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Rouge is a beauty powder you put on your cheeks - or wherever you like ....
Without hand assist you'll want to draft your deck and get something decent, or gamble on a cloak of haste shop 1.
Hand assist is based on difficulty. The game will give you guaranteed movement cards from your hand or discard based on the number of party members you have, up to a maximum of two. The rogue has no built-in card assist, though their starting weapon gives +1 card draw.
No idea! Couldn't tell you with FITS, can't tell you with KITS. I always played on difficulties with guaranteed card draw. Figure you have to be really good at deck building to keep a clean deck with no fat.
Shove and shoulder throw were also quite nice to get out of bad situations.
I find that by the end of the game I tend to have trimmed my deck to 7-12 cards so it's pretty consistent.
Blocking all of the damage tends to be a mugs game on harder difficulties (unless your whole deck/strategy is oriented around it). Similarly killing enemies before they attack is often (but not always) impractical.
Usually one or two characters will move out of trouble and the others will negate their attackers with stuns, throws or pushes. Killing comes from adding up damage over time (especially using the big damage boosts from cooperative attacks) or pushing enemies out of the board.
Obviously it's very possible to die quickly on a bad hand so you have to never draw a bad hand. This usually means a small deck since even if every card is good a big deck risks dying (e.g. leg sweep is an individually good card, but drawing 5 copies of it when your enemy is immune to throws will get you killed, so a powerful deck is often 1 copy each of a small handful of particularly useful cards)
and i got to the king with the brawler rogue and wizard party too, never would have made it to king with that kinda of party without the hand-assist
i even made a post while back listen hand assist as an advantage you get from getting a party. because for me i suddenly got hand-assist after i recruited the rogue.
1 = 1 move card, 2-3 = 2 per draw.