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I think the tractor beams are fine, I have used four of them to pick up the 10t small tree to instantly destroy enemy techs.
Also, the game does not tell you to pull/push by using Q and E.
But the flatbed is flawed by design because of the weight it needs to carry, which is always inferior when compared to moving the whole refinery. Unless base blocks can’t be moved as easily.
The safe zone is around the spawn. I guess the devs can add an anti-air weapon to change it.
I actually haven't tried using the tractor beam on trees but I tried 3 initially on rocks and it kept flinging them all over as I would try to position them or if I moved while holding them especially uphill or on very bumpy terrain. And with how limiting the reactor size is currently having a ton of tractor beams really takes away from your offensive and defensive capabilities.
Q and E omg! I thought i tried that but i guess not, thats great though I do think the scroll wheel would be more intuitive.
The flatbed I think even with a "locking" feature which i think it should have would still not be super useful early game due to the weight of resources like you noted but also due to the size of them, however late game when you can build a bigger vehicle and you can have 4 of them or so I think the flatbeds and tractor beams would then become useful.
You say the safe zone is around spawn? I assume you mean the world spawn right? If so that is fine but also limiting. Frankly I don't want to build my base at the world spawn cause it's the only spot vehicles won't spawn it and potentially start wrecking stuff.
Rocks and ore fragments are actually lighter than the trees, as they don’t crush you as easily. I think it’s an oversight that small trees weigh as much as the large ones.
Maybe you have turned your camera too fast, you need to smooth out the speed. I used 4 mainly to avoid losing the tree top while accelerating, so I won’t crash into it.
And after messing more with the tractor beams I've found that the further out the object is the weaker the hold on it is which does make sense but is never told, along with the q/e to move the object in it initially makes them seem really weak but by moving the held object closer even 2 did actually hold ores just fine going up my mountain.
Luckily its just a demo, but the first impression: I prefer og terra tech by far. There needs to be SO MUCH done and changed for it to be better than the first game imho.
Aimlessly shoving one item from a silo into any free slot without any regard of sense is just bad design. How did they un-learn their own conveyor system? You want the machines and inventories to form a network through the pipes and only request the right items from the silos and not let the pipes just shove items in machines and silos randomly in hopes it'll get it right eventually (rn its a monkey on a typewriter sorta deal).
I mean at one point the pipes started shoving finished blocks into the INPUT slots of my workbench....
Right now, the only valid use is with the coal gen on a seperate network where you have one silo for just coal and its piped to a coal gen. Heck even trying to connect the crusher to the refinery is not going to work bcs of the pipes mindlessly shoving raw resources into it and the refinery needing three of something in order to start the process.... dare you havent collected something in multiples of three! The refinery will be stuck with one or two of smth until you either bring more of that or remove the leftovers manually so that it can process the other stuff that is still sitting int the crusher or silo....
Adding insult to the injury, you cant split stacks and there are no filter pipes.... Also the pipes are directional and theres only one T-Piece with specific directions... (i hope this will get a massive rework cus as it is now, its just bad) They should look at how Space Engineers did it.
Fun fact is that I've watched streamers play on a previous game version where they
worked exactly as you expect them to: Only drawing materials in that are actually used in
a recipe and pushing finished things back into the silo.
But then you also can no longer specify the AMOUNT of something! Only want to refine 3 of that stack of raw iron? Better be fast with switching off that machine or it will chug on until it can't work anymore.
I can only hope this is the type of three-steps-forward-while-doing-two-steps-backards kind of thing with the development of the game.
But it IS annoying right now.
It takes 5 minutes to craft 500 reactor fuel, and you burn through it in 10 minutes.
You can split stacks by holding shift and using mouse wheel.