? I don't have exact numbers but I can tell you that I can see a significant difference in survivability when I load up on the armor upgrades. Especially playing Juggernaut who starts out with high armor.
I would assume the legendary +12 is just that. And 10% would be only one point of armor, if the baseline armor depending on class and upgrades is only 10.
Maybe you don't notice it because the damage increases between floors. But even then, if you're seeing the same damage on the next floor after taking the armour upgrade, that means it's working.
The only time taking +3/6 armor upgrades are worth it is when there's only absolute trash on offer otherwise, sadly.
This could be balanced a bit better by making armor scale logarithmically, with the first 25 or so points being more potent than they are now, but stacking above that having diminishing returns. This would make an early-game +3 or +6 upgrade more immediately impactful and worth taking.
Here are my results.
Adding 3 points of armor reduced damage taken by 2. Adding an additional 12 points of armor reduced damage by a further 4, which is 1/2 as effective as the previous 3 points.
Therefore, I will conclude that armor has very fast diminishing returns, and probably the metaprogression upgrades for it give you all the armor you'll ever want/need, unless you are offered a legendary armor upgrade.
EDIT: Here's an imgur album with my super scientific study data: https://imgur.com/a/5k1wl22