TerraTech Worlds

TerraTech Worlds

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Blocks disappearing before i can pick them up
why?, please make a setting.
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My guess is they were buying back system resources so they could give ppl the option of unlimited reactors whole bunch of players were begging for. Where did everyone think they were going to get it from? Free download of VRAM off Amazon or something? I do think a middle ground of a timed despawn on it would have been a better fix. Give time for the player to circle back and grab bits that fell off during a running fight(especially at sea as the NPC's always just run) and avoids fields of parts all over the place having to be accounted for until the end of time.

As it is their quoted min system requirements on the store page are really pushing it on what someone might consider playable. So far I've tested this game on RTX 3070 that eats the game like a light snack, GTX 1660Ti which doesn't do to bad, GTX 970m 6Gb that's actually below the GTX 1060 6Gb level they list and it really struggles BUT also tested on RX 580 8Gb which is stated right along side that 1060 and it's barely an improvement on the 970m(and yes that 970m is indeed in a near 9 year old laptop. A laptop with chronic temp issues at that...it melted it's own ethernet port once). It averages below 30FPS on MSI Armor RX 580 and it loses the plot with some of the lighting effects. That's with everything turned waaayyy down including draw distance and draw distance in this game set at minimum is hilariously short sighted and inconsistent. You see lights and Techs frames hovering around long before the rest of the Tech renders in.

Tbf this is still early access so there's going to be efficiency issues until they can focus on tidying up and not just "MUST ADD MORE CONTENT" but I do think they need to accept they have to up those stated min requirements because people actually running GTX 1060 or RX 580's might be in for a rough experience.
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