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I don't think we need More enemy types because the game is about a Worm so other things wouldn't work imo. you can always just customise the worm to look like a fish or something
Also don't think that the Pardners need abilitys because Equipment/Kits already exist and that was added alond side the worm abilitys.
In terms of new maps, just having different layouts like maybe and L shaped map and what not would be a nice addition.
Also one thing to keep in mind is that 99% of this entire game is make my one person so something like a whole new ocean themed map could take like 2-4 months to make.
More enemies could help with people wanting to both learn how to play as the enemy as well as how to play around it. But it wouldnt fit with worm town like you said.
Im mainly looking at ways how you can extend the replayability of the game.
The game needs better communication and some quality of life changes.
Right now the game just needs a good playerbase and work on the server access. The game still freezes a lot and it is difficult to keep a server going.
The creator should work on perfecting this system and making it all easier to use and understand before they add bells and whistles.
I am mainly talking about new content, which should be important for the longevity of the game
-Difficulty ratings for both teams (each setting adds/subtracts from the difficulty score, when the score reaches a certain threshold the difficulty ratings increase. Difficulties Ratings: Easy, Normal, Hard, Wormfood/Weak Worm). This would show up on the server selection screen.
-Pardner/Worm presets
If you are not talking about that then I'm curios as to what kind presets you talk about?
I think that's what I'm talking about. Thanks for the correction!
-Win animations (separate from the win screens, the only reason I came up with this is because it hurts my soul to see the train go from stationary to full speed).
Pardner escape via train: Train rolls out of Wormtown, breaking the planks blocking the tunnel.
Pardner escape via balloon: Balloon floats away.
Worm win: Worm stands up on its tail and burps out a cowboy hat, which slowly floats to the ground. It then quickly burrows underground, devouring the hat.
-New kit: Revolver
This gun hurts the worm even less than the regular escape mini-game (which makes no sense but balance over realism), but you can get 6 uses out of it.
-New kit: Lasso
Want to grab that piece of coal that's juuuuuuuuust out of reach, but there's a worm on your tail? Use the lasso to give anything that isn't nailed down a powerful yank towards you. Only good for 1 use.