TerraTech Worlds

TerraTech Worlds

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SocketError Nov 30, 2024 @ 9:31pm
Unstable 0.6 is utterly terrible
This has so fundamentally changed the game, it isn't terra tech anymore. It now feels like some stupid mobile game that is going to make me grind until I pay for some micro transaction to speed progression.

As me and a friend have been playing this beta for some time, the direction of the 0.6 drop is utter trash in every way.

DEVS need to remember who is playing this game, it is those who played the original game and other new players who like similar mechanics.

The direction of this update completely changed the entire fundamental nature of the game, for reasons that make absolutely no sense.

Who wanted the range on the puffer plants increased?? Now I get blown by storms to pinball machines that are everywhere and virtually unavoidable as they are camo in with other plants to get destroyed by my weak tech that I cannot hardly get out of the initial setup due to the ridiculous limitation on parts, acquisition, and no production.

Is that fun? For who?

My friend for some random reason couldn't shoot at random times in multiplayer while I could, a problem he doesn't have in the previous version of the game. So we've introduced stupid bugs that didn't exist.. why?

Crashes and bugs galore that didn't exist prior to this unstable rework.

All I wanted was the addition of boat and flyer blocks. What is this garbage?

I like my factories, automating them, producing and scrapping. That is what Terra tech was about originally...

Now I have to license EVERY part??? Now I have to take everything I get to a trader to get a nickle on the dollar for it's worth? Come on...

The DEVS need to know this is trash. I like the graphic updates. The mining system is garbage now. My inventory on my tech gets filled with BIO just driving and I have to find somewhere to dump it because most of the time it's useless.

The only thing useful in the early game now is killing techs, trying to get enough points so that you can keep one of the parts you found, slowly and painfully building your tech at a snail pace while getting your butt handed to you by everything in the environment, lightning that seems to target your path intentionally and the wind forces you into it...

Yeah, this is Fun....

Put this build in the scrapper. A turd will come out.
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Showing 1-9 of 9 comments
Darkerowl Nov 30, 2024 @ 11:26pm 
They have changed the game from 1-2 no argument about that, but for early access and now being able to change the planet setting so you can build huge tech is a welcome change. Also in 0.5 I could not make a MC auto sorter because it would crash my game, I hope 0.6 fixed it. I will not write the game off yet since its a beta and needs work, I don't get the new parts system though and not much material on it also. why do we need to buy into parts we already have to take the red stuff off of them? I will say .6 is a massive move forward into what they want, which I can see it being more story and explore based instead of build build build, but I will miss being able to make a base out of car parts that will shoot any tech that come by. But they also may add more in the future since the game is only 60% done if 1.0 is the release from Beta? TBH the new parts system kind of sucks and makes no sense to me and well I don't see the idea or why, if this was a mmo type game yes it would make more sense to have a store system, but guess wait for .6 official release to see what they are trying to do. but as of now its just made a slow progression slower. I do like the new ore and plants, they are pretty sick but breaking down normal ore now take x2 it seems and the batteries are so much less that my laser runs dry after breaking .3 of 1 rock. I get your grievances but idk if I would go as far to call it a mobile game, that is a little rough comparison. I would say its like Beta stardew valley all land no story and some things here and there. Also the floating ore and conveyor system from TT1 was OP and I miss that kind of building, but having a closed system allows for more dense type of factory. like Techtonica. :dv_h2o:
Last edited by Darkerowl; Nov 30, 2024 @ 11:29pm
Dragkna Dec 2, 2024 @ 4:17pm 
My biggest complaints are with building being dumbed down. No more efficiency, smaller cab reactors, part cost reductions reduced to a fixed 50% on tires and weapons rather than various numbers that could easily be higher. The cost of all parts being doubled at minimum and in the case of some armor parts being 8 times more expensive. Plus you can't go over your reactor limit anymore.

They buffed cab reactors and reduced parts costs in a previous update when people rightly complained about tiny builds, now not only have they undone all of that but they've nerfed tech size and building complexity right into the ground.
Mitragorn Dec 3, 2024 @ 11:20am 
I for one have mixed feeling about 0.6 unstable. I do believe it is a big mistake to make it available at this stage. No ingame system is in state to get players enough idea on how it will works. And now time will be wasted on hotfixing. I spent 12 hours in game and done all it allows in both new "test" forest biome, old unchanged cold and desert biomes as well as new swamp biome (work in progress most likely to introduce flying enemies later as old swamp is mixed with high plateus). New interface, simplified tech building is not worth making this public and will only result in negative feedback.
SocketError Dec 4, 2024 @ 10:23pm 
If this was the game I had demo'd I would never have bought it. After seeing this release I uninstalled the game, just knowing this was the direction they want to go with it ruined the game for me.

What happened to the proposed development proposals of this game? they were supposed to be working on the boats and flying blocks... they were adding content, the game was coming along nicely.

What is the thinking behind this rework? It feels like a completely different game. It's not even remotely fun to me anymore, its a dumbed down grind now. Within a few hours of playing this release, I wanted nothing to do with it anymore.

I agree that there should maybe be more to do with the currency in game. I think they should have the shops like the OG game. I do like the graphic updates, that was my initial impression but the gameplay is just not fun now. How disappointing it is to have to licence every part you find. WHAT???

Who thought any of these ideas were good? Who thought this was the way to go?

IF this is where the game is going, I feel like I got ripped off. It just stresses to me how much gaming studios no longer understand who/why they build games anymore, from AAA studios to a lot of indie studios.

Time to get my friends together and learn Unreal 5, so we can bring gamers into the design process.
xethier Dec 5, 2024 @ 6:46am 
Personally, i see what they're trying to do with this build. Yes, it's considerably different.

As a survival crafting game, this (0.6.0) is an improvement in fundamental design. It needs a lot of additional work to finish. Personally, i think the structure of the progression is better than before. (albeit not finished)

To all those wondering "who is this for" -- it's for me. It's for people like me who have very little interest in original terra tech and want something more challenging and restricted. Requiring different approaches and game-play styles.

Cook your game, devs. Iterate. See what you can come up with.
I've enjoyed what you've done so far, but I'm also not being held back by expectations.
pitbull9010 Dec 5, 2024 @ 6:55am 
Originally posted by xethier:
Personally, i see what they're trying to do with this build. Yes, it's considerably different.

As a survival crafting game, this (0.6.0) is an improvement in fundamental design. It needs a lot of additional work to finish. Personally, i think the structure of the progression is better than before. (albeit not finished)

To all those wondering "who is this for" -- it's for me. It's for people like me who have very little interest in original terra tech and want something more challenging and restricted. Requiring different approaches and game-play styles.

Cook your game, devs. Iterate. See what you can come up with.
I've enjoyed what you've done so far, but I'm also not being held back by expectations.


You are telling that You've done with old TT, but this style of gameplay is lierally copy of the oldest version of ame (TT) in early staes, ut only in better graphics...
xethier Dec 5, 2024 @ 7:10am 
Originally posted by pitbull9010:
Originally posted by xethier:
Personally, i see what they're trying to do with this build. Yes, it's considerably different.

As a survival crafting game, this (0.6.0) is an improvement in fundamental design. It needs a lot of additional work to finish. Personally, i think the structure of the progression is better than before. (albeit not finished)

To all those wondering "who is this for" -- it's for me. It's for people like me who have very little interest in original terra tech and want something more challenging and restricted. Requiring different approaches and game-play styles.

Cook your game, devs. Iterate. See what you can come up with.
I've enjoyed what you've done so far, but I'm also not being held back by expectations.


You are telling that You've done with old TT, but this style of gameplay is lierally copy of the oldest version of ame (TT) in early staes, ut only in better graphics...


I've not played original TerraTech. I have no interest in it's design, lack of multiplayer and use of unity in all it's washed-out glory. This is already a considerably different game with an entirely different focus. The problem in this forum seems to be those folks that want TerraTech 2 and keep pushing their expectations onto this game.

Take a step back and realize that these devs aren't going to do what you expect. They also don't seem to be afraid to entirely gut their work, scavenge what they think will work and iterate the whole mess into a new structure. Celebrate that. It's rare, most of the time in this industry you'll see a dev crew spend years chasing bad ideas because someone in middle management is attached to a stupid mechanic or design.

If you have a specific frustration with a mechanic, bug or design feature, then describe why and how it causes a problem. All these folks running in here and screaming about how much they hate it isn't helpful. Game design doesn't work on feelings. It needs useful feedback. Whining like an over-tired 6-year-old isn't constructive.
pitbull9010 Dec 6, 2024 @ 1:10pm 
Originally posted by xethier:
Originally posted by pitbull9010:


You are telling that You've done with old TT, but this style of gameplay is lierally copy of the oldest version of ame (TT) in early staes, ut only in better graphics...


I've not played original TerraTech. I have no interest in it's design, lack of multiplayer and use of unity in all it's washed-out glory. This is already a considerably different game with an entirely different focus. The problem in this forum seems to be those folks that want TerraTech 2 and keep pushing their expectations onto this game.

Take a step back and realize that these devs aren't going to do what you expect. They also don't seem to be afraid to entirely gut their work, scavenge what they think will work and iterate the whole mess into a new structure. Celebrate that. It's rare, most of the time in this industry you'll see a dev crew spend years chasing bad ideas because someone in middle management is attached to a stupid mechanic or design.

If you have a specific frustration with a mechanic, bug or design feature, then describe why and how it causes a problem. All these folks running in here and screaming about how much they hate it isn't helpful. Game design doesn't work on feelings. It needs useful feedback. Whining like an over-tired 6-year-old isn't constructive.


U said one tjing, but confirmed something totally different...

they've already done two steps back (not one), because two "new things" which they've added to THIS game were already main mechanic in older game (TT)...
second backstep is that they ruined almost all features, whih were developed from beginning...

...and i'm not an enemy of innovations, new better gameplay, graphics, more stuff or else new features...

...but for why they've at all time, when they added (or changed for beter) something, especially map, tech builds, enemies, they were not only proud and full of happiness (and we were too), bu there was really seen progress, even in little things now they're trash this all for what?! for better environment?! or why?!
..because these hings, which we got in this, should work fine with older wersion (0.5) of game...
xethier Dec 7, 2024 @ 8:26am 
Originally posted by pitbull9010:
Originally posted by xethier:


I've not played original TerraTech. I have no interest in it's design, lack of multiplayer and use of unity in all it's washed-out glory. This is already a considerably different game with an entirely different focus. The problem in this forum seems to be those folks that want TerraTech 2 and keep pushing their expectations onto this game.

Take a step back and realize that these devs aren't going to do what you expect. They also don't seem to be afraid to entirely gut their work, scavenge what they think will work and iterate the whole mess into a new structure. Celebrate that. It's rare, most of the time in this industry you'll see a dev crew spend years chasing bad ideas because someone in middle management is attached to a stupid mechanic or design.

If you have a specific frustration with a mechanic, bug or design feature, then describe why and how it causes a problem. All these folks running in here and screaming about how much they hate it isn't helpful. Game design doesn't work on feelings. It needs useful feedback. Whining like an over-tired 6-year-old isn't constructive.


U said one tjing, but confirmed something totally different...

they've already done two steps back (not one), because two "new things" which they've added to THIS game were already main mechanic in older game (TT)...
second backstep is that they ruined almost all features, whih were developed from beginning...

...and i'm not an enemy of innovations, new better gameplay, graphics, more stuff or else new features...

...but for why they've at all time, when they added (or changed for beter) something, especially map, tech builds, enemies, they were not only proud and full of happiness (and we were too), bu there was really seen progress, even in little things now they're trash this all for what?! for better environment?! or why?!
..because these hings, which we got in this, should work fine with older wersion (0.5) of game...

assets are assets. where they go and how they're used is mutable.
they're iterating on their design and how the features and assets are used and how the structure of progression is presented.

just because you cannot reach the other biomes without doing recoil propulsion doesn't mean you won't be able to when they've gotten more of the progression added back in.

if you don't like playing on the unstable, then stick with 0.5. this is very clearly early access content with a dev team that is unafraid to actually treat this like an alpha. they're changing core structures of the progression and interaction systems, they're iterating on their designs.

honestly, this is Early Access, this is part and parcel to how games development works.
i can understand how that's frustrating, but it's what you signed up for when you bought an early access game.
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Date Posted: Nov 30, 2024 @ 9:31pm
Posts: 9