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Overall I think it would best to balance curse effects duration to last on a per fight basis removed at the end of the fight that way your not nerfing effects or ruining per fight balance. The current system punishes the player semi permanently unless you happen to reach a card removal point and that is way too harsh imo, another option would be a good thing to separate the curse permanency in the difficulty modes.
Tbh this game is far less punishing for picking the wrong option when compared to the first game(Fights in tight space)
this is making the assumption that player will remember which option he picked and what that option does
I got Hubris for charging into the village like a mad fool, and sure enough it did quite a bit of damage to my party. I had healing, though, so I got out of it. At the end, the villagers were so grateful they volunteered to remove Hubris for me, understanding completely that energetic knights in tight spaces will often be overconfident, since it's the knights in open spaces who are the prudent ones.
When the villagers removed Hubris, that's when I found out they were illiterate and couldn't read cards. They took away Front Kick instead. I guess an evil lightning bolt from a black sky and a foot in a steel boot kicking them in the head amount to the same thing to them.
Bug or feature, who knows.