Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

View Stats:
SeraphSword Mar 21, 2024 @ 9:29pm
Level 60 Scout Classic
This was extremely unpleasant to get. Most of my runs ended on floor 1 or 2, because I was trying to find some combination that worked. But I did finally get it,

What wound up working for me was getting Boomstick as my second weapon, getting the +Pierce/+Damage overclock on the starter, and power-leveling to overclock 3 (sawed-off) on M1000. Finished at level 61 with the following weapons:
- Deepcore GK2 (level 16)
- Jury-rigged Boomstick (level 21)
- Cryo-grenade (level 10)
- M1000 (level 20)

Even on the runs where I came up short, Boomstick early definitely let me get further than the rest. M1000 is too slow to build up, and most of the other weapons Scout has available just don't do enough damage. Cryo was good for crowd-control at least.

Every Hazard 5 challenge has been a slog, but one thing I've found after completing so many is that everything below Hazard 5 has become extremely easy by comparison. Plus, Haz5 Salt was nowhere near as bad as Haz5 Hollow. The million random rolly-pollies were pretty miserable at times though.
Now I just wish I had something to do with all the gold and resources I'm accumulating.
< >
Showing 1-15 of 21 comments
pintit Mar 21, 2024 @ 11:53pm 
Originally posted by SeraphSword:
This was extremely unpleasant to get. Most of my runs ended on floor 1 or 2, because I was trying to find some combination that worked. But I did finally get it,

What wound up working for me was getting Boomstick as my second weapon, getting the +Pierce/+Damage overclock on the starter, and power-leveling to overclock 3 (sawed-off) on M1000. Finished at level 61 with the following weapons:
- Deepcore GK2 (level 16)
- Jury-rigged Boomstick (level 21)
- Cryo-grenade (level 10)
- M1000 (level 20)

Even on the runs where I came up short, Boomstick early definitely let me get further than the rest. M1000 is too slow to build up, and most of the other weapons Scout has available just don't do enough damage. Cryo was good for crowd-control at least.

Every Hazard 5 challenge has been a slog, but one thing I've found after completing so many is that everything below Hazard 5 has become extremely easy by comparison. Plus, Haz5 Salt was nowhere near as bad as Haz5 Hollow. The million random rolly-pollies were pretty miserable at times though.
Now I just wish I had something to do with all the gold and resources I'm accumulating.
Thanks for sharing the build :steamhappy:
InterWill Mar 22, 2024 @ 3:18am 
Good job!

I really like that there are difficult stretch-goal type challenges.

I suspect that these will get easier over time as more more other systems and meta progression gets added (so you can always say that you cleared this in the original harder version). But maybe if they add warnings, things can get harder too.
Mitsu/Inervo Mar 22, 2024 @ 3:36am 
Originally posted by InterWill:
Good job!

I really like that there are difficult stretch-goal type challenges.

I suspect that these will get easier over time as more more other systems and meta progression gets added (so you can always say that you cleared this in the original harder version). But maybe if they add warnings, things can get harder too.
the biggest problem is that classic scout only has scout weapons (which suck as hard as possible) and no overpowered stuff like heavy autocannon or even just breachcutter or shard difractor
Foul King Papaya Mar 22, 2024 @ 9:52am 
I'm at 60/60 biome goals complete, and that Classic Scout goal was easily the most unfun, RNG-intensive slog of all the Level 60 class mod goals. (Those Level 60 goals are unfun, RNG-intensive slogs in general.) After experimenting with different weapon sets and leveling emphasis, I finally got to Level 62 and a win with the exact same set of weapons that OP used.

- Deepcore GK2 (19 - OCs: Battery Bullets, High Caliber Rounds, Lead Wrapped Ammo)
- Jury-Rigged Boomstick (19 - OCs: Battery Bullets, High Velocity Bullets, Mini Pellets)
- M1000 Classic (9)
- Cryo Grenade (7)

No idea if that's the "optimal" OC selection on my main weapons, but it's not like we get rerolls, so such is life. Also, the M1000 at Level 9 put up nearly identical DPS to the Deepcore at Level 19, so make of that what you will.

To me, the issue is that guaranteed/fast-developing crowd control isn't really available in the Classic Scout's weapon set, and investing heavily into things like Cryo Grenade just cuts into your damage output, which you also desperately need. This is on top of a total lack of access to the game's strongest weapons, and a very mediocre class mod bonus. In contrast, I played Tinkerer Engineer after this to get the 4 Plasma Weapons goal. I reached the goal and got a win in two tries, off the strength of the Warthog and Shard Diffractor.
Voldo Mar 22, 2024 @ 9:59am 
Thanks for sharing the build, yeah the classic scout looks pretty terrible to level up and doesnt suit my playstayle as well. Are you swapping some gold for the +XP power ups or not ?
Weird Grim Mar 22, 2024 @ 10:09am 
Ignore Deepcore, just go full M1000, Cyro nade and Boomstick.
M1000 is for the damage (pick the split bullet unstable overclock)
Boomstick is for damage and knockback
Cyro nade is well for freezing, try to pick the 3 split nade and the bigger area, ignore damage go full reload on this.
Metro Mar 22, 2024 @ 1:39pm 
Originally posted by Mitsu/Inervo:
Originally posted by InterWill:
Good job!

I really like that there are difficult stretch-goal type challenges.

I suspect that these will get easier over time as more more other systems and meta progression gets added (so you can always say that you cleared this in the original harder version). But maybe if they add warnings, things can get harder too.
the biggest problem is that classic scout only has scout weapons (which suck as hard as possible)
What? M1000 and the Plasma rifle absolutely destroy Haz 5 with the right overclocks.
Last edited by Metro; Mar 22, 2024 @ 1:39pm
Mitsu/Inervo Mar 22, 2024 @ 3:23pm 
Originally posted by Metro:
Originally posted by Mitsu/Inervo:
the biggest problem is that classic scout only has scout weapons (which suck as hard as possible)
What? M1000 and the Plasma rifle absolutely destroy Haz 5 with the right overclocks.
yeah if you survive long enough to get the overclocks
Metro Mar 22, 2024 @ 5:59pm 
Originally posted by Mitsu/Inervo:
Originally posted by Metro:
What? M1000 and the Plasma rifle absolutely destroy Haz 5 with the right overclocks.
yeah if you survive long enough to get the overclocks
Degenerate animu must have corrupted your twitch skills!
danneltheflannel Mar 22, 2024 @ 7:15pm 
It's sad to hear this, Scout Classic is my fave class :P You can beat Hazard 5 solo leveling the Deepcore if you get Electrical and Piercing Overclocks. The Electric acid rifle/plasma rifle/cryo grenade have nice level 6 overclocks usually that give them utility without having to level them up. I think there needs to be a memo that you want to always drag out the first stage as long as possible, try to get to at least level 20 before moving on, pref 22-24. The extra movespeed Scout classic gets help him do this more efficiently than the other classes at stage 1, but it's something that makes all your runs a lot easier once you know.
Village Idiot Mar 22, 2024 @ 11:24pm 
If you can clear out a large area, you can circle strafe and farm the first and second level and should be able to ding Lv60 by the end of the second level or sometime during the third one.

I managed to reach Lv43 on the first level before being forced to leave due to too much density.
Last edited by Village Idiot; Mar 22, 2024 @ 11:25pm
Firestorm Mar 23, 2024 @ 5:12am 
Originally posted by Village Idiot:
If you can clear out a large area, you can circle strafe and farm the first and second level and should be able to ding Lv60 by the end of the second level or sometime during the third one.

I managed to reach Lv43 on the first level before being forced to leave due to too much density.
wow.. How do you do that?? 43 on first stage..
Most I got was early 20s, before the game keeps saying "enemies are getting stronger" and then the bugs got super speedy and overwhelm me.
Mitsu/Inervo Mar 23, 2024 @ 7:22am 
Originally posted by Firestorm:
Originally posted by Village Idiot:
If you can clear out a large area, you can circle strafe and farm the first and second level and should be able to ding Lv60 by the end of the second level or sometime during the third one.

I managed to reach Lv43 on the first level before being forced to leave due to too much density.
wow.. How do you do that?? 43 on first stage..
Most I got was early 20s, before the game keeps saying "enemies are getting stronger" and then the bugs got super speedy and overwhelm me.
200% xp bonus or the endless timer bug exploit
Voldo Mar 23, 2024 @ 7:32am 
Finished all 60/60 biomes today with this being the last and by far hardest challenge for me.
I never liked the Classic Scout especially not in the salt pits. Didnt make a screenshot because im an idiot, but i think i ran around in this build(only one magnet came up wich i couldnt get at the end of phase 2, full trigger :steamsad:);

Deepcore GK2 (eletric, piercing)
Voltaic Stun Sweeper (xp gain,range)
TH-0R Bug Taser(reload explosion,reload speed and damage, beams and beams)
Arc-Tek Cryo Guard(+3 drones)

Focused on XP gain and reloadspeed(two lucky legendarys early) and obviously heavy eletric damage, highest leveled gun became the Bug Taser at the end with i think around 22.

Tipps and Tricks; Use the Pay2Win Console at the first supply pod, GGEZ.

Just joking, stall out phase 1 like a maniac and use the supply pod if you lack early damage to take out both elites at the end.
♥♥♥♥ will get hairy but you need to do it, i would recommend not to leave until at least lvl24. Use the red salt crystals as late as possible.

I would try to abuse plasma/electric that can clear the masses of bugs with the limited arsenal the scout has. Squeeze some luck or good XP gain perks in on level up and between the phases, dont waste your gold on green +damage or movementspeed and then cant afford the legendary :steamhappy:.

You can still grind it out with some builds and this one too, especially if you have slow drones or the cyro granades but keep them at a lowlevel, you will need to get high weapon levels to kill the elites and the dreadnought at the end.

Obviously there is always some luck involved, i had a mega run going(legendarys left and right) and got hit 3 times from one big rolling bug bouncing around getting a cute little lootbug what made me really really angry, and i think from a mapdesign and gameplay perspective the salt pits are pretty awful :steamsalty:, but still good luck to you guys.
Last edited by Voldo; Mar 23, 2024 @ 7:37am
Beltalowda Apr 13, 2024 @ 8:53pm 
I was able to do this after a lot of RNG-dependent BS, but let's be real, Classic Scout blows and I absolutely agree with the rest of the posters in this thread when they say that this mod was the least fun to obtain.
Last edited by Beltalowda; Apr 14, 2024 @ 9:07am
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Mar 21, 2024 @ 9:29pm
Posts: 21