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One thing they did better then 2K24 is that the women's champions wear their belts properly in 20, where in 24 the belts are oversized and orbit a distance away from the woman's waist.
Io Sky on the other hand. Like damn, she has such a beautiful even face iRL, but the ingame version looks like someone flattened the front to pancake levels. From the side it looks okay, but I can't get over the frontal view.
I just hope the will make a decent Kairi... like the last time she appeared in the 2k series was a while ago and did not really look like her in the face. I mean we're waiting until September for her and pay extra, she better be on a level with CM Punk accuracy levels.
It's too fluffy. Looks really weird specially in motion.
2k19 and older games had better looking (sleeker) Bret Hart hair.
Hair is hard to pull off well with how they're trying to layer it and give it somewhat realistic physics. It's always the weakest part of these models.
But there's still no excuse for Bayley's half-bald head. Apparently Bayley herself had a reaction to it: https://imgur.com/a/nkZvP4C
In fact now that I think about it - I can't name one single game where hair was not being problematic. In older games the hair was not moving but then clipped through clothing. In Unreal 4 games the hair had terrible textures. In Unreal 5 the movement is wack.
That image is the first version and after Bayley posted that 2K actually updated the model to what is in game now.