Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

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Too Hard for Most Builds
IMHO, a lot of equipment needs significant buffs or the difficulty past haz 3 needs a nerf. Aside from Gunner builds and a couple Scout builds the game is way too hard on Haz 5 for most other builds in my experience.

If you haven't beaten haz 5 please don't waste everyone's time by arguing the point, I see some people saying the game isn't hard and I suspect they are running Gunner Thunderhead builds and/or haven't even been in haz 4 yet, or maybe they are just masochists.

Bear in mind I'm not saying it's impossible to beat haz 5 with other builds, I'm saying it's difficult to the point of no longer being fun and requires a lot of reloads and deaths.
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Showing 1-15 of 21 comments
Metro Mar 3, 2024 @ 10:24am 
Haz 5 is a challenging. Currently working on it for Magma Core and Hollow Bough. That said, I'm trying it in tandem with the 'get to level 60' missions which makes it more of a challenge (I'm sure I could beat it with M1000 sniper scout).

But here's the thing... Haz 5 is meant to be a challenge. It's currently the hardest difficulty in this Early Access game. I agree some builds/weapons need tuning but it's more helpful to discuss those individual weapons than it is to make a blanket statement.
Random_Guy999 Mar 3, 2024 @ 11:59am 
Originally posted by Metro:
Haz 5 is a challenging. Currently working on it for Magma Core and Hollow Bough. That said, I'm trying it in tandem with the 'get to level 60' missions which makes it more of a challenge (I'm sure I could beat it with M1000 sniper scout).

But here's the thing... Haz 5 is meant to be a challenge. It's currently the hardest difficulty in this Early Access game. I agree some builds/weapons need tuning but it's more helpful to discuss those individual weapons than it is to make a blanket statement.

TBH there are so many weapons that I feel need buffed that it would be easier to list the ones that don't.
Gorantharon Mar 3, 2024 @ 12:07pm 
Most weapons are so severely underpowered that using them on Haz5 is just laughable.

When killing the elites basically requires you to drop pod them, because you will be overrun by all the small bugs you already can not clear, it's very evident that the balance is just bad.

Seems the devs rely on you triggering the exploding bugs, but that's just all around bad design.
The Yeen Queen Mar 3, 2024 @ 12:08pm 
I just can't get over people complaining about the highest difficulty mode being....hard. 🤣
MadConsular Mar 3, 2024 @ 12:14pm 
Originally posted by Night Foxx:
I just can't get over people complaining about the highest difficulty mode being....hard. 🤣
Depends what weapons u use. If u use Leadbursters then its super ez
Nokturnal Mar 3, 2024 @ 12:15pm 
The game just turns into too much of an RNG-Fest in Haz 4 and 5.

Doesn't help that there's no Re-roll protection, Artifacts are terribly balanced, you can't Reroll Artifacts and Upgrades cap out at pretty low values.
Random_Guy999 Mar 3, 2024 @ 12:25pm 
Have you tried haz 5 with engineer or driller Night Foxx? Not arguing just actually curious. Because if you enjoy that experience I can't imagine why. It's doable with engineer plasma build but still a major pita even with all the rolls you need. Yes it's meant to be hard but more often it's not even winnable since you simply don't do enough damage to keep from being overrun with most builds. If you enjoy that then fair enough.
Yasahi Mar 3, 2024 @ 12:32pm 
Originally posted by Gorantharon:
Most weapons are so severely underpowered that using them on Haz5 is just laughable.

When killing the elites basically requires you to drop pod them, because you will be overrun by all the small bugs you already can not clear, it's very evident that the balance is just bad.

Seems the devs rely on you triggering the exploding bugs, but that's just all around bad design.

I end up accidentally killing the elites while kiting them most of the time. Don't need drop pod for that.

Scout Sharpshooter is imo the easiest class. M1000 and the class mod bonuses of +15% Crit chance and +50% Crit damage make it extremely strong. M1000 is also one of the best weapons in the game and reliable when it comes to targeting. The other scout mods are viable too since they have decent starting weapons and class mod bonuses... and access to M1000 and Cryo grenades. M1000 and Cryo grenades on Hazard 5 gives you lots of leeway on what other weapons you have.

Gunner Heavy Gunner and Juggernaut class mods are good too. While the Juggernaut has a mediocre starting weapon, it has nice class bonuses. Both have access to Thunderhead, Seismic Repulsor and Leadburster. Gunner has by default some of the best weapons available.

Engineer is also really strong. Both the Maintenance worker and Tinkerer class mods are easy to build and can clear Hazard 5 reliably. Maintenance worker has access to constructs so you can pair those LMG Gun Platform turrets with Seismic Repulsors and Voltaic Shock Fence. Lots of damage and CC available. The Tinkerer on the other hand has the Warthog. It's a really good weapon even at level 1 and with OCs can carry you through the whole map.

Driller is the weakest of the four. Foreman is the best since Subata 120 is actually really reliable and does good damage when focused. It can kill the Dreadnought at Hazard 5. Driller also has some of the weakest default weapons available. Beam weapons with short range just don't cut it. DoTs take too long to kill things. Strong Armed is not really a strong class mod, but it can do the job better than the Interrogator since it can get Cryo grenades thanks to having access to throwable weapons.

I got everything unlocked at around 43 hours. Have completed all the biome challenges and clear Hazard 5 with a high success rate. When I fail a dive, it's because I'm being too greedy with materials or EXP.

Some screenshots:
https://steamcommunity.com/sharedfiles/filedetails/?id=3172635057
https://steamcommunity.com/sharedfiles/filedetails/?id=3171551605
https://steamcommunity.com/sharedfiles/filedetails/?id=3171983212
https://steamcommunity.com/sharedfiles/filedetails/?id=3168216314
https://steamcommunity.com/sharedfiles/filedetails/?id=3172636366
The Yeen Queen Mar 3, 2024 @ 1:56pm 
Originally posted by Nokturnal:
The game just turns into too much of an RNG-Fest in Haz 4 and 5.

Welcome to roguelites. If you don't like RNG, don't play the genre that is built around RNG.
Cogsworth Mar 3, 2024 @ 2:08pm 
There are quite a few builds that work for haz 5 but there definitely are better/worse ones and RNG does come into play. I don't mind that though. I don't expect to win every hazard 5 run I do. It's the most challenging difficulty in the game and having bad runs is kind of just part of roguelites. It makes the good runs feel more satisfying.

There is a lot more to take into account with weapons as well. Some are terrible early but great with overclocks. Some don't do much damage but have great functionality (like the boomerang picking up XP). Some have great AoE but struggle against elites, and vice versa. You also need to pick weapons that synergize with each other so you can stack global upgrades like projectile, kinetic, etc. All of that is to say it's not so simple as having good and bad weapons, there are weapons that are good/bad for different situations.
!?! Mar 3, 2024 @ 2:16pm 
Yeah I wish that if I set trash mobs on fire with a flamethrower, they would actually die eventually. After all, the flamethrower rotates slowly and is basically a melee weapon.
However for some reason fire only lasts for 1 second and doesn't even kill the weakest enemies on haz5 so on top of being short ranged, risky and not doing enough burst damage to kill enemies outright, the flamethrower doesn't even do its 1 job of getting rid of trash mobs reliably.

Everything fire really needs a buff bad and that's almost everything the driller gets.
Dudes most reliable weapon is his pistol.
Last edited by !?!; Mar 3, 2024 @ 2:18pm
Random_Guy999 Mar 3, 2024 @ 2:38pm 
Originally posted by Yasahi:
Engineer is also really strong. Both the Maintenance worker and Tinkerer class mods are easy to build and can clear Hazard 5 reliably. Maintenance worker has access to constructs so you can pair those LMG Gun Platform turrets with Seismic Repulsors and Voltaic Shock Fence. Lots of damage and CC available. The Tinkerer on the other hand has the Warthog. It's a really good weapon even at level 1 and with OCs can carry you through the whole map.

I got everything unlocked at around 43 hours. Have completed all the biome challenges and clear Hazard 5 with a high success rate. When I fail a dive, it's because I'm being too greedy with materials or EXP.
*Edited broken quote

The issues I'm having with Engineer are probably related to scaling. Yeah the Warthog is good if I can get plasma on it, and Voltaic Shock Fence is a great support weapon but I find it needs a lot of levels and then my damage weapons are underpowered. I'm sure I have some room for improvement and I definitely greed too much but with a lot of builds I feel like I'm throwing pebbles at them.
Last edited by Random_Guy999; Mar 3, 2024 @ 3:12pm
Madcap Mar 3, 2024 @ 3:47pm 
Seeing people post their Haz 5 clear pics is helpful, but also giving me serious envy! I'm still flabbergasted by people getting consistent clears on Haz 5 when I still struggle to consistently clear level 1!
GazimoEnthra Mar 3, 2024 @ 5:24pm 
yeah this game definitely needs more buffs
The Yeen Queen Mar 3, 2024 @ 6:26pm 
Originally posted by GazimoEnthra:
yeah this game definitely needs more buffs

No it doesn't. You want a godmode slaughter fest, go play VS. That's not what this game is.
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Date Posted: Mar 3, 2024 @ 9:19am
Posts: 21