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Thanks for the reply!
You've created an excellent VR experience and I'm eager to follow its development!
Glad to know I didn't miss anything else.
If I may, a couple suggestions that I think would help improve the game:
- Don't make us paddle so much! My arms were getting really sore - and/or figure out a way to design the paddling experience so it works better (for example, oftentimes I couldn't tell if I was actually moving, or if I was moving at "top speed" and in the direction I wanted - some way to see that with visual cues would help).
- Just for the demo, I'd suggest putting something in there to hint that the rope can be used as a tool. I didn't understand that it could, and thought the only way to the rocks was to keep swimming again and again. Eventually I figured out the rope could be used, but it felt like I discovered it randomly instead of being guided towards it.
- I like the idea behind the "lie down and close your eyes", but I don't want to lie back and lay on the tighten knob of my Index - it could damage it. I'd suggest figuring out some other way to handle this (there was also a section where a woman's voice is talking to you and you're laying down for a long time, and I was tilting my head up for that and my abs got sore so eventually I just sat up).
Overall I'm loving what you're doing here and can't wait to try the next update!
When you reach the end, the end credits start to roll - if you did not see the end credits, you did not complete the game.
The game will automatically close after the credits - and SteamVR Home will load.
I mean that I didn't know the rope could be used as a tool - there was nothing to indicate that, so I didn't know you could make a raft. So I kept trying to swim to the island and dying. Then I reasoned there MUST be some way to make a raft, and figured out how to use the rope. But it wasn't a well designed experience in terms of game design - we should be introduced to the rope-as-tool more purposefully, IMO.
I hear you, and I'm for some of that, but I thought the amount of uncomfortable arm waving here was bordering on obscene. It was just way, way too much. Granted, I did it, because I wanted to get to that damn island, but I was not happy with the developer for making me do it. You want to design experiences that are difficult and rewarding, but not overly punishing - IMO this is overly punishing.
I'm pretty sure I got to the credits - seeing text come up in the sky. But, again, it wasn't well designed - I should be standing there thinking, "So, is it over?" I should know "Okay, this is the end, and I feel satisfied and/or fulfilled and/or eager to learn more" not confused, which was the sensation the game left me with.