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ALTHOUGH, with the direction of dumbing the game down the devs have been doing (enemy AI, tech limit adjustments, etc) it is becoming more and more like TT1. So I guess those people will be happy. eh.
2. The roadmap is fairly high up on the store page. I guess maybe they could put it at the absolute top but if people cannot scroll for 2 seconds to see it, they are the same type of people that wont read it anyway if it is first.
3. absolutely. People have been outright begging for this change since the demo. Devs seem to be ignoring it tho.
Google translated.
Yes, lots of stuff on the roadmap. However, I assume they need sales. Would think most people look at the reviews status before making a purchase decision.
In all honesty the store page does an excellent job of showing you what you're getting.
It shows tiny techs driving around shooting stuff, mining, and going back to base.
That IS the game. the whole game.
It also as far as i can tell, shows the came as it is now. with the exception of the soon-to-be-added desert/lava biome.
Oh, and Kris said that they intend to fix the carbon generators so they only run when power is needed, and for base blocks to stop drawing power when they are not operating.
But that requires code writing. whereas changing the burn rate only takes changing a couple numbers. So they did that, while the code is being written.
It's always a risk, that you have to weigh up, some hit and you return, later in the games life, some you forget about.
The real issue to the gaming industry is publishers releasing games in a similar state, as full releases, and developing later, your Cities Skylines 2, your Starfields et al. Games that needed at least another year to cook.
I like what I see with this game, and will gladly return in 6 months to see how they are getting on with it. Right now, I have an unstoppable killing machine and no enemy that can get anywhere near it. I would like more challenge.