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Meanwhile, Boomerang betrays me every single time.
As for other throwables, I'm a big fan of the bullet grenade that gunners get. With the overclock that makes it split into 3 grenades it becomes extremely potent against anything standing in the center. It's kind of like the flamethrower turret but scales with kinetic damage instead of fire. If I didn't have that overclock, I'd probably be just as happy or happier with a gun instead of that grenade, but that doesn't make it useless. As mentioned, cryo grenades are amazing and are an essential tool at high hazard levels.
The basic kinetic grenade is pretty bad for the reasons the OP already listed. If it misses, it does nothing. Incendiary grenades tend to be low impact too. I haven't used throwing axes enough to form an opinion. Like the grenades themselves, the quality of grenade types are hit or miss.
But yeah, other than those, very meh. I don't feel like the game properly balances weapons that can't be aimed, because that's a *very* harsh drawback in a game where you need to carve paths to safety.
On top of that, incendiary and neurotoxin do awful DPS, so I don't consider them takeable.
The axe is not a grenade tho. And it does good single target damage.
https://steamcommunity.com/sharedfiles/filedetails/?id=3168216314