Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

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Plutoski Mar 3, 2024 @ 4:06pm
disappointed by this game
i played this on my friends pc for about 3 hours but i was disappointed. i was excited for this game to come out but to me it's least fun survivors-like game.

enemies are always stronger & the weapons from DRG feel boring for this genre. in the other games i can get op pretty quickly but in this game it feels like i can never be stronger than ai. enemy swarms are frustrating, mining is too slow. the fun part about those survivors-like games is allowing the player to become so overpowered every once in a while (depending on the run) the player becomes immortal. i found the starting difficulty to be challenging, i don't even wanna think about the higher difficulties.

the evacuation timer at end of each match is one reason i wont play this game again, im trying to collect the xp & mine some resources. timers were something of the past, they just add stress not fun.

please fix this game it has potential.
Last edited by Plutoski; Mar 3, 2024 @ 6:49pm
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Showing 1-15 of 20 comments
fbane Mar 3, 2024 @ 4:09pm 
This isn't a mining game nor is it a XP fest game.

You obviously came into it with the wrong thinking and ideas and are disappointed and that is fine.

Does the game need work? Sure. But the game is fine as it is otherwise it wouldn't get played as much as it has been.

Its a 3 week old game in Early Access so things will change.
SvenS2 Mar 3, 2024 @ 4:29pm 
It's pretty weird that mining is discouraged in the game, or at least Hazard 4 and 5. You mine for upgrades which help you kill the mobs faster, and in order to mine safely, you must run away from enemies or waste skill upgrades on faster mining. However, just by killing the enemies, you not only get the same amount of upgrades, because you're collecting more XP, but you're also making the run safer, as there won't be as much enemies to worry about
fbane Mar 3, 2024 @ 4:38pm 
Originally posted by SvenZ:
It's pretty weird that mining is discouraged in the game, or at least Hazard 4 and 5. You mine for upgrades which help you kill the mobs faster, and in order to mine safely, you must run away from enemies or waste skill upgrades on faster mining. However, just by killing the enemies, you not only get the same amount of upgrades, because you're collecting more XP, but you're also making the run safer, as there won't be as much enemies to worry about

Nobody is discouraging mining. But if you go into this game thinking you get to mine a lot you'll end up dead fast.

You have to learn the balance of gathering while staying alive
zeke Mar 3, 2024 @ 4:48pm 
Its a brand new, early access title (that mind you, hasn't even been out for a month yet) so of course its going to need some work and some balancing. But if you're looking for a game where you're going to eventually get to be op and buzz through the enemies like a hot knife through butter - you've come to the wrong place.

The original DRG and this iteration are meant to be challenging (especially as you work you're way up through the hazard levels). It isn't ever going to be a game that's going to just hand you victory. If the frustration of failure kills your enjoyment of a game or if having to work to 'overcome the odds' doesn't feel rewarding to you then this probably isn't the game for you (which is all perfectly fine by the way).
You came into this game thinking its the same cookie cutter survivors game. There are decisions to be made in how much to mine for minerals and nitra/gold and xping. Soulstone Survivors had some comments that it was too easy because you can be pretty strong early. Now a game like this is too hard? Ya'll gotta make up your mind. This is a harder variant of these kinds of games and that is what I like. This is a true skill issue at hand.
The Yeen Queen Mar 3, 2024 @ 6:24pm 
Originally posted by OkBuddy®:
i played this on my friends pc for about 3 hours but i was disappointed. i was excited for this game to come out but now im not buying it cuz it's the least fun survivors-like game.

enemies are always stronger & the weapons from DRG feel boring for this genre. in the other games i can get op pretty quickly but in this game it feels like i can never be stronger than ai.

Yes, it's a more difficult twist on teh genre instead of the god mode slaughter fest VS is. If I want that I'll go play VS. That's not me crapping on VS, I own the game and actually enjoy that now and then. I come here if I want something more challenging. That's the whole freaking point of this one. Not every Survivor game has to be a walk in the park power trip to be a good game.

the evacuation timer at end of each match is really one reason i'll never play this game again, im trying to collect the xp & mine some resources. timers were something of the past, they just add stress not fun.

As opposed to a hard time limit where the run simply ends after x amount of time? DRGS is actually MORE flexible than most Survivor games in that regard, you can kite the elite for as long as you can withstand the growing swarms. The hard time limit doesn't start until you kill the elite.

please fix this game it has potential.

Just because it's not to your personal tastes doesn't mean it's broken and needs fixing. Not every game is going to be to your liking. People have different tastes. YES we get others who ♥♥♥♥♥ about those things here. Because that's what people do on game forums, they whine. This game's not for you. That's fine. Move on to something else instead of trying to force change to cater to you when others are enjoying it as it is.
Slphapalme Mar 4, 2024 @ 5:49am 
Originally posted by OkBuddy®:
i played this on my friends pc for about 3 hours but i was disappointed. i was excited for this game to come out but to me it's least fun survivors-like game.

enemies are always stronger & the weapons from DRG feel boring for this genre. in the other games i can get op pretty quickly but in this game it feels like i can never be stronger than ai. enemy swarms are frustrating, mining is too slow. the fun part about those survivors-like games is allowing the player to become so overpowered every once in a while (depending on the run) the player becomes immortal. i found the starting difficulty to be challenging, i don't even wanna think about the higher difficulties.

the evacuation timer at end of each match is one reason i wont play this game again, im trying to collect the xp & mine some resources. timers were something of the past, they just add stress not fun.

please fix this game it has potential.
Ok buddy
JRS Mar 4, 2024 @ 6:07am 
yeah underwhelming, game become less playable as you progress it's a first in this genre, I gave up at haz 3 it's too boring
you played 3 hours without any meta progression or weapon unlocks that's why it wasn't fun... now play 30 hours and see how it is.
SvenS2 Mar 4, 2024 @ 7:01am 
Originally posted by NathansWargamesYT:
you played 3 hours without any meta progression or weapon unlocks that's why it wasn't fun... now play 30 hours and see how it is.
That's a problem with the game, not the player. It's the same argument as "WoW starts getting fun once you hit level cap". Aight, what about the hours spent before that?
The Yeen Queen Mar 4, 2024 @ 8:01am 
Originally posted by SvenZ:
Originally posted by NathansWargamesYT:
you played 3 hours without any meta progression or weapon unlocks that's why it wasn't fun... now play 30 hours and see how it is.
That's a problem with the game, not the player. It's the same argument as "WoW starts getting fun once you hit level cap". Aight, what about the hours spent before that?

No, that's a staple of the genre and if a player doesn't like that he should play a different genre game. That's not a problem with the game, BUT it's also not a problem with the player. The problem is when someone unfamiliar with the genre comes in and starts demanding these core features be changed and claiming the game needs to be "fixed" because of them.
fbane Mar 4, 2024 @ 8:06am 
Originally posted by SvenZ:
Originally posted by NathansWargamesYT:
you played 3 hours without any meta progression or weapon unlocks that's why it wasn't fun... now play 30 hours and see how it is.
That's a problem with the game, not the player. It's the same argument as "WoW starts getting fun once you hit level cap". Aight, what about the hours spent before that?

Any game with a progressive levelling system is ALWAYS rough at the start and will always take time to get to a point where it feels good.

This is one of my issues with the Steam 2 hour window refund policy. As a game such as this can take more than 2 hours to really feel it out, most of that 2 hour window is spent being frustrated so you have to decide to stick it out or refund and miss out.

As this was only a $12 CAD game for me I'm fine sticking it out, but if this was a $30+ game I'd have serious problems with that and why I generally don't buy Early Access games if they are expensive or high dollar.
Last edited by fbane; Mar 4, 2024 @ 8:07am
SvenS2 Mar 4, 2024 @ 8:30am 
Originally posted by Night Foxx:
Originally posted by SvenZ:
That's a problem with the game, not the player. It's the same argument as "WoW starts getting fun once you hit level cap". Aight, what about the hours spent before that?

No, that's a staple of the genre and if a player doesn't like that he should play a different genre game. That's not a problem with the game, BUT it's also not a problem with the player. The problem is when someone unfamiliar with the genre comes in and starts demanding these core features be changed and claiming the game needs to be "fixed" because of them.
Compared to the rest of the games of the games of the genre I've played, the enjoyment has been pretty much immediate. That is not the case with DRG:S.

Unlike the rest of the games of the genre you have path blockers which you have to stand in front of to remove, and you have a specific power-up which speeds up that process(the game's whole gimmick). The inclusion of this slows down the progression of other power-ups and hinders your general mobility. The payoff for mining is more upgrades, however the same can be achieved by simply focusing on killing all of the mobs. Not saying one should be a priority over the other, but given the general length of a stage, and the downtime you have for mining where you're not swarmed, it's not worth risking your life over, unless that's part of the hazard requirements.

Speaking of down time where you're not swarmed, that should be the case for Hazard 1. It needs to be an introductory stage for new players. I'm all for increasing the number of Hazard levels, so long as it nicely balances out the difficulty for both newcomers and people who have capped everything.

Additionally, this game locks power-spike upgrades(overclocks) under achievements, and don't allow you to utilize them in your initial run. That again, goes completely against the genre's norms.

I'm not dissing the game because I dislike it, I wouldn't have spent 40h on it, if I didn't enjoy it. But, there are many rooms for improvement and I want it to be more accessible.

More players = more money for the company = more content for the game
And that new content can be new game modes, hazards, stages and weapons. Don't we all want that?
Last edited by SvenS2; Mar 4, 2024 @ 8:31am
Mari Mar 4, 2024 @ 9:20am 
Originally posted by zeke:
Its a brand new, early access title (that mind you, hasn't even been out for a month yet) so of course its going to need some work and some balancing. But if you're looking for a game where you're going to eventually get to be op and buzz through the enemies like a hot knife through butter - you've come to the wrong place.

The original DRG and this iteration are meant to be challenging (especially as you work you're way up through the hazard levels). It isn't ever going to be a game that's going to just hand you victory. If the frustration of failure kills your enjoyment of a game or if having to work to 'overcome the odds' doesn't feel rewarding to you then this probably isn't the game for you (which is all perfectly fine by the way).
Comments like this and the one above have my head scratching. What challenge? Picking the correct upgrades (which come at random)? Moving the dwarf correctly away from the bugs? Positioning yourself properly so your beams/other weapons hit the intended enemies (hopefully)? The original DRG can be challenging because the controls/overall gameplay is extremely tight and satisfying, and you can choose which targets to prioritize, aside from positioning yourself away from enemies. The whole point of these games is to have dumb fun because by default, there's not much in the way of challenge unless you really want to consider moving away from enemies and clicking the right cards as they appear on screen a challenge. I really hope they fall more in line with other games alike as they develop it because this ain't it. Trying to make this kind of game "actually hard" will end up making it frustrating (see the endless amount of people on the forum and in reviews pointing to the same frustrating aspects of the game).
King Mar 4, 2024 @ 9:32am 
I only have problem with fodder and I mean absolute fodder being too strong on H5. My whole clip of minigun coulnt kill em while my dmg was decent. They go down almost as fast as semi elites. Something is not right there.
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Date Posted: Mar 3, 2024 @ 4:06pm
Posts: 20