Knights in Tight Spaces

Knights in Tight Spaces

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does rouge class give you hand assist
last time i played with a party with rouge i have hand assist where i will always get 2 movement card. then i play with a cleric as second party member and then all the sudden i am not getting the hand assist

how is party play possible with no hand assist on higher difficult you will never get enough block to negate the damage and you are not going to have high enough damage to kill all the enemies around you.
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Keep a small strong deck with only 5/6/7 cards, then you can always draw them to your hands.
Rogue !!! It´s rogue !!!!
Rouge is a beauty powder you put on your cheeks - or wherever you like ....
Hand assist is based on the difficulty you are playing.
Hand assist always works, but sometimes the cards are in random places.

Without hand assist you'll want to draft your deck and get something decent, or gamble on a cloak of haste shop 1.
Originally posted by wei270:
last time i played with a party with rouge i have hand assist where i will always get 2 movement card. then i play with a cleric as second party member and then all the sudden i am not getting the hand assist

Hand assist is based on difficulty. The game will give you guaranteed movement cards from your hand or discard based on the number of party members you have, up to a maximum of two. The rogue has no built-in card assist, though their starting weapon gives +1 card draw.

Originally posted by wei270:
how is party play possible with no hand assist on higher difficult you will never get enough block to negate the damage and you are not going to have high enough damage to kill all the enemies around you.

No idea! Couldn't tell you with FITS, can't tell you with KITS. I always played on difficulties with guaranteed card draw. Figure you have to be really good at deck building to keep a clean deck with no fat.
Originally posted by Overlord Byron:
Originally posted by wei270:
how is party play possible with no hand assist on higher difficult you will never get enough block to negate the damage and you are not going to have high enough damage to kill all the enemies around you.

No idea! Couldn't tell you with FITS, can't tell you with KITS. I always played on difficulties with guaranteed card draw. Figure you have to be really good at deck building to keep a clean deck with no fat.
I played FITS exclusively on Purist. Draft your own deck, get gap closer like front kick, pick a few shift, slip, option plays and keep a small deck that allows you to move with most attacks.
Shove and shoulder throw were also quite nice to get out of bad situations.
Party play on...it's not called purist anymore...heroic(?) is definitely possible. I've got a few wins with 3 person parties.

I find that by the end of the game I tend to have trimmed my deck to 7-12 cards so it's pretty consistent.

Blocking all of the damage tends to be a mugs game on harder difficulties (unless your whole deck/strategy is oriented around it). Similarly killing enemies before they attack is often (but not always) impractical.

Usually one or two characters will move out of trouble and the others will negate their attackers with stuns, throws or pushes. Killing comes from adding up damage over time (especially using the big damage boosts from cooperative attacks) or pushing enemies out of the board.

Obviously it's very possible to die quickly on a bad hand so you have to never draw a bad hand. This usually means a small deck since even if every card is good a big deck risks dying (e.g. leg sweep is an individually good card, but drawing 5 copies of it when your enemy is immune to throws will get you killed, so a powerful deck is often 1 copy each of a small handful of particularly useful cards)
Last edited by x_equals_speed; Mar 30 @ 11:31am
wei270 Mar 30 @ 11:49am 
but i am pretty sure how didn't have hand assist in my last party of brawler and rogue, before the rogue joined i was very pissed that if i get a bad hand i pretty much can't move despite the fact i have 2 front kick and throw and swap position but once the rogue joined i have 2 movement card every time ;O. now i try to build a team without a rogue i getting the pain that my team simply can't move

and i got to the king with the brawler rogue and wizard party too, never would have made it to king with that kinda of party without the hand-assist
Last edited by wei270; Mar 30 @ 11:51am
Is it possible you're just noticing the effects of the rogue's shortsword? Drawing an extra card each turn is pretty significant, it might look like you're getting better hands more often, but the class doesn't add hand assist.
wei270 Mar 30 @ 12:07pm 
hard to said chances of always getting 2 movement card every draw even when the card should be in discard pile really seem like hand assist. could be a bug.

i even made a post while back listen hand assist as an advantage you get from getting a party. because for me i suddenly got hand-assist after i recruited the rogue.
Spawnling Mar 30 @ 12:17pm 
Originally posted by wei270:
hard to said chances of always getting 2 movement card every draw even when the card should be in discard pile really seem like hand assist. could be a bug.

i even made a post while back listen hand assist as an advantage you get from getting a party. because for me i suddenly got hand-assist after i recruited the rogue.
You get up to 2 move cards per draw, based on party size.
1 = 1 move card, 2-3 = 2 per draw.
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