Samurai Survivors

Samurai Survivors

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War banner build
Blazing Domain
Absorb soul
War banner -> Lightning reflexes (Make sure you get war banner & then lightning reflexes)
Power binding

You dont care about blazing domain dmg you just want the size increase and around 25% CD reduction, this way your war banner gets proc'd all the time.

War banner was at 17700 DMG & got through wave 3 as butter. Almost managing to kill the wave 4 creatures before reaching me, sadly they were a bit too fast and i believe if i had a little more luck with my rolls (More banner dmg, Power binding dmg) it could be done?.

My ability stats before dying was:
- Blazing Domain: Damage (190), Cooldown (%75), Area Size (%318.75), Duration (8s).
- Absorb Soul: Heal Amount (100), Cooldown (%15.57).
- War Banner: Wave Damage (17700), Cooldown (%3.28), Area Size (%600).
- Lightning Reflexes: Reset Cooldown (2s), Reset Chance (1).
- Power Binding: Extra Damage (%300), Cooldown (%44.01), Tag Area Size (%533.33), Area Duration (%150).

Health: 425
Max Health: %425
Collect Range: %250
Walk Speed: %100
Posture: %125

Hopefully in the future the wave's will be a bit more balanced, the jump from wave 3 to wave 4 is crazy especially the HP.
Last edited by Rust Modded Slayer ON YT; Apr 26, 2023 @ 7:55am
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Showing 1-4 of 4 comments
wolderado  [developer] Apr 27, 2023 @ 1:59am 
Dev approves this build :steamthumbsup:
It's so satisfying to see war banners triggering every second and the whole screen slowly becoming red
Originally posted by wolderado:
Dev approves this build :steamthumbsup:
It's so satisfying to see war banners triggering every second and the whole screen slowly becoming red

Yeah, can you elaborate a bit on more how Power binding works? If my war banners are inside the power binding & explodes, it should replicate the same dmg and the % increase from power binding right?
wolderado  [developer] Apr 28, 2023 @ 6:43am 
Originally posted by Tyler:
Originally posted by wolderado:
Dev approves this build :steamthumbsup:
It's so satisfying to see war banners triggering every second and the whole screen slowly becoming red

Yeah, can you elaborate a bit on more how Power binding works? If my war banners are inside the power binding & explodes, it should replicate the same dmg and the % increase from power binding right?

Yep thats true. It works like this:
When an enemy enter a area they are tagged. Area cannot tag the enemy if they're already tagged. One area can only tag same enemy once.
When a tagged enemy gets damaged by anything, after a small delay, the tag explodes and damages the enemy based on the original damage amount multiplied by damage stat of the power binding

Also, I haven't tested this but multiple areas can tag the same enemy multiple times (provided they're not already tagged). For example, an enemy gets tagged. Tag triggers then enemy enters another power binding area and gets tagged again. Then that tag triggers again and so on
Last edited by wolderado; Apr 28, 2023 @ 6:44am
Originally posted by wolderado:
Originally posted by Tyler:

Yeah, can you elaborate a bit on more how Power binding works? If my war banners are inside the power binding & explodes, it should replicate the same dmg and the % increase from power binding right?

Yep thats true. It works like this:
When an enemy enter a area they are tagged. Area cannot tag the enemy if they're already tagged. One area can only tag same enemy once.
When a tagged enemy gets damaged by anything, after a small delay, the tag explodes and damages the enemy based on the original damage amount multiplied by damage stat of the power binding

Also, I haven't tested this but multiple areas can tag the same enemy multiple times (provided they're not already tagged). For example, an enemy gets tagged. Tag triggers then enemy enters another power binding area and gets tagged again. Then that tag triggers again and so on

Cool thank you :)
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