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First of all thank you for supporting us in our launch window. We take it pretty seriously that people chose to pick up our game right when it launched and we're doing everything we can to sort, triage and address the feedback and quality of life changes that people want to see introduced.
This one is certainly something we're discussing internally now that we're hearing how it affects the overall player experience. So consider it listed and we will make a formal address in patch notes when we issue any tweaks or overhauls.
Thanks again for supporting us and for taking the time to give us your feedback.
PW
Thx!! Really like gameplay and chosen art style is sooo neat and awesome!
You level up at the end of a run and, yes, cards are unlocked at that point. Just unlocked what looks like 20+ new cards after a run.
You wouldn't really want to run 3 of the same characters because of enemy resistances. Three sorcs won't fare well against enemies with attuned resistance, like Paladins.
That’s because the game hates spellcasters. I run two Fighters and a Brawler and suffer no consequences other than bland one dimensional gameplay.
The game itself is quite satisfying, but the blow of the "now do it again!" dynamic after failure would be lessened if there was a sense of what progress I had made, even through failure.
As a totally new person, this overshadows the game play somewhat prominently, but I also acknowledge I haven't yet finished the prologue.
rogue party is absurd you get so many cards nothing else matters