Knights in Tight Spaces

Knights in Tight Spaces

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Shouldn't the Fighter Have 60% More Block Than the Rogue?
Would make more sense since Fighter looks and feels like your typical tanky barbarian type. If the Rogue is meant to be the quick and nimble one instead, maybe they can get a dodge bonus.
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Showing 1-7 of 7 comments
Rogues already gain less block. Do you want the Fighter to also gain increased block?
Originally posted by Derpykat5:
Rogues already gain less block. Do you want the Fighter to also gain increased block?

Oh I've misread the Rogue stats lol. Right they do get less block. Would like for Fighters to get an increased block though yeah. Like if they had a passive conditioning that'd make them feel tankier.
Originally posted by The Sinless Assassin:
Originally posted by Derpykat5:
Rogues already gain less block. Do you want the Fighter to also gain increased block?

Oh I've misread the Rogue stats lol. Right they do get less block. Would like for Fighters to get an increased block though yeah. Like if they had a passive conditioning that'd make them feel tankier.

A lot of that comes from equipment. It's not hard to get a fighter with 20+ block every turn before a single card is played.
wei270 Mar 12 @ 10:07pm 
ok what equipment give you 20+ block, and also i do find enemy can easy do 20 damage but i guess if you start with 20 block then you can play the block cards now
Originally posted by wei270:
ok what equipment give you 20+ block, and also i do find enemy can easy do 20 damage but i guess if you start with 20 block then you can play the block cards now

Sure, you can try. If an enemy has 20 DMG and you have 15 block, at least you only take 5 damage instead of the full 20. Hopefully you live another round.

Not that I am advising a Block deck, but it seems more likely to get hit in KiTS than FiTS. You have to do something.
Originally posted by wei270:
ok what equipment give you 20+ block, and also i do find enemy can easy do 20 damage but i guess if you start with 20 block then you can play the block cards now

Lol there's an enemy that does 32 damage, who auto attacks whenever you move or attack them first. Oh and best of all? They dodge the first attack coming their way.

Just lost to that jerk.

Ya'll might know who I'm talking about, how the hell are you supposed to beat him?
Originally posted by Twelvefield:
Originally posted by wei270:
ok what equipment give you 20+ block, and also i do find enemy can easy do 20 damage but i guess if you start with 20 block then you can play the block cards now

Sure, you can try. If an enemy has 20 DMG and you have 15 block, at least you only take 5 damage instead of the full 20. Hopefully you live another round.

Not that I am advising a Block deck, but it seems more likely to get hit in KiTS than FiTS. You have to do something.

That's one thing I'm not enjoying about this game in comparison to FITS. Maybe I've yet to get better at it, but it felt like in KITS you could actually finish fights without taking a hit if you've moved around the board properly.

In KITS it feels mandatory you have to take a hit one way or another. It doesn't matter how careful your movements are and how calculated your attacks could be.

There's definitely a ton of balancing still left to do for this game.
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