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With the right build and deck pull, you could probably tank and one-shot 4 demons at once, I'd imagine. I just killed off one with over 100 damage on a single attack from my counters and didn't take any health damage. I can't see why 3 or 4 at once would be impossible with more block build up.
It's also beneficial when you can stack 2 or 3 characters against one AOE boss and they can take the boss down in a single counter.
I also wanted to add, to your point about sorcery, that it is useful. It seems weak, something like Magic Storm, that can only deal 4-5 damage to each enemy. But having an indirect attack that affects every enemy is very useful. Triggering support attacks is nice, but the best use for it is when you need to damage an enemy to cancel it's own AOE attack. Archers and mages with indirect AOEs are a pain in the ass when they are behind their team and you can't reach them.
The more that I've played (50ish hours now), the more I've found use for classes and cards I otherwise thought were dumb. It can definitely be an issue for the "new player experience", however. Having to put in a lot of hours to really unlock the potential isn't necessarily great for an indie game.
The worst, to your point about being pushed off, is learning the 2nd, 3rd, and 4th order of actions in response to your own moves. I've lost deep runs because I caused a chain reaction that sent my leader off the board. And you can't use your "UNDO" when that happens.