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I assumed this was the case, but I could find no information anywhere whether different category upgrades multiply or stack between categories.
However, is it true also for the different element upgrades?
for example does dmg to all weapons add or multiply with cold damage.
Because if it's the later then i guess the cryo cannon's burn means you get increased benefits in spreading over cold and fire damage rather than focusing on 1.
It doesn't explicitly state what's multiplicative and what's additive, but it gives you the tools required to figure it out on the fly.
In my experience, the various Tag Masteries are all lumped together. Using my own example, if you have a +20% projectile damage and +20% kinetic damage for a weapon that can benefit from both, it is still a total of +40%, not 44% it'd be if it were multiplicative.
As an aside there, I don't think the Frostburn OC adds fire damage. It simply allows it to inflict burn. It's similar to the Wave Cooker's lvl 18 OC that lets it inflict slow (which is just the chill/freeze effect). It doesn't give it cold damage, just gives it the debuff.
However, I haven't looked into the "All Weapons" upgrades. My initial assumption is they were Tag Masteries, but they oddly actually don't show up on the stat sheets at all currently. Not damage, not reload speed, nothing. In fact, I think I had an odd experience where a few All Weapons upgrades actually weren't having an effect. I'll try and do some testing later today to see how they affect damage (since the other stats are harder to quantify), along with more testing for different elements just to be sure.
That sounds like a decent solution, though it'd be a difficult to apply this answer to Tag Mastery upgrades. It seems this already happens on the stat sheet AFTER picking an upgrade, as a lot of times I see bonuses there that aren't multiples of 5%, stuff like 291% or whatever. I need to do more testing with that as well.
I've been assuming that the all weapon upgrades just add to your permanent upgrades on the left side of the screen.
It seems to be the case, but in a weird way. It seems that +all weapon upgrades are added to the stat sheet in a multiplicative fashion. I have the permanent damage upgrade maxed to 48%. I found a +15% all weapons damage upgrade, and it boosted it to 70%. Initially this looks weird, but it's multiplying a 148% total by 1.15, for a result of 1.702.
However, from my testing it seems this bonus is additive. I was using the Subata, which with perma upgrades has 62 base damage. With 70% bonus from only weapon upgrades, it came to just about 106 damage (it should be 105.4, but close enough. Being additive with the perma upgrade wouldn't work out).
But adding that all weapons bonus only brought it to 115. If it were properly applying to the perma upgrade, it'd make the Subata's base damage 71, and giving a 70% bonus on that would come to around 121. But 6 damage is just vanishing into the ether. Unless it's only being additively applied to the weapon bonuses: 62x1.85 gives us the 115 we're looking for. So then why does it change the permanent damage bonus if it's not correct? Odd.
Furthermore, I appear to have been dead wrong about tag masteries being multiplicative. I swear I tested extenstively across various weapons, but, in several tests now with the Subata and Deepcore, adding a tag mastery only seemed to give an additive bonus with the weapon specific upgrades. I feel like a damn fool now and need to amend the OP. I'd hate to provide false info.
OCs at the least are definitely multiplicative though. Of that I'm certain so far. And what it seems to do is multiply all bonuses, separately across the categories, by the effective amount.