Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

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Dart 28 FEB 2024 a las 7:00 a. m.
Flamethrower
Just tried out Driller for first time. Driller was a favorite of mine on OG DRG and I mained the flamethrower instead of the other more "meta" weapons because the flamethrower felt nice in that game which honestly I found refreshing. Usually flamethrowers are total trash in games.

Well, I am severely disappointed by the flamethrower in DRG Survivor. Maybe with more usage I'll adapt and start using it but my god it feels really bad to use. Meanwhile the Sabata was just melting things. Maybe the flamethrower overclocks make it not as terrible? I hope so because if not, I may just never pick up the flamethrower in this one.
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Dakili 2 MAR 2024 a las 10:17 a. m. 
The flamethrower is really awful, especially the mechanic with rotating beams. Jus that fact alone makes it so hard to use. The corrosive at least stays on the ground. Flamer you need that later on... and the flame barely tickles.

I should be something more aking to the wave cooker. a small arc targeting whatever is closest to you. Keep the overclock sticky fuel, make another one that can slow enemies. Maybe something that change how fast is damages enmies.

It needs to be reworked altogerther, not just a few stats changes.
Unavailable 2 MAR 2024 a las 10:57 a. m. 
Lots of the guns are just bad for one reason or another. It's something they are looking into apparently. They say to remember its in early access :)
Moonlightfox 2 MAR 2024 a las 4:35 p. m. 
Everybody's first impression of every gun is going to be bad because of the overclock unlock thing. Play again, get reload and more beams/range, get something with slow or knockback to keep things in it, it's pretty good. The firing pattern and downtime make it weaker early game and raise the skill ceiling versus other weapons, but it feels balanced.
Última edición por Moonlightfox; 2 MAR 2024 a las 4:36 p. m.
Perplex 2 MAR 2024 a las 6:02 p. m. 
Publicado originalmente por Dakili:
The flamethrower is really awful, especially the mechanic with rotating beams. Jus that fact alone makes it so hard to use. The corrosive at least stays on the ground. Flamer you need that later on... and the flame barely tickles.

I should be something more aking to the wave cooker. a small arc targeting whatever is closest to you. Keep the overclock sticky fuel, make another one that can slow enemies. Maybe something that change how fast is damages enmies.

It needs to be reworked altogerther, not just a few stats changes.

Fire on ground is only at the edge of the beam so totally useless, you gain way more from extra beams, and if you manage to get the 2 extra beams before the 3 extra beams you are golden. But yea, RNG.
[HTT] im wooser 2 MAR 2024 a las 6:31 p. m. 
it feels like burn isn't stacking when it's intended to do so. maybe it is, but the damage is so low compared to direct damage weapons the flamer is just pathetic. not true in the real DRG. interrogator is the only class I tried about 2/3 times before saying yep I will never play this again.
Última edición por [HTT] im wooser; 2 MAR 2024 a las 6:32 p. m.
!?! 3 MAR 2024 a las 4:23 a. m. 
Yeah that dinky ass handgun is just your best weapon as a driller period.
You're best off picking some acid weapon as support since the acid status enhances the subata damage.

Fire damage right now is just garbage.
Every other status effect at least does something other than damage which kinda justifies it as support because damage over time in general sucks but fire is the only element that has no benefit other than dot.
There isn't even really any reason to have anything fire as a support weapon, it just doesn't do anything, no knockback, no debuff, no buff, nothing.
Última edición por !?!; 3 MAR 2024 a las 4:27 a. m.
The Yeen Queen 3 MAR 2024 a las 4:49 a. m. 
Publicado originalmente por Unavailable:
Lots of the guns are just bad for one reason or another. It's something they are looking into apparently. They say to remember its in early access :)

Something people need to remember. EA is just a beta test you're paying for. Give the feedback, sure, but remember that working out these kinks is exactly what EA is supposed to be for. Yes, I know there are games that never leave Early Access and just use the EA status as an excuse to have their game always be a buggy mess. But those are more the exception than the rule.
Raf 3 MAR 2024 a las 6:32 a. m. 
Sad part is they just buffed the weapon but I don't think it was a playtested buff. More of a "lets tweak numbers" buff given the surely abysmal win rates

Even after buffing it's still contender for one of the worst weapons in the game

and I firmly believe every starting weapon must be viable or complimentary in a kit. You can't have a class where the predominant strat is avoiding the starting weapon at all and hoping to roll general upgrades till level 5 so you can invest in your actual gun

Also, the elemental bonus from the interrogator is SO weird given decreasing 30% of upfront damage is already a disadvantage in itself but also it lower the DOT since it seems like the DOT is tied to the initial damage..... and so you can't actually ever get status efffects to be uncorrelated from weapon damage
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Publicado el: 28 FEB 2024 a las 7:00 a. m.
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