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Why can't we just get a WWE game with the gameplay of hctp and visuals of modern games
It's not for everyone sure, but HCTP was so basic in design there was very little depth, still a blast! one of my faves (tied with Just Bring it) but still.
I think a lot of players underestimate themselves? like, easy/normal is ridiculously easy... whack it on legend, and its a lot more fun xD
OPPONENT MANIPULATION
Standing opponent
- grapple, directed at corner: throw opponent into corner
- grapple (hold), directed at ropes: throws opponent out of the ring (will end up ringside)
- R1: carry opponent (if strong enough). You can then carry him to the ropes and throw him out by pressing grapple again or smash him using an attack. (Use right stick to switch carry type). Note that wrestlers can break out of carries (wrestler with the fighting style "powerhouse" have an easier time to carry/prevent being carried). It may also use a lot of stamina, depending on the weight/strength ratio.
- L1: drags opponent, works a bit similar to the irish whip. You can send the opponent to the corner or to the apron (will only work if you're not too far away from the ropes; if you're too far away, the opponent will instead bounce from the rope instead of going over it). If you use it while being on the ringside, you can use this to throw the opponent back into the ring (make sure to aim at the ropes, not at the corners).
Opponent on the ground
- right stick up: make opponent stand up (then see above)
- unconfirmed: grapple + right stick up: make opponent sit
- right stick right/left: change opponent's facing (suppine/prone)
- grapple, then:
------------------- L1: drags the opponent on the ground, usefull for positioning him for a air attack from the ropes
AREA MOVEMENT (ring/apron/ringside/ropes)
To exit the ring
- Run towards the ropes (not corner!) and tap R1 for a fast exit to the ringside.
- While standing at the ropes, continue holding left stick at the ropes, will exit to apron.
- While standing at the ropes, tap R1, will exit to apron.
- While standing at the ropes, hold R1, will exit to ringside.
- While standing at the ropes, press L1 + light attack to perform a springboard/air attack against an opponent in ringside (needs to be in your wrestler's repertoire).
- Suicide Dive: not sure how to pull it off...
- You can climb to the top rope/corner (see below, ropes) and perform a dive attack to ringside.
To enter the ring from ringside
- Run towards the ropes (not corner) for a fast entry into the ring.
- While standing at the ropes, continue holding left stick at the ropes, will enter to apron.
- While standing at the ropes tap R1, will enter to apron.
- While standing at the ropes hold R1, will enter to ring.
While on apron
- Tap R1 and hold left stick towards ring or ringside.
- Just keep holding left stick towards ring or ringside.
- L1 + light attack for springboard attacks (if they're in your wrestler's repertoire)
Ropes
- Run into the corner to climb the top rope.
- While in the corner, tap R1 to climb the middle rope.
- While in the corner, hold R1 to climb the top rope.
- While on a rope, press R1 to cancel and climb down.
Thank you, will try! :)
EDIT: While running towards the tope, you need to press both R1 (right bumper) and light attack. If you don't press R1, your wrestler will just rebound from the ropes.
There are other moves that look a bit like holds, but they don't trigger the minigame/can't make the opponent tap out. And they're usually based on grapple offense, not power/tech hold.
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* It's a bit difficult to figure out sometimes - the move in the move set editor often shows several bodyparts that take damage from the move. I suppose that if you sort the moves by head/arms/legs, you know which limb is targeted. Note that limb durability and limb hitpoint distribution may affect how fast limbs get damaged.
1) The maximum stats you can set for any wrestler depend on their weight class. The heavier, the higher their maximum allowed power submission off/def, durability (damage reduction), strength. And the lower their reversal skills, tech submission off/def, air and running offense, stamina, move speed, recovery time, etc. For the lighter wrestlers, it's vice versa. So, for example, very heavy wight wrestlers have on average a harder time to reverse attacks (low reversal stats/shorter reversal windows), but they also suffer fewer damage from them (high durability stats).
2) There are a lot of gameplay related sliders (basic reversal window duration, stamina consumption and recovery, stun accumulation and duration, health recovery speed, etc etc) hidden in the options/balancing menu. Scroll down (the come after all the AI sliders!) to the bottom of the options list.
If you make stamina more strict, an irish whip can be used to drain your opponent's stamina pretty effectively.
---------
My latest take on wrestler's stats:
These stats have an influence on how much damage you deal with corresponding attacks:
These stats have an influence on how much damage you take when suffering an attack that targets a specific body part or when being submitted to a power/tech hold:
These stats help you to avoid enemy attacks by affecting your reversal windows:
Other stats:
HITPOINT DISTRIBUTION (access via Options/Roster/Edit Superstars)
Each wrestler has 4000 total hitpoints that are spread out across all their limbs (head/arms/body/legs). I suppose that this influences how much damage needs to be done to body parts until their damage status increases(which only matters for submission holds?, perhaps also for recovery time?)
Sometimes you just have to stun them and drag them to the ropes.
I don't see how, really.
I just played two matches and in the first, I stunned my opponent and dragged them to the ropes with a single press of L1, worked fine. Then did my "stunned against the ropes" finisher and won. In the second match I tried the exact same thing with the same wrestler and it didn't work, I just chucked my opponent onto the apron. No, I did not hold L1 to initiate a "hard drag"(if such a thing exists). Who knows.
This is one of my only gripes, the vagueness and occasional inconsistency with the mechanics. maybe they explain it in the franchise mode which I haven't played, but I didn't even realize until this post that you can essentially use your fireball/poison/etc paybacks whenever you want...all this time, after 150+ hours I thought I had to wait for a very specific context-specific prompt to pop up. So I wasn't using those at all. Whoops.
And I've got like 200 hours in this game now, but a huge chunk of that has been wasted basically in the create-a-wrestler stuff. It seems quite powerful but needs a TON of QoL improvements. You have to trial and error your way through selecting wrestler pyrotechnics, as an example. They don't have any sort of separate categories for "this pyrotechnic go bang" and "this pyrotechnic is eerie smoke", etc.
Still my favorite wrestling game since the N64 days.