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Oh I've misread the Rogue stats lol. Right they do get less block. Would like for Fighters to get an increased block though yeah. Like if they had a passive conditioning that'd make them feel tankier.
A lot of that comes from equipment. It's not hard to get a fighter with 20+ block every turn before a single card is played.
Sure, you can try. If an enemy has 20 DMG and you have 15 block, at least you only take 5 damage instead of the full 20. Hopefully you live another round.
Not that I am advising a Block deck, but it seems more likely to get hit in KiTS than FiTS. You have to do something.
Lol there's an enemy that does 32 damage, who auto attacks whenever you move or attack them first. Oh and best of all? They dodge the first attack coming their way.
Just lost to that jerk.
Ya'll might know who I'm talking about, how the hell are you supposed to beat him?
That's one thing I'm not enjoying about this game in comparison to FITS. Maybe I've yet to get better at it, but it felt like in KITS you could actually finish fights without taking a hit if you've moved around the board properly.
In KITS it feels mandatory you have to take a hit one way or another. It doesn't matter how careful your movements are and how calculated your attacks could be.
There's definitely a ton of balancing still left to do for this game.