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They buffed cab reactors and reduced parts costs in a previous update when people rightly complained about tiny builds, now not only have they undone all of that but they've nerfed tech size and building complexity right into the ground.
What happened to the proposed development proposals of this game? they were supposed to be working on the boats and flying blocks... they were adding content, the game was coming along nicely.
What is the thinking behind this rework? It feels like a completely different game. It's not even remotely fun to me anymore, its a dumbed down grind now. Within a few hours of playing this release, I wanted nothing to do with it anymore.
I agree that there should maybe be more to do with the currency in game. I think they should have the shops like the OG game. I do like the graphic updates, that was my initial impression but the gameplay is just not fun now. How disappointing it is to have to licence every part you find. WHAT???
Who thought any of these ideas were good? Who thought this was the way to go?
IF this is where the game is going, I feel like I got ripped off. It just stresses to me how much gaming studios no longer understand who/why they build games anymore, from AAA studios to a lot of indie studios.
Time to get my friends together and learn Unreal 5, so we can bring gamers into the design process.
As a survival crafting game, this (0.6.0) is an improvement in fundamental design. It needs a lot of additional work to finish. Personally, i think the structure of the progression is better than before. (albeit not finished)
To all those wondering "who is this for" -- it's for me. It's for people like me who have very little interest in original terra tech and want something more challenging and restricted. Requiring different approaches and game-play styles.
Cook your game, devs. Iterate. See what you can come up with.
I've enjoyed what you've done so far, but I'm also not being held back by expectations.
You are telling that You've done with old TT, but this style of gameplay is lierally copy of the oldest version of ame (TT) in early staes, ut only in better graphics...
I've not played original TerraTech. I have no interest in it's design, lack of multiplayer and use of unity in all it's washed-out glory. This is already a considerably different game with an entirely different focus. The problem in this forum seems to be those folks that want TerraTech 2 and keep pushing their expectations onto this game.
Take a step back and realize that these devs aren't going to do what you expect. They also don't seem to be afraid to entirely gut their work, scavenge what they think will work and iterate the whole mess into a new structure. Celebrate that. It's rare, most of the time in this industry you'll see a dev crew spend years chasing bad ideas because someone in middle management is attached to a stupid mechanic or design.
If you have a specific frustration with a mechanic, bug or design feature, then describe why and how it causes a problem. All these folks running in here and screaming about how much they hate it isn't helpful. Game design doesn't work on feelings. It needs useful feedback. Whining like an over-tired 6-year-old isn't constructive.
U said one tjing, but confirmed something totally different...
they've already done two steps back (not one), because two "new things" which they've added to THIS game were already main mechanic in older game (TT)...
second backstep is that they ruined almost all features, whih were developed from beginning...
...and i'm not an enemy of innovations, new better gameplay, graphics, more stuff or else new features...
...but for why they've at all time, when they added (or changed for beter) something, especially map, tech builds, enemies, they were not only proud and full of happiness (and we were too), bu there was really seen progress, even in little things now they're trash this all for what?! for better environment?! or why?!
..because these hings, which we got in this, should work fine with older wersion (0.5) of game...
assets are assets. where they go and how they're used is mutable.
they're iterating on their design and how the features and assets are used and how the structure of progression is presented.
just because you cannot reach the other biomes without doing recoil propulsion doesn't mean you won't be able to when they've gotten more of the progression added back in.
if you don't like playing on the unstable, then stick with 0.5. this is very clearly early access content with a dev team that is unafraid to actually treat this like an alpha. they're changing core structures of the progression and interaction systems, they're iterating on their designs.
honestly, this is Early Access, this is part and parcel to how games development works.
i can understand how that's frustrating, but it's what you signed up for when you bought an early access game.