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Let's be fair. It's hard to discriminate between individual frames above 20fps, but it is possible. At the very highest frame rates, it is impossible to distinguish between frames, but you can acquire a sense.
So, me, a trained animator who has been at it for decades, I can easily tell you the difference between 18 and 19 fps. I see those frames. Nobody can tell the difference between 212 and 213 frames fps. That's impossible.
Computer hardware does make distinctions between framerates, and you get tradeoffs between what the human can see and what the computer could do. It's the same in analog media, when film frame rate was a function of the power to the projection motor - differing currents on different continents brought about different standards, all of which has percolated down to NTSC, PAL, and SECAM standards. Ancient history, along with the invention of fire and the piano key necktie.
The FPS counter goes up when you turn on VSYNC but it felt the same to me. I asked the AI:
"No, V-Sync (Vertical Synchronization) does not increase the frame rate (FPS) of a game that is already locked at 60 FPS. In fact, V-Sync is designed to synchronize the game's frame rate with the refresh rate of the monitor, which is typically 60 Hz for many displays.
When a game is locked at 60 FPS, it means that the game's engine or settings are already limiting the maximum frame rate to 60 frames per second. Enabling V-Sync in this scenario will not increase the FPS beyond this limit. Instead, V-Sync serves other purposes:"
I think when the FPS counter goes up in this case, it's just displaying the same frame more than once. Locked 60 just feels bad, even in a game of this sorts. I get it for those who don't know any better, but it's hard to go back to 60 after living in 144+ fps world for years.
You see the difference constantly: In the card movement, when the camera moves, when the characters animate. It's everywhere, constantly. I understand that not everyone is familiar with these things, or cares. Many people don't even have a monitor >60hz. However, it's very noticeable to many of us. I noticed it 10 seconds into the tutorial.
Hey it for sure feels and looks drastically different for me! But I am also using g-sync dunno if that affects it but I for sure get 200 FPS+ that arrive at my screen :P And no v-sync can indeed alter FPS limiters of games depending on how it is coded, a notable example is darkest dungeon 2 where even the FPS limit option changes with it. It is very bad UI design though and should be handled by a seperate FPS option (and you only encounter it very rarely as a result). In general ANY option could change your FPS limit if coded that way because nothing stops a dev from implementing that. Asking chat bots is nice but usually not good enough for these odd cases yet.
Mouse movements have input lag, everything looks stuttery, yeah we really don't need fluid responsive controls... If you are not on an oled screen where the pixel response and lack of natural motion blur males 60 fps look bad, and you can't see how fluid mouse movements are a must for ANY game to feel good I can't help you (windows supports high FPS on desktop for a reason and the contrast is night and day when booting up a 60 fps game). I want to play as fast as I can think it doesn't matter if I can theoretically do the same action slower for the same outcome as it FEELS bad. Ofc an fps with m&k is worse but what does that matter if both are bad?
Not that this is a console port, but lots of games have it in 2025 still, it shouldn't be much of a shock.
I have a 120Hz monitor that can overclock to 144Hz. It's a few years older now and discontinued, but still a great and unique monitor(unique one of a kind panel, size and features). I will set to 60Hz all the time when playing games, because some games' speed is set to frame rate. If I play at 144Hz, the game itself messes up and all the counters in it run faster, so it changes how the game is played and you experience different things in game.
Video card software settings don't work in this situation for these games(Or at the very least, not on my card). Hardware cap does work.
Ok yeah a lot of very old games (and thankfully very few newer games) tie their game logic to fps and the fps limit to refresh rate that is a real valid use case.