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Character barely matters in the long run.
You will unlock other classes as you progress through your first playthrough - I think the first is the Barbarian.
Abuse the necromancer skill help from bellow and you will stomp the game pretty much...
Mordelagger pit is the most dangerous area of the game, but you should be fine with this comp and some phoenix feathers and portable shields.
Also, contrary to what being said, characters DO MATTER. Specially the devs ones, some of them have extremelly good unique effects that are comparable to top-notch items or even better (like the one with +30% xp or the one with +100% potion effect that is extremelly good with portable shield or XP potions, etc).
The stronger your party is and the more you min/max, the less you have to grind to beat the final stages of the game (mordelagger and dragons/mom).
I just recorded beating the mordelagger pit with this team if you want to take a look, builds at the end of the video; https://youtu.be/jv4GIal7sm0
Grandma/Paladin (Leader Strike & self-heal)
Woofie/Warrior (Ug SMAAAASH!)
ET/Cleric (Weaken and Smite, occasionally healing circle)
Special Guest/Mage (spam that METEOR!!) (or someone else if you didn't get Deluxier version)
Jock/Rogue (Vanish with Poison, then spam regular attacks)
As an alternate, you can sub in a druid for the rogue. The bleed DoT effect from his special attack (I think it's called "Feral Strike" or something like that) can be devastating, especially when combined with the flaming DoT from the mage's Fireball spell. And the druid has another ability that spends a few of his own MP to restore some MP to the entire party, which can be helpful to fuel your mage and paladin.
Then get some table items that boost your MP Regen to keep dropping those skills and spells, you shouldn't even need to rest until you hit level 13 or so because you'll be leveling up so fast in the beginning, and level-ups come with HP/MP refills.