Knights in Tight Spaces

Knights in Tight Spaces

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Paulie Don't Surf  [developer] Mar 7 @ 10:19am
Known Issues (Friday March 7th)
Hey everyone,

First off, we just want to extend a heartfelt thank you to all of you who jumped into KITS right at launch. We know that day one wasn’t as silky smooth as we’d hoped for some of you, and we truly appreciate your patience and understanding as we work through the bumps in the road. Your support means everything, and we don’t take it for granted.

Since launch, we’ve released three patches aimed at fixing some of the most pressing bugs, crashes, and blockers that surfaced early on. While we’ve made solid progress, we know there’s still more to do, and we remain fully committed to bringing KITS to a place of stability, balance, and polish as soon as possible.

Player feedback has been absolutely invaluable in this process. Your reports, insights, and suggestions help us prioritize fixes and improvements, and we can’t thank you enough for taking the time to share them. If you run into any lingering issues, please keep reaching out—we're listening, and we’re working hard to make things better.

With that in mind here is a list of our top known issues and ideally the best route for workaround or helping to report directly to us for logging and patching on our end:

(Save file, Crash file and HelpDesk link are below the list)


  • FPS/Stuttering issues - Could be related to numerous player side issues or you may need to turn off High End Graphics setting in menu.

    Additional steps, turn on V-Sync,

    If you need a thorough check in about your system speed and the game requirements, please submit a ticket to the helpdesk.


  • Softlock at moment in fight - Workaround: Select a different card in order to proceed.

    Reporting measure: Send us a save file right after the lock occurs with some details in the ticket of what is happening just as it goes down.


  • Card tool tip seems inaccurate - There's a variety of nuanced reasons why this could be the card function OR the card description. Any reports are very useful right now and we might help to make more sense of what's happening on your end.

    Report directly to helpdesk with card, and your description of the issue.


  • Demo not launching - Also a known issue, there's a conflict with save file types.

    Workaround: Delete your save files from this location:
    C:\Users\YOURUSERNAME\AppData\LocalLow\Raw Fury\Knights in Tight Spaces

    If it's still happening, delete game, then delete save files, and then reinstall. If there are continued issues report to help desk.


  • Teleport issues - This is known and we can only suggest to avoid using it for now if you're one of the players having this problem. We're going to patch it as soon as possible over the comings days and we'll communicate it in the patch notes.

Your save folder is here:
C:\Users\YOURUSERNAME\AppData\LocalLow\Raw Fury\Knights in Tight Spaces

Your crash folder is here:
C:/Users/YOURUSERNAME/AppData/Local/Temp/Raw Fury/Knights in Tight Spaces/Crashes

And you can submit it to us here:
https://rawfury.atlassian.net/servicedesk/customer/portal/1


That’s all for now, but we’ll have more updates soon! In the meantime, keep the feedback coming, and we’ll get back to you as soon as possible. Thanks again for being part of this journey with us. 💙

PW
Last edited by Paulie Don't Surf; Mar 7 @ 10:23am
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Showing 1-15 of 44 comments
slaigo7 Mar 7 @ 8:00pm 
"Teleport issues - This is known and we can only suggest to avoid using it for now if you're one of the players having this problem. We're going to patch it as soon as possible over the comings days and we'll communicate it in the patch notes."

Whenerver NPCs warp you, you'll still get the same issue, FYI. And that's unavoidable, at least for now. I'm so loving this game, but this needs to be addressed ASAP, for it makes advancing the story pretty much a wasteless effort.
I'm waiting for (and counting on) you all to polish the game to an extent in which such players can finish the game fair and square without these type of bugs to leave a positive review on it.
Sorry for mispellings and such; I'm not a native English spaker.
Again, I love the game besides the aforementioned inconveniencies.
pfiasse Mar 8 @ 10:01am 
Originally posted by slaigo7:
"Teleport issues - This is known and we can only suggest to avoid using it for now if you're one of the players having this problem. We're going to patch it as soon as possible over the comings days and we'll communicate it in the patch notes."

Whenerver NPCs warp you, you'll still get the same issue, FYI. And that's unavoidable, at least for now. I'm so loving this game, but this needs to be addressed ASAP, for it makes advancing the story pretty much a wasteless effort.
I'm waiting for (and counting on) you all to polish the game to an extent in which such players can finish the game fair and square without these type of bugs to leave a positive review on it.
Sorry for mispellings and such; I'm not a native English spaker.
Again, I love the game besides the aforementioned inconveniencies.

Same here with NPC, video and logs sent, really annoying, I was able to go through 2 different enemies by playing my cards differnetly but now stuck.
Paulie Don't Surf  [developer] Mar 8 @ 12:27pm 
Slaigo7 and Pfiasse,

Sorry guys I wasn't ignoring you, we pushed a hotfix today to fix the Teleport issue so it should be corrected in your build if you update now.

Let me know how you get on I'll be around here and there this evening and tomorrow.

PW
Mystic Push upgrade does nothing
slaigo7 Mar 9 @ 11:17am 
Originally posted by Paulie Don't Surf:
Slaigo7 and Pfiasse,

Sorry guys I wasn't ignoring you, we pushed a hotfix today to fix the Teleport issue so it should be corrected in your build if you update now.

Let me know how you get on I'll be around here and there this evening and tomorrow.

PW

Thank you kindly for your rapid response and your efforts in addressing this issue.
I wasn't feeling ignored, btw. :)
Now, I'll go back to playing and to leave a positive review during the next days; you have undoubtedly earned it.
Keep up the good work!
Last edited by slaigo7; Mar 9 @ 1:47pm
cedr.cz Mar 9 @ 1:08pm 
Bug: If you play "Enraging blow" on combat medic, the game stops in the cutscene where medic turns to the attacker and does nothing. The only remedy is to kill the game and load it again - which fortunately loads before using the enraging blow.
Bugs: After a handful of runs I've noticed that poison values are extremely bugged (been doing a decent amount of rouge attempts). I've had the effect outright not apply to enemies. additionally it seems to be bugged on player characters. I've had 1 poison applied to me and suffered 5 damage from it. There's no rhyme or reason to the damage it inflicts upon players.

Also not sure the best way to report it but the "taunt" card seems to have issues as well. It inconsistently triggers enemy attacks (ie you can use it, the enemy does nothing, and will have it's attack 'used'). I've noticed it on a few enemies but the ones I can specifically name are the big knight that does the 4 tile dash attack and the archer that attacks in the 3x3 grid volley. hard to say if it's enemy specific or if it's an underlying game issue.
Xenth Mar 10 @ 10:44am 
BUG : I think there is a problem with the card Reckless thrust. It gaves you vulnerable, 50% increase damage taken, but if you already have the debuff it stacks. first time : 150% damage taken, second time : 225% damage taken, third time 338% damage taken. I am not sure it is intended to be like that, vulnerable does not stack on enemies.
BUG: Enemies that have "Will not attack if damaged this turn" will still attack if if taking damage from shoving/pushing another enemy into them. Don't know if this intended or not/
BUG: Taunt doesn't always work. Tried it on a magic user and he wouldn't cast even though there was a target in front of him.
MrGreg Mar 11 @ 2:03am 
BUG: I used Improvise and got a Charged Attack (I think that's the name, the one that uses all your momentum and does 6X damage for each). Improvise says the card drawn will cost zero momentum. The Charged Attack card showed a green 0 for momentum cost. But when I used it, it still consumed all momentum. Not sure how it's supposed to work, but it's very misleading as-is.
Just found this, so I don't have save file details (finished out the fight).
In the final fight of Quest 4, I believe after just the first turn, the enemy turn bugged out. All attack animations, etc happened. However, afterwards, enemy movement (possibly spawning) didn't happen and I could not continue the fight.
This was solved by quitting to main menu and re-entering the fight. I think my saved state was just needing to end turn.
I do have a VoD of it, if needed.
Ohmikron Mar 12 @ 5:12am 
Card Tooltip Issue: Fire Bomb text says it does damage to all enemies in 3x3, but it does damage to friendlies as well.
In general, some tooltips aren't immediately known if they will hit friendly or not.

QoL request: if a skill is a damaging skill (and single target), and the player targets an ally, can we get a quick "are you sure?" prompt. There have been a few times that I've accidently not "unselected" a character/card and I go to click on a different character resulting in them getting attacked.
BUG; Teleport issues still block the game despite the update. The game is impossible to finish. Experience is not credited when you abandon the game due to the bug.
Apparently there is a chance to be permamently stuck in the infinite enemy movement phase, when the last moving enemy makes only 1 step and stand still without ending the movement phase. It happened to me after replaying the round and then pushing, moving and then tackling the foe, killing him. Then 2 new enemies appeared, Big Knight made a single step though he was better to make 2 to come close to me or 1 in other direction to put me in his attack range. Restarting the game or reloading a safe file doesn't help. https://steamcommunity.com/sharedfiles/filedetails/?id=3443152091
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