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I'd love to see them come up with more ways for OCs to change how weapons work!
But yes, some Upgrades are just below a normal legendary upgrade and just above an epic one. While others are just in the common area of usefulness.
I hope once more OCs roll in, that they'll have more interesting effects. A good example is the "+30% damage, -30% fire rate, +piercing." It's a simple OC and a lot of weapons get it, but it's a good give-and-take that alters the gun's strength in a meaningful way. I'd almost want that OC's effects to be multiplicative instead of additive like other upgrades, to really slow that fire rate down, but also really crank that damage up to make the piercing all the more effective. (Edit: scratch that. That very OC is in fact multiplicative, and it seems most/all[?] OCs are, which indeed makes them much stronger than general upgrades, that are all additive)
Like, a Drone OC could be "Lose a drone, but your drones are A LOT bigger." A single drone could be a bug roomba, just plowing through the swarm rather than hitting one creepy crawly at a time. Less effective against elites or the Dreadnought, but that's an interesting choice to make: Do you value having more room to move, or potentially killing a big thing faster?
Thats what I thought aswell.. however it shoot one beam at a time ;(
I can see that! Would still not prefer a mere CC with these specific conditions to maybe be helpful. I like to compare the setup you metioned with the gunner