Knights in Tight Spaces

Knights in Tight Spaces

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demons in act 3 or 4
First time i encountered them, i was able to win. i got lucky with placements and such. Since then there are so many cards, that you don't really get a lot of the basic ones that got me that far.

i have wiped against them 4 times since the first time.

How to defeat them? tactics and such?

Any general and specific advice is welcome.

just to be clear. i dont pick a card after each battle. i go for utility and synergy, and try to keep my deck as "small" as possible
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Showing 1-4 of 4 comments
wei270 Mar 24 @ 9:02pm 
i think the biggest thing is if you move they move, and you use that to keep them off your team.
if you go solo the evade is a real problem but redirect really helps
also there is a consumable that give you a special move card ( you move enemy don't work), and a special attack (you attack they don't counter) i find that consumable really help in that fight.
and also the south side of hte map is a really big void zone, you can now use the fact they will always try to move to target you to help them self move near the void zone so you can move them out of the map.
Zibo Mar 25 @ 12:19pm 
For me it helped a lot to have a Sorcerer in team with upgraded weapon +125% magic damage (~50 dmg fire/lightning bolt). I also had a consumable giving one-time fireball card (90 dmg with those +125%), thus being able to wipe them out in 2 turns.
thanks for the tips.
You need to get used to moving enemies. They get 2 steps to move in your direction after you move.
They don't move if you move with attacks.

You can draw them away with a character that's further away, then move another character to draw them back, stranding them in between your characters where they hit nothing.

Jump Attack, Front kick and other cards that move you helps to create more distance than they can cover.

Or you ignore the mechanics and go massive counter deck with scale mail to reduce incoming physical damage by 50%

General stuff:
- Destroying the first Pillar reduces the range of the auto attack-evade demon from 2 to 1.
- Things that move you, things that move them, stun, and damage to kill the pillars.
-- Shove and stun, front kick deals with the counter demon.
-- Redirect is your friend against the evade demon. If I'm not wrong Throws can't be dodged

- Cloak of haste adds a dash/shift each turn to your hand,
- Upgraded shift and slip to move for 0 cost. (Use the free upgrade options in the campaign, as movement cards are with 120 some of the most expensive)
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