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It's more of a bullet heaven game, also known as a "survivors-like", though it does have a few interesting quirks of it's own.
The exact definitions are somewhat murky, some will say a game is ~like rather than ~lite so long as metaprogression only adds options instead of strength, others will refuse to accept anything that's not a top-down turn based RPG with ASCII graphics as ~like since that's what Rogue, the genre's namesake, was.
Neither is really an accurate title for the genre, but they've stuck and all the nitpicking in the world won't change that at this point. I just find it funny that some of the key features that define the genre were literally nowhere to be seen in the game it's named for or any of its descendants for the first few DECADES. ( Most notably the "meta progression" that carries between runs )
A purist might even argue that ascii graphics are the only true roguelikes, but I'm not THAT pedantic. Diablo 1 was actually closer to a "true" Roguelike than most modern "roguelikes".
Those times are past imo, just call everything a roguelike and don't worry about it.
The term kinda has lost all meaning at this point.