WWE 2K24

WWE 2K24

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Matimats Oct 29, 2024 @ 12:11pm
Anyone else having slow motion issues?
Played the game from April to June without a problem, had so much fun. Got back this month and it's mostly in slow motion. I tried to lower the graphics but that didn't change anything.

Benchmark is playing the game below 60fps and only goes above for a few seconds.

What's the issue with the game? Is anyone experiencing the same things? :(

My specs:

Refresh Rate: 60,000Hz

NVIDIA GeForce RTX 4070

Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz

16GB RAM

Dedicated Video RAM 12GB
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Showing 1-13 of 13 comments
No issues here pertaining slow motion - R7 1800x / GTX 1080Ti. :csd2smile:

If I remember, last year had something in the options that was making things move in slow motion but I am not sure if that is still the case this year. :chirp:
Last edited by Phénomènes Mystiques; Oct 29, 2024 @ 12:37pm
Greenboy007 Oct 29, 2024 @ 1:42pm 
Game played fine for me till last update now I also get slow motion during game and haven't changed any settings from when it played OK.
I see one setting in Extras < Graphics Settings at the bottom "Multi-Superstar Performance Mode" which you could try to turn it on/off - maybe it got defaulted on/off (mine is off and I wasn't here prior to the last update either). :csd2smile:
Dragon Oct 30, 2024 @ 2:13pm 
I have it in every online match. Works fine vs AI, but online is always like this.
Zeokage Oct 30, 2024 @ 2:30pm 
Originally posted by Dragon:
I have it in every online match. Works fine vs AI, but online is always like this.
Are you trying to run the game at anything other than 60Hz?
Budd Mullen Nov 11, 2024 @ 7:36pm 
Has anyone found any fixes I had same thing happen. No problems since day 1 and ever since a patch, game suddenly started running slow. I've tried many of the fixes online, but nothing seems to work. Even a full re-install didn't fix issue.
armInIuS Nov 12, 2024 @ 2:48am 
had the same issue when playing online with my bro in 1 on 1`s.
I do have a very powefull system and so was always acting as a host. The slowdowns felt like my pc was trying to slow itself down to not get desynch with my brother.


He actually does have occasional drops from 60 to 30 fps in matches. i've started to monitor my own framerates and figured i wasnt capped to 30 fps at anytime at all during the match (beeing the host).

However if the partner clients drops down to 30fps there are only two ways for the engine to handle that w/o desynching:

1, You force the better cllent to drop for the same amount of fps to get synced again
2. You do not cap the better clients fps but rather e.g. double the animation time for the time beeing. Meaning a movement that was like 20 fps (e.g. a jab) will now become 40 fps to catch up with the slower system again. This is called rubberbanding fps in online matches.

And i think 2) is exactly what we're facing and seeing. So i asked my brother again on discord is there any slow down for you mate and he just kept saying "no not at all!"
Obviously because my system was trying to sync with his, therefore resulting in increasing animations times while everything looked fine for him.


So i had the idea to switch hosts and let the inferior system taking care of syncs.
Et voila, no slow motions anymore at all. And suddendly i was seeing very short fps jumps on my sys between 60 and 30 fps. So it was not doing that double fps anymore but rather capping the fps.

Like how it works is:

Case A superior system is the host:

The superior sys runs at 60fps cont. the slower client drops to 30 or even less for a short moment. Now that stressed out system needs to tell the host like "hey bro, i`m a little behind shedule* the host will ask like "kk, how much" and then increase your animatio timess for a short period. But this adds additional latency to the sync process itself.


Case B inferior system is the host:
In the very moment the system drops the frames this is accounted by the client as well. Because there is an increase in package time and the data package itself will also contain the increased frrame time already. The client can immediatly figure the sudden delta in between the frame times and immediatly account for it. So the lag itself is actually lower by default. Because the receiving end will get that info straight away.

Additonally it seems that now the engine will not do that animation increase thing but rather shortly drop the fps to account for the frame time variation of the hosts system. However, in theory it should not matter if you play an animation 40 fps / based on 60fps in total or 20 / on 30 fps in total. Because they would both be shown for the same real world time, right? (0.66 seconds). BUT the difference is that having the lag information pushed to you with the first netcode package you can accomodate for the lag much faster by shortly lowering the fps to 30 and then get back to 60 fps as soon as possible. That means that not the full animation is played on a 30fps basis but only a fraction of it. So the real world sync takes place much faster. And you will rather feel a short "lag" instead of a longer rubberband effect, so to say.


The question however is: What did they change? Because the problem got much worse during the past 2 patches and it wasnt that visible before.
Last edited by armInIuS; Nov 12, 2024 @ 3:21am
Matimats Jan 31 @ 11:23am 
Are you guys still having FPS drop/slow motion that makes the game unplayable?
I've already posted it a few months ago. I decided to try the game again but this issue still persists.

I only bought the game back in April 2024 because I knew my PC could run it. Played from April to June without a problem.

Since around september 2024 the game randomly decides to slow down a lot. Maybe after one of the patches? The game should be locked at 60 FPS, right? Mine even goes below 50/40 FPS during some moves, even 1v1 matches. Sometimes it runs smoothly for a few seconds, but some other matches are too slow I can barely play like I used to.

Tried the timed update thing, didn't work. I lowered the graphics but still get tons of lag, not a graphics issue. One of the smooth matches I played had everything on ultra, since my PC can handle it pretty well.

I updated my Nvidia Driver a few days ago and suddenly the game was working fine, I don't know if it was a coincidence, but then it's bad again. I don't know what to do.

Is it really on my end? I belive I've tried everything I can. Way heavier games work perfectly fine with graphics on ultra settings.

Anyone else having unplayable matches? And I don't even mean online lag, I mean offline matches against AI.
Last edited by Matimats; Jan 31 @ 11:26am
Close unused background apps
Win Key Search < Open Mobile Device Settings < Toggle off these things (especially Phone Link), restart the PC, and check to see if those options are at fault. :csd2smile:
Last edited by Phénomènes Mystiques; Feb 3 @ 2:06pm
You have to play at 2k instead of 4k resolution. Also make sure if using multi screens that the game screen is the active one, otherwise will drop to 30 fps.
I have that issue, though I've narrowed the issue down to Intel's Raptor lake 13th and 14th generation CPU's OR the hastily applied liquid metal on the CPU/GPU and heat sink at the manufacturer of my laptop (Asus).
Originally posted by Greenboy007:
You have to play at 2k instead of 4k resolution. Also make sure if using multi screens that the game screen is the active one, otherwise will drop to 30 fps.

My screen is just 1920x1080, not even 2k I believe. Sometimes the game is ok but sometimes the matches are unplayable, ugh. I don't understand, because sometimes matches with 8 people at once are fine but if there are 4 it's full of slow downs.
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