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Cyro is definitely huge. The CC is needed often.
Thunderhead remains by far the best weapon, if you play half decently you'll win hazard 5 pretty much regardless of what else you choose with it (one cyro is needed).
The other hint I would give is to mine hard at the start of first stage, the XP return from mining and collecting the objectives is far better than killing monsters and you need it all. Those few classes with elite starting weapons make this easy but if you're trying the majority of the others then this is even more important.
I agree. Played at least 30 hours without knowing you could pass through frozen enemies without taking damage. Cold obviously causes freeze but the "slow" property also freezes.
It's definitely one of the best weapons. What makes the autocannon particularly good is that it has both penetration and decent range by default.
Of course, 1 or 2 movespeed upgrades won't hurt. If you see an Epic/Legendary move speed upgrade, take it as your only speed upgrade for that run.
Other small tips:
I am 99% sure 6% XP is not worth it even on the first upgrade. Even if XP required for each level did not scale 6% would only add 3 levels by the run's finale assuming you get to 55 with 0 XP boosters, and one of those makes up for taking it in the first place. And well, XP required scales exponentially. I don't think exact XP formula was datamined, but I will be very surprised if 6% grants even one level.
Add to that how those first 10-15 levels are by far the most important for power since early game is the hardest part of a H5 run, you really can't afford to waste levels on things that do not strengthen you immediately and directly. With that in consideration I am iffy even on taking 9% - if it's early enough those 9% are likely to be worth it, it's early enough I really need power, not investment for power later.
I can confirm that XP per level does scale incrementally. I tend to ignore XP upgrades because of it; unless I get offered an epic or legendary in the first 10 levels or so.
Damage over time effects (DOTs) can crit. Considering the meta progression crit/crit dmg bonuses, crit chance upgrades are the biggest increase to overall damage on most builds.